Brick Rigs

Brick Rigs

SCTech Bunker 36
117 Comments
jpcbailey 29 Dec, 2024 @ 8:49am 
i was nuked.
Crazy Miata 6 Dec, 2024 @ 3:32pm 
give this bunker a remaster with more specimens like the nuclear poop and the abandoned iphone specimen and more rooms
olekrze2013 28 Nov, 2024 @ 10:44am 
you can break it form the inside or just get a terminator smol tank, it will fire off like 20 missles that togherther hold 2,000+ liters of fuel, AKA it can break anything (sorry for any typos)
Echoes 14 Oct, 2024 @ 6:09pm 
Why is this outdated build on front page
Drip Goose 14 Oct, 2024 @ 5:51pm 
whats the barn picture for?
blackburn 21 Apr, 2024 @ 1:00am 
oh
Space  [author] 20 Apr, 2024 @ 2:09pm 
This thing is essentially outdated in every way possible. When it was built the game had a different system for calculating strength, so any damage will likely cause it to crumble.
blackburn 20 Apr, 2024 @ 9:47am 
update: you can get in by shooting the door 3 times with a sturmtiger
blackburn 20 Apr, 2024 @ 9:33am 
finally, a SCTech thing that hasnt been reuploaded
snapple 26 Feb, 2024 @ 7:14pm 
its good but how do i open the doors:steamhappy:
Oreo 6 Aug, 2023 @ 3:26am 
i found they still work i just have to use arrow keys
Zora350 5 Aug, 2023 @ 8:32pm 
oh ok thanks
Space  [author] 5 Aug, 2023 @ 8:05pm 
36 was built before 1.0, and is very outdated. Features are going to break over time. Eventually it will be replaced with the much more grand Bunker 37, but I'm currently taking a break from BR, so that won't be for quite some time.
Zora350 5 Aug, 2023 @ 7:45pm 
the turrets dont work
Oreo 16 Jun, 2023 @ 7:47pm 
:o i bet old Brickrigs player or fans of your bunker 36 will be happy and check it out it would prob get to the front page in bout a day i'd say anyways i will wait however long to see this:steamthumbsup:
Space  [author] 16 Jun, 2023 @ 3:50pm 
A clean high-tech facility hidden under an unclean rusty barn. It's still very early in development, and since I've taken a break from Brick Rigs, it's unlikely to be finished anytime soon. I can say though, at it's current scale, Bunker 37 makes 36 look like a toy.
Oreo 16 Jun, 2023 @ 12:09pm 
i have a another question bout the bunker 37 what theme is is or like is it going to be destroyed rusty or would it be clean and high tech? anyways this is my favorite bunker to use:steamthumbsup:
Coleasuaurus Egyptacus 10 Jun, 2023 @ 1:32pm 
Update?
Space  [author] 20 Apr, 2023 @ 5:24pm 
It is controllable via mouse. You simply need to press Left Alt while in the seat. In the bottom left of the HUD, a gear icon should light up, indicating you are in Alt mode. Most tanks and other turreted vehicles on the workshop use this method of turret control.
ZoticNOVA 20 Apr, 2023 @ 5:24am 
Yeah thank you I showed my friend this and he thought it was incredibly cool as well and struggled to get in and was frustrated the only way he was able to get in was getting a vehicle and going 200+ and ramming the door even then it was only one side of it that broke and anyways he found it instantly but luckily the turrets still do work but would you be able to make the controllable via mouse sense the arrow keys are too touchy while the mouse you can get more of a direct shot of where you would like to hit. But love this thing use it all the time. :)
Space  [author] 16 Apr, 2023 @ 11:08am 
There are separate control seats for each turret. They are in the control room, with monitors in front of them. It's also possible that they may just not work in the current version, since quite a few things on the workshop broke when the 1.0 update happened, but the control system is incredibly simple, and should still work.

(Make sure you use alt mode as well)
ZoticNOVA 16 Apr, 2023 @ 10:45am 
So i just started brick rigs and downloaded this an i absolutely love it but one problem that ive noticed is that i can neither aim nor shoot the 2 turrets. I'm using the main control seat and it just won't move or shoot and ive litterally hit and held every button can somebody please tell me like step by step what to do to get them to move and shoot or is it an actual probelm? Thank you overall very cool bunker :)
Zdruj 12 Jan, 2023 @ 1:05pm 
Hi, as a legacy version player we can't use this bunker, but i had an old save of it so i uploaded it and of course written that it isnt mine. I just want to let you know it and ask if you are okay about it and if you want me to delete it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913818392
Oreo 14 Dec, 2022 @ 7:40pm 
oh cool thanks for letting me know the future of sctech
Space  [author] 13 Dec, 2022 @ 4:24pm 
I have a partially done version of 37 already, but I have some other projects I'm working on. Once I finish those I will go back to 37. The new experimental update should speed things along, as I believe it has 1s actuators and flat seats. The other features such as better train physics will help with future projects, as I really want to make some form of SCTech Cargo Train.
Oreo 13 Dec, 2022 @ 3:14pm 
when will bunker 37 happen if it dose?
Nintendo 3DS 16 Oct, 2022 @ 6:39am 
how do you open the door
Jake_Farm [E-6] 2 Jul, 2022 @ 12:59pm 
Hey so I used to LOVE this bunker before 1.0. I personally don't enjoy the new update so I stick to legacy. I know youve gotten rid of the Legacy version, but is there any way you could make a SEPERATE version of this that works with legacy? Not trying to make the same one work for both. I can't find a bunker that adds up like this one!
WildfireNate 26 Jun, 2022 @ 10:57am 
Why not make two versions, one for 1.0, and one for legacy?
Space  [author] 26 Jun, 2022 @ 9:54am 
Alright, it should be compatible with 1.0 now.
Space  [author] 26 Jun, 2022 @ 9:41am 
I know. In 1.0 there is a new actuator setting called contraction, which controls how much the actuator can contract. By default legacy builds have this set to zero for some reason, meaning that actuators that start extended can not contract. If I try to fix this it means that anyone still using the legacy branch will no longer be able to use 36. Every time I fix 36 for 1.0 someone says that it doesn't work in legacy. At this point I should probably just abandon the legacy build entirely and fix it for 1.0. In fact, I'm going to go do that right now. In about 20 minutes this problem should be solved.
Mafin 22 Jun, 2022 @ 3:12am 
where I can find Contraction
WildfireNate 15 Mar, 2022 @ 2:37pm 
Why people do this, i have no clue, buts its not a good thing. : l
Space  [author] 15 Mar, 2022 @ 8:23am 
Yea, I've seen that one. It's just a reupload of 36 with the paint changed.
WildfireNate 14 Mar, 2022 @ 8:00pm 
I was in a sever and the host, (i'm pretty sure he didn't make the thing he spawned) spawned a exact replica of this bunker, but it went by the name of Waptech. Don't if its a rival company or what, but i just wanted to let you know about this.
Space  [author] 8 Mar, 2022 @ 3:31pm 
I found the problem. So in 1.0 there is an extra slider in actuators that controls max retraction. In legacy this slider doesn't exist, as such legacy vehicles in 1.0 default this to 0, making pre extended actuators break. So to fix the problem I'm going to have to make the bunker incompatible with legacy. I'm not sure if I should, so for now I'm going to add some instructions to the description on how to fix it.
Crullex 27 Feb, 2022 @ 9:46pm 
Space, dude, it still stands up to most standard weaponry, it just can't really take bombs or certain types of ACs.

Though to be fair, nothing can stand up to bombs or those aforementioned ACs anymore either.
Space  [author] 27 Feb, 2022 @ 5:45pm 
I have reverted it to a version that existed before I modified it in 1.0. It should work in legacy now.
Space  [author] 27 Feb, 2022 @ 5:43pm 
Oh, yea. I should probably fix that.
Jake_Farm [E-6] 27 Feb, 2022 @ 5:42pm 
Can someone create a legacy version of this? It wont let me spawn it currently.
Space  [author] 27 Feb, 2022 @ 5:05pm 
The 1.0 update changed the strength system from what it used to be in legacy, as such things that were almost indestructible like 36 became about as strong as tissue paper. Before the main doors could withstand constant fire from three wardens, now a light breeze can take the entire thing apart.
Crullex 27 Feb, 2022 @ 4:28pm 
Tiamat punched through the doors and walls alike with very little issue.
Misused chair 11 Feb, 2022 @ 4:20pm 
beacon is b
76561199121339754 28 Jan, 2022 @ 7:03pm 
this kinda looks like the other bunker without that futuristic thing but i for got the name
Space  [author] 4 Jan, 2022 @ 11:32am 
Yea, the update made brick strength much weaker, as such things that were practically invincible before now crumble when hit by a weak breeze.
zoolus 4 Jan, 2022 @ 10:29am 
you can break the doors somehow i used the umberon portable fog and punched the door to bits
GigaCars 30 Sep, 2021 @ 5:14pm 
"Please note most SCTech products will now only have partial functionality, as for some reason alot of the keybinds (Invert steering, MMB, beacon, etc) have been removed from the game." those were not removed they were rebinded b insted of q for beacon numpad 2 only insted of both numpad 2 and mmb x and hold for invert steering
the lamb sauce 10 Aug, 2021 @ 3:25am 
oh also i stopped using the other one i just play the game in experimental untill its fixed
the lamb sauce 10 Aug, 2021 @ 3:23am 
oh also could u make version 2 with a armoury, prison, security, more vehicle storage, more weapons, a lockdown mode, a map, a reactor overload system and a hidden gun
the lamb sauce 10 Aug, 2021 @ 3:17am 
oh also btw he said in the comments that hes sorry and he reinforced the door which is not a joke i used the santank on the other thing and it did not loose a single brick then i did the same with this one and it did not do as well