Project Zomboid

Project Zomboid

[OUTDATED] [NOT FUNCTIONAL] Silent Hill Radio
43 Comments
Monkey  [author] 9 Aug, 2022 @ 3:27pm 
This mod has been outdated, a far more improved one is uploaded. Link in the description.
Suzuya 25 May, 2022 @ 5:31pm 
Zombies cant hear the radio i am assuming? Dont want the radio going off about a zombie which then alerts that zombie to my presence
Duane 18 May, 2022 @ 3:00pm 
I used to love Silent Hill when I was 6 years old. Now I am 8 years old and I love Project Zomboid instead.
Dusk Holloway 5 May, 2022 @ 12:58am 
Nice then, also this is gonna be a must have mod for me bonus points when used with the silent hill map
Monkey  [author] 5 May, 2022 @ 12:06am 
Yes it was updated to work like that Dusk.
Dusk Holloway 4 May, 2022 @ 11:48pm 
mine works with it off (easy mode)
Monkey  [author] 6 Apr, 2022 @ 1:51am 
Sweet, didn't know that was a thing.
Giacco 6 Apr, 2022 @ 1:40am 
Found a way to fix it,equipe the radio in hand,turn it on,close the radio menù and change weapon.So the radio stays on
Monkey  [author] 5 Apr, 2022 @ 3:01pm 
@Giacco You're doing something wrong then because with normal mode, you don't have to equip it in the hand.
Giacco 5 Apr, 2022 @ 1:19pm 
i'm using the normal mode but to use it I have to equip it in the hand
Monkey  [author] 5 Apr, 2022 @ 1:09pm 
Mod is updated with 2 versions. Normal mode doesn't require the player to equip. Hard mode requires the player to equip. Read the description for more info.
Giacco 5 Apr, 2022 @ 11:38am 
is there a way to use the radio without having to equip it? Thanks for the reply
Monkey  [author] 4 Apr, 2022 @ 11:48am 
I'm back from vacation now. I'll dedicate some time for this mod to fix it up.
P.a.R.a.D.o.X.x 4 Apr, 2022 @ 7:30am 
gostaria de um mod onde os zumbis são monstros do ''silent hill'' combinaria muito porque até a atmosfera do jogo é igual.
Grubbo 30 Mar, 2022 @ 1:06pm 
Would love to use this mod!
Monkey  [author] 11 Feb, 2022 @ 9:21am 
Some personal stuff came up that reduced my free time right now so expect a bit of delay, however feel free to follow my workshop so you'll know when this gets updated, hopefully soon.
Dave Microwave 11 Feb, 2022 @ 6:37am 
Yeah, most likely it did break after the noiseworks update, cause I remember its sounds functioning normally before. Really hope you update this mod, absolutely loved using it.
Comrade_Pirozhok 28 Jan, 2022 @ 10:40am 
We are looking forward to the update!
Gio 24 Jan, 2022 @ 11:49pm 
Can't wait for an update. The idea of this mod sounds amazing.
heyfunny 24 Jan, 2022 @ 4:16pm 
Hmmm does this log msg make any sense to you? would it be part of the reason its borked for me? the red box thing in the corner was a higher number like every third of a second last night until I put the radio away..

[24-01-22 03:41:28.296] LOG : General , 1643017288296> Item -> Radio item = Radio.HamRadioMakeShift.
[24-01-22 03:41:28.297] LOG : General , 1643017288297> Warning: Radio worldsprite not valid, sprite = appliances_com_01_0.
Monkey  [author] 24 Jan, 2022 @ 4:26am 
@heyfunny probably the mod got broken when they released the new noiseworks? I'll test it out and update it if necessary.
heyfunny 24 Jan, 2022 @ 1:45am 
I'm confused does this mod still work? I stuck it in my offhand turned it on after inserting a battery then turned it up full blast and even when I'm right on the other side of a wall with a zed on the other side I don't really hear anything. I seem to remember the radio static in SH pretty loud will it still work with the game music on?
SameFeeling 15 Jan, 2022 @ 4:27pm 
Cant wait for this mod to be updated!
spvtnik1 7 Oct, 2021 @ 3:17pm 
I think it would be interesting to have a version or setting of this that overwrites the all the default radio channels, if possible
Monkey  [author] 30 Sep, 2021 @ 7:14am 
@Sir.Beast took your idea into consideration regarding meta events. Will be working on something regarding a fog storm meta event and the use of gas masks. Taking ideas from the Toxic Rain and Toxic Fog mods but having more depth.
John Warhammer 29 Sep, 2021 @ 9:23am 
Hi, I find the radio to be buggy at times. Sometimes it will just stop to emit noise when zombies are in close proximity.
DezZzO 5 Sep, 2021 @ 1:01am 
Good idea. Love to see SH mods.
Monkey  [author] 3 Sep, 2021 @ 5:04am 
To whom it may concern, distribution errors have been fixed.
Sir.Beast 29 Aug, 2021 @ 5:50am 
i like this idea becouse it could expand the lore into different items bringing another layer to project zomboid which would be cool to trigger random events through items like a beacon or gas mask for example if u find gas mask random gas event may spawn in the next 3 days so keep the gas mask on you for example, beacons could get supply drops maybe, or just random areas that spawn and disspear that activate a event or somthing more then just alarms in houses or somthing like you accidently trigger a boss or crazy jump zombie or somthing maybe a leecher from l4dead how they suck you in and you need to chop the tenticle that be cool pulls u into a horde gg xD
hades-84 ordum mundus glorimus 5 Aug, 2021 @ 11:26am 
ya no funciona las baterias o pilas ya no te dejan ponerlas en el los walkie talkies experimental
Papa Sasquatch 5 Aug, 2021 @ 12:13am 
Unfortunately mods allowing you to attach radios/walkie talkies to belts, packs, etc, still make you equip it to listen. That said, the mod author of better belts said that the devs are planning to add the functionality to use them from belts in the next patch. Can't wait!
Papa Sasquatch 4 Aug, 2021 @ 3:44pm 
Good to hear, I'm wondering if that mod that lets you attach walkie talkies to backpacks could be a work around. Will try and test it, later.
Monkey  [author] 4 Aug, 2021 @ 6:08am 
@Papa iot's in the plans, along with taking in considering zombies that are on different floors, however right now I'm a bit busy with IRL stuff so might be a while for me to continue working on PZ mods.
Papa Sasquatch 2 Aug, 2021 @ 9:52pm 
Really like this concept, I'm still holding off until you don't have to hold it in hand. Any updates on that?
JoK3R1984{XRP} 16 Apr, 2021 @ 11:05am 
i love the mod just is kinda frustrating thank you love the work so far tho
Monkey  [author] 16 Apr, 2021 @ 10:40am 
@MadJoker666 I'll try to put something together this weekend or beginning of next week. I found that frustrating too to be honest.
JoK3R1984{XRP} 16 Apr, 2021 @ 10:03am 
can you make this so i dont have to have the Experimental Walkitalkie acturally equipped in my hand but still active when in my hotbar... sucks having to acturally hold onto the walkie talkie and cant use 2 handed weapons
Monkey  [author] 31 Mar, 2021 @ 10:46am 
@MrFlux nah it replaces nothing in vanilla. Only adds a new craftable (or lootable) walkie talkie and detects nearby zombies.
MrFlux 31 Mar, 2021 @ 9:38am 
does it replace the radio static?
NeuroticMei 28 Mar, 2021 @ 7:34am 
@Michal PZ can be unnerving on it's own. Add mods or tweak some settings and you can have something quite terrifying. Besides... Are zombies so integrated into modern culture that they no longer count as 'horror' anymore? :p
Monkey  [author] 27 Mar, 2021 @ 6:13am 
@Michal To be honest it all comes down to play style. I am starting to enjoy playing with Super-sprinters lately, which to be honest, they already put the horror in survival horror, at least for my own taste. My idea with a survival horror mod pack, is creating a hazardous environment that keeps you on your feet, for an added challenge. That includes dark, thick fog, darker nights and low visibility/perception situations (think Darkwood). While this mod is surely a niche and not for everyone, it simply adds a Silent Hill flair to that kind play through.
YepThatsMyName 27 Mar, 2021 @ 4:45am 
@Michał First off, I am pretty sure Don't Starve is not survival horror. Second, while PZ is survival horror, this gentleman here is trying to make it more like Silent Hill style horror. It's like game overhauls, think of many rimworld mods. There is sense
Michał 27 Mar, 2021 @ 1:52am 
The idea for modifications is good, but transforming PZ into survival horror is like transforming Don't Starve into survival horror - No sense :-)