Kenshi
Wheatstraw Cape: Revised
12 Comments
General Grievous 15 Apr, 2024 @ 3:36pm 
S tier mod. Blends in perfectly with the game.
Он Там Путин 24 Dec, 2022 @ 4:45am 
Yo, this i a great mod, love it, but i have a question. I'm in a late game playthough with this mod in it, so i'm hesitant to change anything, and i know nothing about modding. If i wanna use this and the Gusoku armor together, will they clip proberly or will there be issues. Because i love that this Cape can be worn on top of most armors but will that work for mod related armors too?
Brimsaw 12 Jan, 2022 @ 6:28am 
LAte reply since I totally forgot about this post! Your insturctions were perfect, was even able to apply this fix to a few other mods that had the same issue, thanks a lot!
Brimsaw 11 Oct, 2021 @ 7:46am 
Thanks so much spong! Ill try this out next time I play, a bit busy this week tho. I made a forum post about the same question as well and got pretty much the same advice there, thanks for the option of using the invis_normalmap, Ill try my best to remember to let you know if I managed to do it!
spong  [author] 10 Oct, 2021 @ 5:19pm 
@Brimsaw

Look at the "vest normalmap" and the "vest normalmap female" fields in the armor using the FCS.

I think it basically just overlays a texture on your squadmate's torso when they wear that item. The Martial Artist's Bindings are just an overlaid texture using this method, for example. Leaving this field blank, and using a shirt that doesn't cover your torso with a model will cause the black texture problem.

Both my mod and and similar mods (Like the vanilla aesthetic patch series that this mod is basically ripping off) have this field set to an extremely small normalmap that's functionally invisible to players. That way, the game still tries to render a texture over the player's torso -- an invisible one -- and therefore it render's the player's torso. No more black chest on reload.

1/2
spong  [author] 10 Oct, 2021 @ 5:19pm 
If you can find out how, feel free to use the thing called invis_normalmap.dds (I think that's what I named it) in this mod's files, then use the FCS to set those fields to it in the offending mods. Won't guarantee it'll work, but it should.

Otherwise, try the discord. Modders there are smarter than I am.

2/2
Brimsaw 10 Oct, 2021 @ 2:23am 
Question about the shirt slot option:

Ive had many issues with mods that add non-texture shirt items (Like the nomad cape or the fishermans verst) where when they spawn on npcs or when I reload the characters wearing them will have a black texture over their chest. Is this issue known or only an issue for me? I have tried to see if it was caused by another mod but so far couldn't find any clue, any advice would be apreciated, thanks!
MrSandman9151 3 Jul, 2021 @ 8:07pm 
I was hoping to delete that last comment before it was seen, but alas, I'm going to leave it for posterity. Yeah, I hadn't been manufacturing clothing up until just moments ago and realized that the belt option was available. I had mistakenly assumed in the description that having converted the cloak to a shirt slot meant that the belt option had been removed. That's my bad, and also, great mod.
spong  [author] 3 Jul, 2021 @ 12:03pm 
@Sandman

What do you mean? Belt option is still there, you can see it in the last screenshot.
MrSandman9151 3 Jul, 2021 @ 8:32am 
I love the cape look. Just wondering if it's possible to include the belt option still; My characters are both rocking martial artist bindings and I don't want to remove them because of the small passive buffs they give.
Corvax Blackfeather 4 Jun, 2021 @ 4:41pm 
This is a good thing :) I like the Cape a lot and with this patch the good thing gets a bit more love and sunshine :beeped:
The B0tler Did It 2 May, 2021 @ 8:46pm 
This looks excellent, and I always liked these kinds of capes! Only feedback is would you consider adding faction coloring to it? Thank you!