Slay the Spire

Slay the Spire

The Templar
80 Comments
BIT-魏公村儿梁朝伟 6 May @ 11:55pm 
All potions will trigger bugs,所有药水都会触发bug
sleymalin 12 Jan, 2024 @ 1:33pm 
I love both the mod and its creator.
RedeemerBlood 4 Nov, 2023 @ 1:31pm 
I noticed that debuffs are not activating/deactivating as they do in the base game for some cases. 'Reckless Sweep' for instance states that you gain '1 frail' which should be removed at the start of your next turn, but it doesn't, meaning the card should state 'gain 2 frail'. I also notice the same thing happens with the Time Eater's 'draw one less card' debuff which actually lasts for 2 turns when it should only last for one. This is a really bad debuff for this character as well since 'blessing' is a large part of most decks.
Aseity 1 Oct, 2023 @ 9:30pm 
Love this mod, my only issue is that I think holy strike is a bit too strong and easy to infinite with. Maybe make it 1 mana or higher rarity? Overall the mod is great, though.
RedeemerBlood 24 Oct, 2022 @ 2:58pm 
Just read your comment on balance changes and I agree. Don't wanna see this mod go the way of The Hermit where almost everything has been changed for better or worse.
RedeemerBlood 24 Oct, 2022 @ 2:53pm 
Just got an infinite with Flame of Heaven myself and 2x holy strikes. That card is madness. RNG was definitely on my side as well. It was one of the most cohesive decks I've ever had. Mummified hand, 2x card that draws and exhausts a card, Power that channels a zeal at the start of turn, Paragon Form, 2x innervates, 2x bulwark and block card (mirrored), 2x providence (I think it's called) and even more pulls I can't remember. Even got shuriken from the Shield & Spear fight right before the heart. Great mod but I agree that holy strike probably needs to be an uncommon at least. Really fun character though.
neiru 8 Oct, 2022 @ 7:14pm 
Really cool mod! Just wondering, would it be possible to list the active glyph under the character buffs/debuffs tootip as well? I like playing with a controller / Deck and there doesn't seem to be a way to view the active glyph without mousing over it. Not the biggest deal in the world as there's not that much to memorize but would be appreciated if possible.
'tis but a phase, hon 4 Oct, 2022 @ 10:20am 
yeah.....gave it another try after a couple of months, first run got into infinite loop. flame of heaven is too good, holy strike being a common card is a #lol. Still one of my favs out there!
ResponsibleAlex  [author] 3 Oct, 2022 @ 6:18am 
@zerosiki__
Thank you so much for the Korean translation! It is now available.

@mg979
I took the opportunity to nerf a couple of the Zeal cards, because I agreed with you. I ended up reducing the Zeal gained on Fanaticism (it shouldn't be better than Adrenaline, really) and reduced the block on Flame of Heaven (rather than remove...I prefer small adjustments rather than big ones).
zerosiki__ 2 Oct, 2022 @ 5:19am 
@ResponsibleAlex , are you still here? because Korean translation is complete, so i need contract with you.
mg979 17 May, 2022 @ 4:41am 
@ResponsibleAlex
No problem. If I had to rebalance it, I would remove the block from Flame of Heaven (or maybe make it minimal), so that you have to be more careful not to neglect defense while comboing.
ResponsibleAlex  [author] 17 May, 2022 @ 3:21am 
@mg979
Awesome! Thanks for the comments. I agree the Flame of Heaven build is probably a little overtuned. Of all the Holy Weapons, this was the hardest to get right, and Holy Strike returning was the last adjustment that pushed it over the top. Without that, however, it just felt lackluster, so I wanted it to at least feel good if you hit the right cards early enough to put it together. I think it's harder (or at least rarer) to get going than the Watcher infinite, which was my baseline for "too overpowered."

I am probably not going to be doing any more balance adjustments for a couple of reasons: 1) I feel good about the overall balance and don't want to mess things up and 2) I'm working hard on my next mod, so all of my free time is going into that right now. Thanks again!

@BigGucciSosa
Thank you! Glad you are enjoying it.
mg979 17 May, 2022 @ 1:57am 
In the picture there is one card missing (one Celestial Burst).

By the way in this run I KILLED the Transient (I killed it another time with the Watcher before), with 154 block when done... enough said. Probably this build is a bit broken.
mg979 17 May, 2022 @ 1:50am 
Well done!

This is my A20 win with this character:

https://i.postimg.cc/xTJ4MgLZ/templarwin.jpg

I have to say, it took me noticeably less to win with this one than with the standard characters, but maybe I was just lucky. This was also the first time I played with this setup (Flame of Heaven and Holy Strikes), it lead to infinite combos very easily, because the added Fire of Conviction also counts towards the 5 cards per turn, so I just had to play 2 holy strikes, two other cards, FoC+, and repeat. Anyway I had as much fun with this character as with the default ones. I'm pretty sure it's the best StS mod, even if I didn't play any of the other ones :).
BigGucciSosa 5 May, 2022 @ 7:27pm 
Solid, well-tuned mod. Decent mechanics and executed pretty well. The opening relic drops off pretty hard after the first half of act 1, but arguably so does the Defect's.
ResponsibleAlex  [author] 18 Apr, 2022 @ 6:16pm 
@Piss blaster
Thank you for commenting, I'm glad to hear you are enjoying it!
Piss Blaster 18 Apr, 2022 @ 4:16pm 
The character has a lot of passion and hard work put in that I want to only play this character and no other
ResponsibleAlex  [author] 21 Jan, 2022 @ 4:27pm 
@SteinFanXL9
I appreciate that so much, thank you
SteinFanXL9 21 Jan, 2022 @ 5:55am 
The Templar feels like an official character. The flavour, the abilities, and cards are all well done and I'm enjoying playing through to A20 with him. Excellent work!
ResponsibleAlex  [author] 16 Nov, 2021 @ 2:12am 
@Marfolog and @Tammy Whammy Spammy Mammy Jammy
Thank you for your comments! I'm happy that people are still enjoying this character.
Tammy Whammy Spammy Mammy Jammy 15 Nov, 2021 @ 8:17pm 
Major props to you, I really enjoyed playing this character. Holy Strike + Zeal OP o/
Marfolog 13 Nov, 2021 @ 11:15pm 
Very fun and polished character, will definitely climb A20 with him.
ResponsibleAlex  [author] 6 Jul, 2021 @ 3:57am 
@Oreo
Thank you!
Oreo 3 Jul, 2021 @ 3:30am 
I like this character, unique mechanics and fun to play.
ResponsibleAlex  [author] 5 Jun, 2021 @ 7:45am 
Localization bug fixed. Glyph tooltips now show the proper keyword title instead of always showing the English title.
Rustam Eyniyev 2 Jun, 2021 @ 6:30am 
Hello. I translate this mod to russian and have problems with keywords
ResponsibleAlex  [author] 28 May, 2021 @ 8:01pm 
@American In Bali
I'm extremely flattered! Thank you for the kind comments, truly. I am very grateful for your offer, but I will have to decline. My day job is as a software engineer, and this mod (along with my previous characcter mod, which I made with my son) were passion projects I did for fun.

As for how long it took me, I spent about a month doing the character art and animations. I spent hundreds of hours doing the card art as an excuse to learn Krita. Then another month or so playtesting and refining, doing a full climb up the Ascensions, then many runs at A10 and A20 where I could benchmark my win rate compared to the base characters. All told, way more time than a sane person would put in!
Bali 28 May, 2021 @ 4:40pm 
I'd like to invite you to help us with our digital card game. This is a paid position. :steamthumbsup: sent you a friend request or you can find on Discord TheDesignor#2220

Your work is fantastic and I say that with real conviction. I'm looking at the rewards for a boss fight and am seriously torn between 2 cards, one that looks overpowered and the other that removes debuffs, a simpler 'less overall useful' card but when it is useful it's utility is extremely helpful in boss fights.

Your cards are fun, maybe a bit front loaded OP but they make players excited when they find cards yet there's still very interesting decisions between cards to make. And even your relics are on point. It's great you make the character sprite change depending on which holy weapon he's using.

How much time did you put into this?

Bali 28 May, 2021 @ 8:33am 
Really liking this! Sent you friend invite. Please respond. :)
ResponsibleAlex  [author] 26 May, 2021 @ 2:51pm 
@Hevybot
I appreciate your comments so much. It makes me very happy that people are enjoying this character. As for making another character... this took an enormous amount of time so I don't currently have another one planned at the moment, but for now I'll take that as a compliment!
Hevybot 26 May, 2021 @ 12:12am 
Fantastic character, probably my favourite of the modded ones as far as balance and feel goes. The glyph mechanic is just the right level of complexity, and as others have mentioned holy weapons and the way they change your appearance are great. Sacred Hammer+ in particular is one of my single favourite things ever the sheer level of B O N K it lets you pull off reliably. Top notch stuff, please make more characters with this level of quality.
ResponsibleAlex  [author] 24 May, 2021 @ 4:21am 
@Jise
That is so cool! Thank you so much for letting me know, I will definitely watch this. Very exciting!
Jise 23 May, 2021 @ 9:02pm 
Hello Alex,
I wanted to let you know that a Korean Twitch streamer had a go with your mod!
If you're interested, you can watch it here: https://youtu.be/jje1WudjCTE?t=1640

To translate some of his reactions, he was expecting a mod character to be fairly stronger than canon characters and was surprised that the cards, by themselves, were weak.
However, being an Ascension 20 player, he soon got the knack of it and made a strong synergy deck that can win battles with 1 or 2 turns.

It was very interesting to see a fellow Korean play this character and I was so excited I had to bring you the news.
Stay safe and I'll be looking forward to more mods from you if you ever decide to make another.
MakubeC 17 May, 2021 @ 7:16am 
Maybe try your hand at an enemy pack. There's not many of those and I think they add a lot and have potential to be very popular.
ResponsibleAlex  [author] 17 May, 2021 @ 4:05am 
@MakubeC
Thank you for the high praise! I spent a lot of time working on this mod and it means a lot to me to hear such positive feedback. I'm thrilled you are having fun with the character!
MakubeC 16 May, 2021 @ 7:42pm 
Easily my favorite mod character. Nice work, amigo.
ResponsibleAlex  [author] 10 May, 2021 @ 2:48pm 
@simcha475
Thank you so much for your kind comment! Glad you're enjoying it!
simcha475 9 May, 2021 @ 8:06pm 
An excellent mod with clear, fun play styles. I particularly like the fact that the Templar's appearance changes based on the holy weapon he wields. Really glad I stumbled across it.
King Roald 8 May, 2021 @ 3:46am 
@responsibleAlex ye its pretty nice and the Deatails with the holy weapons that he change his weapon good job
ResponsibleAlex  [author] 8 May, 2021 @ 3:45am 
@Kenschigo
You're welcome! Hope you enjoy the character.
King Roald 8 May, 2021 @ 3:33am 
@responsibleAlex oh my bad that makes sense thanks for the fast respond
ResponsibleAlex  [author] 8 May, 2021 @ 3:26am 
@Kenschigo
"Paired" not "parried"
So when you have 1 glyph, nothing happens, it just hangs out up near the top of the screen. When you play the next glyph, that makes a pair, and at that point you get the effect for both glyphs and then they both go away. If the glyphs were the same type, you get a bonus effect at that time as well.
King Roald 8 May, 2021 @ 2:56am 
Have a Question what means when parried to trigger this effect?
Nozuki 25 Apr, 2021 @ 1:30pm 
DEUS VULT.

Thanks.
ResponsibleAlex  [author] 21 Apr, 2021 @ 6:07pm 
@Luckz
Thanks for your feedback. I used a similar balancing philosophy on this mod that I used in my previous mod, namely that the character has stronger front-loaded effects but is a little harder to scale. One side effect is that low Ascensions are too easy. However, at higher Ascensions this balances out better, and means that getting through Acts 1 and 2 are a little easier but Acts 3 and 4 are more challenging.

I playedtested dozens of runs at A10 and dozens of runs at A20, and my win rate is somewhere in the vicinity of my Ironclad and Watcher play. If you have been trying it out on low Ascensions, I would agree with your assessment, but recommend trying it at higher Ascension to get the real experience.

Thanks again for your comment!
Luckz 21 Apr, 2021 @ 3:46pm 
It is aN interesting concept, but it need balacing in someways. The zeal mechanic easily opens for infinite combos. The card draw and rare cards needs some balance too.
Overall a good mod, just needs some balacing.
ResponsibleAlex  [author] 17 Apr, 2021 @ 3:06am 
@CaptainSnafu
Amazing!! I am so grateful that you would take the time to translate this mod after already doing the same for the Robot Space Explorer. I would guess you have found the resource files on github, and you should already have my email address, but let me know if you have any questions. I appreciate you!
CaptainSnafu 16 Apr, 2021 @ 8:00pm 
hi, i am currently translating this mod to chinese, should be finished after some more days ( very busy in daily work )
ResponsibleAlex  [author] 13 Apr, 2021 @ 10:53am 
@AlpCinar
Thank you so much for your kind words! I'm very glad to hear you are enjoying the character.
AlpCinar 13 Apr, 2021 @ 5:25am 
This is my favorite playable character mod ever. Honestly can't say anything other than how good it is. Love the mechanics and artworks. Amazing job.