Kenshi
Ninja Clans: Swamp
53 Comments
Sullis 22 May @ 4:42pm 
Do the merchants regenerate if they get killed?
easyswagsniper 16 Feb @ 10:59am 
such a cool mod
BIG_PUNPUN_STAR 20 Dec, 2024 @ 8:24am 
Idk if this mod should be involved with this but at the swamp ninja ruins, the swamp ninjas get angry for you being in their barracks even if you're allied with them (in this case through the swamp ninja start)
Samba du Elda 30 Nov, 2024 @ 9:22am 
Is Yosuke part of this mod? Found a wanted poster with his name (that sais he's part of the Swamp Ninjas) that made me think it was the second bounty, but I cant find him anywhere.
Kozmik 3 Jun, 2023 @ 1:39pm 
Aw hell yeah. :beeped:
Daemonic Spoder  [author] 1 Jun, 2023 @ 3:49am 
@DataCosmic Sure I don't really mind.
Kozmik 31 May, 2023 @ 4:46pm 
Beep.:beeped:

This is gonna sound really weird, but I'm currently writing a Kenshi short story that's about a group of Swamp Ninjas, and was wondering if I can use content from your works (mostly this one, but Iron Hounds is relevant too) in it. Thanks, and cheers. :cactusrum: :cactusrum: :cactusrum:
KirrieD 26 Nov, 2022 @ 3:56am 
Hi, can I take this mod and your other works for my build?)
Sanitation Technician 16 Nov, 2022 @ 2:12am 
Seems that many of the ninjas in town will just aimlessly show and walk in circles. Would be cool to actually seem them buy stuff from the traders as well as have more jobs around towns.
Ozumis 8 Jun, 2022 @ 5:16pm 
Nice mod, I hope to see sand and cloud ninja touched up next.
tobor8888 31 May, 2022 @ 11:46pm 
Are you working on one of these for the Sand Ninjas?
Avarochetelli 23 May, 2022 @ 1:08am 
please help me, I have studied that drawing, but it is not in the list of created items
tart 16 Apr, 2022 @ 1:52pm 
If I kill all the Swamp gang leaders, will the swamp ninjas get Shark?
Jukes 14 Mar, 2022 @ 2:05pm 
I love this mod although one gripe I have with it is how chaotic the swamp ninja base is in my save. Constantly red sabres/stone rats/hounds drawing the whole settlement into a war. Already lost one of the fences and people keep getting stuck in the water.
mahatmadandy 28 Dec, 2021 @ 3:18pm 
1000 x thanks for all you do for Kenshi community!. Love your mods and put two more to my next playthrough loadout :)
Daemonic Spoder  [author] 28 Dec, 2021 @ 3:14pm 
@mahatmadandy Should be? So long as swamp ninja base and the character overrides is untouched. Load this beneath it just incase.
mahatmadandy 28 Dec, 2021 @ 3:03pm 
I also would like to know if it is compatible with Universal Wasteland Expansion....Thanks in advance for your kind answer
camDEN 13 Nov, 2021 @ 2:19pm 
A named (Bushwacker) swamp ninja attacked my outpost by himself is he from this mod who is he ?
ЯΞVУ 4 Sep, 2021 @ 3:35pm 
@MingyCake Also wondering the same thing, anyone know of the Universal Wasteland Expansion compatibility ?
13 Jul, 2021 @ 1:23am 
thinks you
Daemonic Spoder  [author] 12 Jul, 2021 @ 9:29am 
Yes
12 Jul, 2021 @ 1:27am 
Your creation is very great, can I put it in Chinese culture, I will set your module as a must-have item,Is that all right with you?
Mr.Handy 11 Jul, 2021 @ 1:12pm 
Hmm maybe have problems from my side . Will search issue. Never mind good mod , cool work!
Daemonic Spoder  [author] 11 Jul, 2021 @ 12:57pm 
How so? I've been testing this with genesis on one of my main saves. Everything seems fine to me.
Mr.Handy 11 Jul, 2021 @ 12:41pm 
With genesis mode it duplicate structures in the Hub
MingyCake 28 Jun, 2021 @ 2:57am 
Has anybody tried this with Universal Wasteland Expansion? Is it worth trying to see if its compatible?
Sir Nilbog 24 Jun, 2021 @ 4:56am 
thank you:lunar2019coolpig:
Daemonic Spoder  [author] 24 Jun, 2021 @ 4:44am 
Wetlands, south of stone rat village in the swamp
Sir Nilbog 24 Jun, 2021 @ 4:30am 
where is murk
Daemonic Spoder  [author] 21 Jun, 2021 @ 1:55pm 
Absolutely
0xc00000007b 21 Jun, 2021 @ 1:31pm 
hey there! can i share my rus translation in steam?
Kafkatrap 11 Jun, 2021 @ 2:38am 
Awesome!
Daemonic Spoder  [author] 11 Jun, 2021 @ 12:16am 
Version 1.1

- Fixed crafting: Blueprints work, Masks crafted from plate benches, rags from leather benches
- Corpse furnaces added to the sides of the gate with a few unfortunate genin to man them
Daemonic Spoder  [author] 10 Jun, 2021 @ 10:30pm 
@Kafkatrap What's your global population setting at? If it's anything higher than 1x then that'll explain a lot. It modifies squad spawn rate.

It's the only thing I could think of which would turn Murk into a warzone besides other mods. The town's out of the way and there's no other populated settlements close by. Closet would be the Stone Rats to the north, second would be the UC slave market to the south east.

I know Red Sabres constantly come and go but not invasion big.
Kafkatrap 9 Jun, 2021 @ 12:35pm 
@Daemonic Spoder its basically under constant attack from other clans, tech hunters and random travellers. I think i got like 11k cats the first 10 minutes just looting dead guards and the victims of their violence.

I don't know anything about modding but are there any sort of NPC spawn points nearby that could be moved to make it less of a travelled area?

The Swamp Ninjas don't seem to utilize the prisoner cages as well.
Daemonic Spoder  [author] 7 Jun, 2021 @ 7:37am 
@steamedhams8 You get a negative to swamp ninja relations if you drive out too many of the other gangs. They'll still keep you around if you play your cards right however.
Daemonic Spoder  [author] 7 Jun, 2021 @ 7:33am 
@Kafkatrap I'll add it when I get back to the ninja stuff, didn't think the town would have that much of a corpse problem
Manlet_Gaming 6 Jun, 2021 @ 9:36pm 
Hey bro i love the mod, but is there any real downsides to killing the rest of the swamp besides shade throwing some "shade" your way?
Kafkatrap 6 Jun, 2021 @ 6:28pm 
Would it be possible to add a corpse furnace to Murk? The guards are walking around carrying dead bodies over their shoulders.
Sin Cinder 24 Apr, 2021 @ 1:30pm 
I like this mod it like makes the swamp ninja faction into kind of a lower level reavers faction with outposts. for you to fight or join but less slavery involved with the swamp folk haha
RomanticSavior 8 Apr, 2021 @ 10:56am 
What's the reach on the swamp odachi?
Also for some reason the inventory icon of it just goes blank sometimes but equipping/unequipping then tabbing out of inventory fixes it. Quite unusual but everything's been great aside from what other's have pointed out like the blueprints.
Daemonic Spoder  [author] 5 Apr, 2021 @ 11:27pm 
@Draksin Completely forgot to test out the blueprints, I'll fix it soon.
Daemonic Spoder  [author] 5 Apr, 2021 @ 11:25pm 
@Vanaukas Hmmm, that happens a lot with other factions. Think it's mostly down to trespassing, in my testing the assassins usually wander around town all neutral like.
Daemonic Spoder  [author] 5 Apr, 2021 @ 11:22pm 
@DatAwesomeness Nope, not outside the vanilla ones anyway. New world states only affect new content
Draksin 3 Apr, 2021 @ 2:09am 
Crossbow and armor don't show up for crafting even though I brought & used the blueprint. Content is amazing nonetheless!
Alastor 3 Apr, 2021 @ 12:54am 
I cant wait for the shinobi thieves!
Vanaukas 31 Mar, 2021 @ 5:47pm 
While Swamp Ninjas and Shinobi Thieves "coexist" on the FCS, a Wandering Assasin had a fight with the guards of Murk for some reason. Just letting you know in case it's a bug.
Kozmik 30 Mar, 2021 @ 9:59pm 
Does this change any world states outside of the new town? I'm currently running Lost in the Ashlands and wanna make sure this doesn't botch anything.
Daemonic Spoder  [author] 30 Mar, 2021 @ 5:42am 
It's sold by the blacksmith, it's not very common
a 29 Mar, 2021 @ 7:46pm 
where is the crossbow blueprint?