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Hope it still works like you like.
A gentlemanly move, and the only sane way to publish mods. Trying to tell others not to edit a file SCS has provided for the strict purpose of editing is insane, pointless and highly egotistical.
Hello, I would love to get your version of this mod ? thanks
Alain
The line was not there. This is the example for California:
country_traffic_info : .country.info.traffic.mercury {
object: traffic.mercury
spawn_ratio: 0.14
}
At one point 5 in a row. Took it out.
Cars shouldnt all migrate to the slow lane in a single file
Need ALOT more vehicles on the road
Ai should be going a faster speed than 50 and 55 just to oass you only to get in front of you and slow down
AI vehicle variety is too minimal. There should be more Rigs on the Road
Densitty speed and behavior
Second, while the truck count for freeways is low (I absolutely agree with you on that point), it's pretty accurate for other roads. Basically, you can't configure how many semis spawn on highways and how many spawn on back roads, it's all one figure.
The number of trucks will almost certainly fluctuate in future versions as I add more states, but given the number is based on data I've collected, I really have no control over it rising or falling.
It functions with Jazzycat's car traffic pack, it continues to alter specific vehicle traffic spawn rates and overall traffic spawn rates, but it does not effect Jazzycat's pack, which can cause some quality of life issues, such as some vehicles spawning too much or too little.
I have gotten reports that it does not work well with his motorcycle pack, there are so many issues it's pretty much incompatible. I'm going to look into these issues, and I might be able to produce a hotfix, but I don't know when that will be.
While those mod sites are a little shady, I haven't had any issues with viruses, and, depending on the site, the mod is usually uploaded by me.