RimWorld

RimWorld

Kit's XR-Tech Weapons
26 Comments
☭ Covre  [author] 23 Oct, 2022 @ 2:51pm 
Currently I have no plans on updating the mod :(
Dimitoru 22 Oct, 2022 @ 11:45am 
Are you planing on updating the mod to 1.4? / Does the mod work in 1.4?
☭ Covre  [author] 12 May, 2022 @ 3:06pm 
They are like charge weapons, but better
Thrice 10 May, 2022 @ 5:22pm 
Are these charge weapons, projectile shooters, lasers? Not sure from any description.
Damon_Vi 2 Dec, 2021 @ 9:16pm 
i like the visuals with this mod. not sure if you're aware, though, the sprites almost "glow" in the dark. they dont dim with lower lighting. really throws me off when i see one in storage, and it's basically shining in the dark
Wolfette 19 Apr, 2021 @ 4:06pm 
@Kazeel_Amataka Duel Wield can fix that!
Kazeel_Amataka 18 Apr, 2021 @ 5:08pm 
All of my cultists are equipped with your arsenal. My snipers never miss their shots. Unfortunately the pistol and light smg aren't considered one-handed so I can't use the Vanilla Expanded shields with them.
☭ Covre  [author] 8 Apr, 2021 @ 3:35am 
left one is from vfe insectoids
right one is from vanilla apparel expanded
biguan9 7 Apr, 2021 @ 8:47pm 
what are the armor of the miniature I mean the image from behind. ?
☭ Covre  [author] 3 Apr, 2021 @ 10:10am 
i think it's great
OptimusPrimordial 3 Apr, 2021 @ 8:32am 
How is the balance compared to Rimsenal?
ПΛПО Dragoon 3 Apr, 2021 @ 5:36am 
Would you consider maybe reducing the cost a bit. 845 seems bit high for the bullpup 700ish seems more fair.
F1tgal911 1 Apr, 2021 @ 1:45am 
I try this mod soon ty :)
themasternija12 31 Mar, 2021 @ 7:54pm 
They should deffo try Kitsune's stuff pretty well balanced for use with vanilla and Vanilla Expanded mods.
☭ Covre  [author] 31 Mar, 2021 @ 2:06pm 
they should try this mod, it's balanced >:(
Scout Gaming 31 Mar, 2021 @ 1:32pm 
@Lexa486 you should try Vanilla Weapons Expanded, Vanilla Armor Expanded, Vanilla Apparel Expanded. Great mods. Also try CE. Please.
☭ Covre  [author] 31 Mar, 2021 @ 3:35am 
:(
F1tgal911 31 Mar, 2021 @ 1:39am 
They look great but I got rid of a lot of weapon/armor mods because they seem so unbalanced compared to vanilla. Will try your mod but I'm really sure about it. No offense tho
☭ Covre  [author] 30 Mar, 2021 @ 5:39pm 
they follow exactly the balance of the normal variants (vanilla)

if heavy smg is way better than assault rifle in vanilla, so it will be in my mod :)
Tank Commander 30 Mar, 2021 @ 5:37pm 
Okay, a lot of these look very noticeably unbalanced like the heavy SMG being way better overall than the assault rifle I know the assault rifle has better range, but only by like 8 tiles which is the only thing better about it. These guns look nice but are yet again, unbalanced. could you look into this?
☭ Covre  [author] 30 Mar, 2021 @ 11:26am 
thanks :)
malevobugg 30 Mar, 2021 @ 11:11am 
Excellent work, Kit.. As always, the attention to detail is nothing short of Topnotch. Thank you for sharing.
☭ Covre  [author] 29 Mar, 2021 @ 2:07pm 
:)
Scout Gaming 29 Mar, 2021 @ 1:55pm 
Why is carbine longer than assault rifle tho? that makes no sense.
Scout Gaming 29 Mar, 2021 @ 1:54pm 
This is SO GOOD. But I don't get why this isn't CE compatible, these guns do not behave different from vanilla ones. Can't wait for the patch. Maybe I'll do it myself. I patched something else once.