Surviving Mars

Surviving Mars

Ignorant Meteor Defence
17 Comments
Ultimaedge 14 Mar, 2024 @ 12:19pm 
ok thanks got it working now
ChoGGi  [author] 8 Mar, 2024 @ 6:23am 
Unless otherwise mentioned, my mods work on saved games.

Mod options are in menu>options>mod options (or install my library mod and they'll be in menu>mod options).
Ultimaedge 7 Mar, 2024 @ 11:45pm 
Just installed this mod in to a saved game, there are no toggle options on my MDS lasers? Does it only work on fresh game?
ChoGGi  [author] 31 Jan, 2023 @ 6:41pm 
> I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

No I think it now ignores rocks crashing into buildings, I'll stick old version back up for now.
KampfTomate007 28 Jan, 2023 @ 8:30am 
Thank you for making them still attack empty meteors! It really helped out by massively reducing the frequency of your drones/rovers getting crushed.

I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

Is it possible that launchpads don't get counted as buildings, and it ignores meteors landing on them because of that?

Aside from that it still is weird that meteors managed to damage buildings, i suspect that meteors have an aoe instead of only affecting a single hex, could it be that the "ignores buildings" option only checks for the center hex of the incoming meteor, and thinks it won't hit the building because it doesn't account for the aoe?
ChoGGi  [author] 22 Jan, 2023 @ 12:53pm 
v0.5
Checks for rocks first, then buildings, then resources.
KampfTomate007 20 Jan, 2023 @ 2:44pm 
Yes but then it would still ignore empty meteors instead of getting rid of them so that they can't accidentally hit your drones/rovers, no?
ChoGGi  [author] 19 Jan, 2023 @ 3:42pm 
Ignore No Buildings mod option?
KampfTomate007 19 Jan, 2023 @ 11:58am 
Is it somehow possible to combine different rulesets to make them shoot down any meteors with nothing in them, but also shoot down any meteors (even with metals/polymers/anomalies) that would hit a building?

That might leave more meteors with goodies inside land around your base without having the risk of damaging your buildings and costing you materials, but at the same time it removes a majority of empty meteors that might hit your drones/rovers, so that you don't lose as many drones/rovers?
ChoGGi  [author] 18 Jan, 2023 @ 2:45pm 
What you see in the comments is all the feedback I'd had about this mod.

I have manually fired off a few meteors and you get a decent amount?

Still 78% chance of just rocks though: https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/Meteors.lua#L30
KampfTomate007 18 Jan, 2023 @ 12:10pm 
It's funny how many resources and anomalies you get from meteors nowadays, like now that we can trigger a meteor storm manually it seems like whereever the meteors land is getting a shit ton of resources/anomalies and you can barely keep up collecting everything before you can trigger the next storm, lol.

Has anybody made any experience with how things play out when you set them to ignore meteors that don't hit buildings?

I feel like whenever i'm not actively using an area but still have it covered with a drone grid and pipes/cables it shoots down a lot of potentially useful meteors that are very far away from everything, but on the other hand i'm worried that they might completely annihilate all my drones and rovers because they aren't buildings.
ChoGGi  [author] 19 Mar, 2022 @ 1:15pm 
v0.3
Ignore No Buildings: Meteors that land away from buildings are ignored (units are a dice roll).
Mod name changed to Ignorant Meteor Defence.
ChoGGi  [author] 15 Oct, 2021 @ 8:49am 
No? This is for ignoring ones that have goodies inside. Probably doable though
The Engineer Pop 15 Oct, 2021 @ 8:29am 
Hello.
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/4809273833184086460/?appid=464920
When I requested this feature (to not shoot meteor that is falling into empty ground despite it is falling in MDS Laser's range.) in Surviving Mars Modders Community Discord channel. someone introduced this mod to me, and recommended you to add my idea on this mod.
Is my requested idea realized in this mod?
ChoGGi  [author] 2 Apr, 2021 @ 7:00am 
What?
megalodon007 2 Apr, 2021 @ 12:49am 
It needs power
[WPS] Lonesamurai 31 Mar, 2021 @ 2:30pm 
great idea