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not only that but Stukov set them up in his 9 Tier system (think how Phoenix point does there weapons) and set up the two sonic weapons as there own tier of weapons with ABBA
I don't currently have any mods that make these weapons available to XCOM as something other than skins.
I'm 300% not interested in anything from terror from the deep, underwater combat is a ridiculous idea.
Maybe at some point, but no definite plans.
Thanks!
Shells are ejected by playing weapon animations, replacing those should remove them.
I've tried replacing the anims and the projectile with AdvTrooperM1_WPN as a Donor Template using WSR, the projectile changes but the shell is still there.
Knowing the names of the meshes would help, I could remove their archetypes from Template Master and use WSR's replacement_mesh function.
With additional configuration - sure.
(Or even unique Advent versions of them? ^^;;)
its nice because the let know who kill first
awesome job.
Cheers!
Also thanks for all the other awesome mods you made ^^
Hi. Thanks, I worked hard on these, since they were commissioned (somebody paid me for them).
I have no plans to make more weapons in this series.
I already have an advent pistol mod out, though it's the same generic model as in many other mods out there.
they are gorgious, stunning, beautiful - hey im in the military let me gush over weapons for a bit aright? :D
i do have a question: will you be adding vector rifle and bullpup? dont want my main boiz be left out...
repost: also, pistols, will you make pistols? all the above in a separate mod if you dont want to accidentally get an accidental bug
Have I dont something wrong?
Nothing changed about this mod since release.
https://drive.google.com/file/d/10_bqil2kTDBd6rZ8w5Vr1FSpccDf84CR/view?usp=sharing
@Iridar plz add localisation in Mod
You can add flashlight models through Weapon Skin Replacer, but not light cones, those would require writing up some new code.
There's a standalone ADVENT pistol mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1492265078
I am astounded by my obliviousness.
When you enter Reskin Weapons screen, there will be several filter toggles in the lower right corner. Disable them one by one until you see these weapons.
I have all the vital mods for this, tried adding them mid game and starting a new one and followed previous comments to disable "OWNED_ITEMS_FILTER_STATUS" and got nothing.
Did I misinterpprate something or am I being stupid?
It's mech, not MEC. It's gonna have it's own weaponry.