Darkest Dungeon®

Darkest Dungeon®

The Nightmare Supply Potions
20 Comments
Gaming With Fifi  [author] 11 Jul, 2023 @ 4:02am 
Thanks nelVlesis for the help.
Gaming With Fifi  [author] 11 Jul, 2023 @ 4:01am 
Updated.
neIVIesis 7 Jul, 2023 @ 10:04pm 
I'll send you a friend request in Steam.
Gaming With Fifi  [author] 7 Jul, 2023 @ 1:00pm 
Will post an update soon.
Gaming With Fifi  [author] 7 Jul, 2023 @ 12:59pm 
nelVlesis I went ahead and updated based off of your findings. My apologies also, silly me as I overlooked the audio file even though you mentioned audio. Could you please send the bottle opening files when you find the time? I'm curious. Thank you for your help. I appreciate it.
Gaming With Fifi  [author] 7 Jul, 2023 @ 12:48pm 
nelVlesis Thank you for this information. Good to know. I appreciate it.
neIVIesis 7 Jul, 2023 @ 7:44am 
@gaming with fifi This mod does actually override the curious sounds, I confirmed and fixed it by manually deleting the code. Check "hell.campaign.guid_overrides.json" and "hell.campaign.load_order.jason" and you will see the curious affected listed there that need to be deleted. I also made "hell.bank" an empty file. This fixed the bug. It might have been a left over from the Hell where it might have made sense.

I also went ahead and created bottle opening animations for each custom bottle based on the holy water sprite. If you want I can send you the files.
Gaming With Fifi  [author] 29 Jun, 2023 @ 8:42am 
Hi Gaist Heidegger .This mod has the Sunward Provisions added to it. That means if you are using another provision screen, you should place it above this mod to overwrite it. At the same time, if the provisions are different, then delete the provision area included in this mod so that it doesn't mess with your estate inventory section if you want to use a completely different one.
Gaming With Fifi  [author] 29 Jun, 2023 @ 8:40am 
Hello nelVlesis . This mod doesn't touch the curio section in Darkest Dungeon. Nor have I had any sound issues while using it. I will ask you to check your mods you're using and ensure it isn't something else. I can however do more testing to see if I can duplicate the sound issue on the curios mentioned.
neIVIesis 27 Jun, 2023 @ 8:26am 
I noticed a bug with this mod enabled: it mutes the opening sounds of some curious — such as the urn and the curio cabinet.
Gaist Heidegger 17 May, 2023 @ 6:56am 
Seems to have a conflict where it will hide / overwrite all the expanded provisions from other mods when active -- though fortunately it didn't 'destroy' those items on a save, after deactivating this they came back.
Gaming With Fifi  [author] 16 Jan, 2022 @ 12:58am 
@Riccioli d'Orco I thank you :). Yes. I do believe that can be done - separating the districts from the Nightmare.
Riccioli d'Orco 3 Jan, 2022 @ 4:22pm 
you are the broest of bros
is there a way to separate the districts from the nightmare too?
Gaming With Fifi  [author] 1 Apr, 2021 @ 9:34am 
@Plss Wizard Thank you for your feedback! I can imagine so as the Nightmare Supply Potions were originally designed for The Nightmare Mod which increased the difficulty. The potions can now be included in game without having The Nightmare.
Piss Wizard 1 Apr, 2021 @ 6:29am 
Tried it out went well however you can use all of these on all your hero's and destroy a boss quick great mod still
Gaming With Fifi  [author] 31 Mar, 2021 @ 8:38pm 
@Plss Wizard I think so. For sure. Thank you!
Gaming With Fifi  [author] 28 Mar, 2021 @ 4:56pm 
@Avecess You're welcome!
Feral Ball 28 Mar, 2021 @ 3:59pm 
Thanks for making these a separate mod!
Gaming With Fifi  [author] 28 Mar, 2021 @ 12:39pm 
@Rio Hi! I did not originally think to place the description of what the potions did. The information is now in the description section. Thank you!
Rio 28 Mar, 2021 @ 12:20pm 
I've never played the Nightmare mod. Could you give a quick rundown of what these do? What's the power level?