Black Mesa

Black Mesa

BMS Classic - On A Rail (Cold Lighting) (v1.03)
31 Comments
classic gamer 13 Jan @ 3:16pm 
@Bingchilling24ort the original OAR was more horror oriented and even contained a creepy track in the beginning of it called (Sirens in The Distance). That's why the lighting is darker toned in the og.
noobmaster68 15 Aug, 2024 @ 7:03am 
Gotta be honest, this is so dark and griddy :gman:
White and Birdy™  [author] 9 Jul, 2024 @ 11:27am 
Because it's not a matter of just "allowing" it to be used alongside OaRU. At the very least, I'd have to make sure that the level transitions to and from OaRU are implemented correctly and fully functional (which is trickier than it sounds, especially in OaR's case) and ensure there aren't any weird bugs or other issues introduced in either version. And that's just the bare minimum - a cold lighting version would be even more work to manage, and I'd almost certainly want to give it some touch-ups as well for consistent polish.

Is any of that infeasible? No, not at all, and I won't rule it out as a future possibility - but for that amount of work, it's very low on my list of priorities, and I'd much rather put that kind of effort into trying to address OaR's underlying design issues from the ground up instead.
McGee 9 Jul, 2024 @ 10:09am 
Why not allow On A Rail Uncut? The whole point of the mod is to revert it back to the way it was. Redesigning it defeats the purpose of using this mod as opposed to just playing regular BM
eyes6526 6 Dec, 2023 @ 10:36am 
what do you think are the core problems with on a rail in half life 1 and black mesa, and what's the general idea you have for if you ever decided to get started on the OaR remake?
pyromine_niac 5 Nov, 2023 @ 1:58am 
Could you update the silo guard's death scene to the current Improved Choreography mod?
Vassago Rain  [author] 28 Apr, 2023 @ 10:00am 
@Crash_Trooper
If we ever get around to doing a proper on a rail standalone, then maybe, but it's unlikely we'll add it to future iterations of this chapter.
Crash_Trooper 22 Apr, 2023 @ 8:09pm 
will there be ghost sounds in this mod just like half life on a rail
Vassago Rain  [author] 19 Nov, 2022 @ 10:05pm 
@RealSlugger
Bu 'orange fog,' what dio you mean? The source engine view distance fog is basically impossible to get rid off, but if you meant' the yellow lighting,' then maybe. All the fog and limitations are still in effect in this download, but most of it's colored blue, rather than yellow/orange.
RealSlugger 7 Nov, 2022 @ 1:27am 
any plans to make a cold lighting version of questionable ethics
because that orange fog still haunts me
Vassago Rain  [author] 5 Nov, 2022 @ 7:08pm 
@PaulyBird123
Yes, this version is part of the full download.
PaulyBird123 4 Nov, 2022 @ 7:21pm 
is this lighting already exclusive to the full bmc game?
Vassago Rain  [author] 24 May, 2022 @ 2:42am 
@hebert
If it fits, yes.
hebert 8 May, 2022 @ 11:28am 
are there any plans on changing the lightning of the other chapters?
Vassago Rain  [author] 20 Mar, 2022 @ 10:29am 
@Phantron
It's BM's version of On a Rail, upgraded and enhanced.
Phantron 20 Feb, 2022 @ 8:13am 
so this is On a Rail + a sort of OaR Uncut Lite version of your own?
Vassago Rain  [author] 31 Oct, 2021 @ 5:47am 
@Gorgeous Freeman
Stay on the move and circle between the various strong points. The little bunker looking things at the front of the building have lots of health and armor in them, if you're bold enough to rush.
slug-ish 28 Oct, 2021 @ 12:04pm 
The launch pad fight is so intense and so hard, can you remove some of the enemies? Still, I liked the chapter a lot, especially with performance improved in some areas.
Vassago Rain  [author] 2 Jun, 2021 @ 8:02am 
@MR.SUPERIOR
The plan is to make an all-new on a rail that delivers where the 1998 original fell short. Won't happen for a long time, though, and if you're a mapper, feel free to combine this version with on a rail uncut.

That's kinda what the standalones are for. Just remember to give credit/contributor status.
MR.SUPERIOR 26 Apr, 2021 @ 3:50pm 
i love it !!!
if only this could only fused with Definitive on a rail uncut than that would definitely be it
HeliosDrive 10 Apr, 2021 @ 8:07pm 
One suggestion I'd put forward would be to make the HECU graffiti ("YORE DEAD FREEMAN", etc.) more obvious/visible. As it stands, you have to squint in order to see it at all.
Vassago Rain  [author] 4 Apr, 2021 @ 2:37pm 
@LordAinzalot
It depends on the chapter, but overall, there are more enemies in classic than there are in vanilla, and when there aren't, the ones that are there are used better/substituted for more appropriate ones.

The maps that don't have standalones have yet to receive their second touch-up, so to speak, but will still feature at least the pre 1.0 number of enemies and obstacles, typically used more intelligently than you'd see in the base game.
LordAinzalot 4 Apr, 2021 @ 3:50am 
btw, did you add more enemies throughout the full game or just this chapter?
since i downloaded the full game version :)
White and Birdy™  [author] 2 Apr, 2021 @ 11:43pm 
@XRGM1267; As Vassago says, making the chapter darker overall was a deliberate choice. Say what you will about HL1's OaR layout, but it added to the cold, unwelcoming atmosphere that the chapter was conveying. Making OaR darker arguably deviates noticeably from both HL1 and BM, but with the limits of BM's OaR maps, I believe it's one of the most effective ways to restore the tense feeling of the original.

When you say you can't see where you're going, are you perhaps referring to the bridge room in map A in particular? Indeed, that area starts off basically pitch-black, save for the light the electrified water gives off. As the screenshot of the pipe machine shows, though, there is a way to restore the lights so you can see what you're doing without the flashlight.
Vassago Rain  [author] 2 Apr, 2021 @ 10:24pm 
For instance, the guard you can bring along has a 'fight' in the missile silo. If you bring him, now he'll have actually killed two guys. If you don't, you have to fight those two guys when you come up with the elevator.

The "ambushes" have been upgraded to real ambushes, from real points on the map, not simply spawning 2 dudes when you hit a trigger, which means there's even more optional exploration. The magical door that locks during the launch pad fight is now actually locked by an HECU trooper.

Resources, like throughout classic, has been dramatically decreased, and yet if you look around, you'll find enough to keep you going and then some.

Most of the work was fixing the god awful cheese fest at the launch pad and adding atmosphere and detail to the least developed chapter in BM. I think it's the best thing we've made so far, and it's a shame so few have given it a chance, but...it's on a rail, so I kinda knew that when we uploaded it.
Vassago Rain  [author] 2 Apr, 2021 @ 9:54pm 
@XR
That's the whole point, though. Map A is so empty and butchered, we didn't have a lot to work with, so decided to turn up the darkness and attempt some horror and atmosphere.

Of course you're gonna have to use your flashlight in areas that have no light. It's the same in many places in vanilla.

As for the enemies, it's both a return to the CHALLENGE of what used to be in the map, with some expansions. If you look around, you'll find plenty of ammo and supplies, just not anywhere near as much, or as blatantly available in the open, as 1.5 vanilla. Key here is that all the new areas are very much optional, and there if you want to explore/need more stuff to work with, like you would in the OG on a rail. Hell, half-life 1 and 2 in general.

Once you're through A, we do have more to work with, and so it came down to overhauling the very bad fights and lack of detail in B and C.
XRGM1267 1 Apr, 2021 @ 7:00pm 
I tried it out yesterday, and I can understand that you want to change it to resemble HL1's On a Rail more without changing the length, but by doing this, you made the chapter harder by putting in more enemies and by trying the Cold Lighting version, I almost can't see where I'm going unless if I use my flashlight.
the_kovic 31 Mar, 2021 @ 4:26pm 
My OCD is triggered by the fact you're calling this "0.91-style". Looking at SteamDB reveals that a 0.91 hotfix was never released. It was 0.9 in December 2019 and then directly 1.0 in March 2020.
ronster 29 Mar, 2021 @ 12:05pm 
Sorry that was meant to say...

Now OAR uncut and Loop Mod opinion.
ronster 29 Mar, 2021 @ 11:58am 
I will give you my opion of OAR in hald life,

Missing Stukabats the enemy that can fly after you down the tunnel...Big issue ruined the chapter really.
atleast 1 Marine not rappelling down in front of you whilst driving on the track.
More boarded up areas to smash through on the train.
Too much having to get off the train all the time although it's not all bad.
Shooting track switches was good.
An enemy tram chasing you down the smae track behind you which you have to fight off.

Now OAR and Loop Mod opinion.

Loop Mod is ok but should have had the track switch be able to shoot it.
OAR is very good apart from the outdoor area and there are far too many enemies and one too many floors in the junction.
At the Junction I like the warehouse room with the Houndeyes but apart from that the second floor was far better.
It would have been more interesting to see something akin to HL2 train fight across the tracks rather than how it plays in HL1.

Some ideas for you....
Vassago Rain  [author] 29 Mar, 2021 @ 12:47am 
If I told you Black Mesa's castrated version of on a rail could be fun, would you believe me? Because it actually is.

Full download's been updated, as usual.