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But I found a bug, when you eat seasoned monster lasagna or other stat-decreeing food it will decrease stats while not seasoned foods won't harm Wlenyel
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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- I changed my mind with this perk's design: Starving should be the worst state for this character instead of a positive one.
- Welnyel needed an extra disadvantage.
- The increased drain is configurable as well.
Let me know what you think about the change!
I have no direct nerfs in mind currently, to be honest. I might have underestimated its default power level, but the configurable options take care of it for now.
If any additional downside perk comes into my mind, I'll add it in the future.
The positive feedbacks warm my heart everytime. Have fun everyone!
https://forums.kleientertainment.com/forums/topic/46849-tutorial-using-extended-sample-character-template/
Other than this, I mainly look around in the game's or other mods' coding for reference.
My view on the suggested nerf ideas (I might be wrong):
- The smaller foods are disabled to avoid the easy exploitations of the "every third food" bonuses. The goal is still to combo your foods, but it would be way too easy with the banned foods.
- The increased hunger reduction on certain foods might cause a distrust in players to try out newer combos later. Negative values would discourage players more, than if a food is simply uneatable. I try to keep the combo system both "as simple as possible" and "easy to learn, hard to master".
- If it's needed, I would mainly nerf the default values of some already existing mechanics.
Creativity can be hard sometimes.