Total War: WARHAMMER II

Total War: WARHAMMER II

We'z Speshul - SFO (Updated)
134 Comments
InfoManiac 26 Feb, 2024 @ 4:21am 
thats too funny man
Saebbi  [author] 2 Mar, 2023 @ 5:44am 
I am no longer maintaining WH2 content. If anyone wants to, feel free to pick it up.
HaziTru 2 Mar, 2023 @ 5:26am 
Doesn't work ? I see many bugs below
Linarkspain 20 Nov, 2022 @ 3:57pm 
If you plan on playing Wurzag, don't do it with this mod on. As it gives every orc faction a new building without taking into account SFOs unique buildings, savage orc camps don't exist for Wurzag's campaign, meaning no Savage Rogue idol or special savage orc buildings
Brianna The Brave 2 Sep, 2022 @ 2:22am 
As fun as Immortal Empires has been, I miss the meaty complexity of SFO and always was sad to not include WS in my mods for TWWH2
Lost2Insanity 1 Sep, 2022 @ 5:33pm 
@=[NK]= Col. Jack O'Neil
Let me know if you do make an updated version Jack so I can link it on the main page.
KneeDeep 15 Aug, 2022 @ 5:45am 
@=[NK]= Col. Jack O'Neil still plan on playing regardless of the warhammer 3 coming out just love sfo too much
=[NK]= Col. Jack O'Neil 13 Aug, 2022 @ 5:01pm 
Hey guys. How many people are still playing this, or going to keep playing it? I'm thinking of updating it, but don't want to add in guessing most people will stop playing tww2
The Black Kaiser 7 Aug, 2022 @ 9:31pm 
Just wanted to report that all greenskin factions are able to recruit faction specific units like "black pit forest goblins" and "graks spear boyz."
RatboyW 23 Jun, 2022 @ 12:42am 
I almost wish there was a trimmed down version of WS, so submodding it in would be easier haha
'Nsu 18 Jun, 2022 @ 3:48pm 
I just now discovered We'z Speshul, looking for Greenskin flavour - but no way am I trading SFO for WS; I really hope this gets updated, or someone else takes up the mantle; We'z Speshul looks awesome!
Brianna The Brave 18 Jun, 2022 @ 7:37am 
It would be amazing if you could update this!
droid9519 31 May, 2022 @ 6:00pm 
Borgut is the size of a regular orc. I don't know how but this mod seems to affect his unit scale.
voiceofreason467 19 May, 2022 @ 10:42am 
For whatever reason, the SFO building in mortal empires isn't showing up for Wurrzag. Not sure why... but figured you might want to fix this.
DrButsie 2 May, 2022 @ 10:02am 
Thank you for what you do in the warhammer community love your mods.

I dont know if your still updating or keeping track of your wahammer 2 mods but i wanted to bring to your attention that when i use this mod I am having issues with the savage orcs not having their military building to recruit savage orcs.

Take care ty for the hard work.
FeldwebelSteiner 18 Feb, 2022 @ 9:44am 
Mod We'z Speshul from Update: 6 Feb.
since then your mod runs with errors ....???!!!

when a general dies and a new one is selected he no longer appears in the army and the game freezes. ???!!!!

best wishes sergeant steiner:steamfacepalm:
Mordecai 8 Feb, 2022 @ 7:23pm 
Needs update :/
FeldwebelSteiner 21 Jan, 2022 @ 3:58pm 
update please thanks :steamhappy:
NRKE 2 Jan, 2022 @ 4:22pm 
Hey guys,

Thanks for the mod.

I have a question. Is there a way for me to disable the Da Immurtalz RoR?

I have another mod that adds them in as a legendary unit and I am trying to not have repeats.

Thanks in advance if you can spare the time!
Aku 2 Jan, 2022 @ 11:58am 
Can you recruit the giant squid in this mod? (the one with new model)
daBloodyBlade77 1 Jan, 2022 @ 1:11pm 
ok I checked all the other lords, so Tinit seems to be fine, Grak and Sporctacus buildings are lacking many of the SFO garrisions and growth requirements.
daBloodyBlade77 1 Jan, 2022 @ 1:02pm 
I also think Night Goblin Netters should have anti large since they use spears.
daBloodyBlade77 1 Jan, 2022 @ 12:58pm 
Ive only checked sporctacus so far, but it seems that some of their buildings arent adding SFO garrisons (orc recruitment,goblin wolf riders recruitment) nor are they costing pop growth as they should in SFO. They also seem to be missing a building chain from the Big Stuff category added in SFO.
Jon 31 Dec, 2021 @ 12:35pm 
This update couldnt been in a better timing, thank you very much! :steamthumbsup:
=[NK]= Col. Jack O'Neil 31 Dec, 2021 @ 7:52am 
As the original did have a bunch of new content since the previous updates, and so does have units of its own, we really appreciate any feedback you guys have :)
=[NK]= Col. Jack O'Neil 31 Dec, 2021 @ 7:38am 
OK so I've trouble shooted with Flam. The spider hatchlings, it looks like you need to have mixu's unlocker enabled, as that will actually unlock the unique legendary lords (this is stated in the base mods description)

As for the archers, they were accidentally linked to a unique faction (Tinit - again, needing mixu's), but we've removed this and they'll be recruitable by everyone again.

Saebbi hasn't been online, so we'll ask him to review the update and push it. I'll also ask him to update the description to make the mixu's thing clearer.
Destroyosaur 31 Dec, 2021 @ 2:44am 
Thank you. I also cant seem to get the Black Pit specific ones either despite owning the place
=[NK]= Col. Jack O'Neil 30 Dec, 2021 @ 2:00pm 
@cold I've deleted my link. Only saebbi could push an update. My link was posted obviously before this update was pushed.

@des
We'll double check the naming of the archers in the file
Destroyosaur 30 Dec, 2021 @ 1:56pm 
I don't see the ability to recruit most of the forest goblin units. Which building are they attatched to?
Hell Brothers 30 Dec, 2021 @ 8:08am 
i don't understand, what we have to do exactly ? Its fixed or we have to download some data ?
Saebbi  [author] 30 Dec, 2021 @ 7:26am 
Finally got around to pushing it, many thanks to FlamboyantSchemer for taking the time to update!
=[NK]= Col. Jack O'Neil 29 Dec, 2021 @ 12:27pm 
I've had to split the link as steam keeps removing the link. Saebbi will push it when he's back on.
=[NK]= Col. Jack O'Neil 29 Dec, 2021 @ 12:25pm 
So download this data pack, and replace it with the one that's in your streamapps/common/tww2/data folder
=[NK]= Col. Jack O'Neil 29 Dec, 2021 @ 12:20pm 
Flamboyant has updated the mod as saebbi and I have not had any time in the last 36 hours. I haven't looked at this pack for, but if you check out his recent workshop, he's the man when it comes to updated sfo mods.

https://steamhost.cn/steamcommunity_com/profiles/76561198075352652/myworkshopfiles/?appid=594570&p=1&numperpage=30
Flamboyant Schemer61  [author] 29 Dec, 2021 @ 12:16pm 
updated the submod. it may still have small issues but its much more stabil now
Sweetlou 29 Dec, 2021 @ 7:28am 
Also the Black Pit landmark doesn't actually up the unit limit of the Arachnarok spiders for SFO. Maybe add a 2+ recruitment limit for Arachnaroks so we can use them? Thanks again.
Sweetlou 29 Dec, 2021 @ 6:38am 
Thanks for the update! One small thing, I noticed that with the Wurrzag campaign the giants that can be recruited from different buildings don't have the same stats. The one that can be recruited from Wurrzag's special building is missing abilities and stats from the normal SFO one. Good work though man.
=[NK]= Col. Jack O'Neil 27 Dec, 2021 @ 6:40pm 
@rance
I'm new to modding and this was one of the first big mods I 'updated'. It was my fault when I fixed Saebbi's tables so that there was no CTD or errors flagging on RPFM (which there wasn't) and told him it was updated. What i din't realise was the mass amount of content that was updated since Saebbi last updated this mod. We're onto it though (and by we, I mean, I've done what I can and off loading a bunch onto Saebbi with his already big work load!)
RedRance 27 Dec, 2021 @ 3:18pm 
ok so most if not all new lords, heros and legendary hero stats ain't balanced for sfo spartacus in paticular also the building in spartacus campaign are vanilla for some reason so you can't recruit new modded units the others don't have the same problem. forest goblin and normal goblin shaman don't have the new skills tree sfo add and that kinda it I think.
Black Cube 27 Dec, 2021 @ 1:55pm 
Thank you very much. I love the mod and am glad that you put the work in to update the compatibility patch for sfo :KneelingBow:
Saebbi  [author] 27 Dec, 2021 @ 7:04am 
Fixed, the author renamed the keys for these units.
=[NK]= Col. Jack O'Neil 26 Dec, 2021 @ 2:52pm 
Thanks black, will have a look at it real soon
Black Cube 26 Dec, 2021 @ 1:54pm 
When playing tinit four eyes I noticed that the Forest goblins and forest goblin archers don't appear to be balanced for SFO. Does anyone else have the same problem?
GLORY 25 Dec, 2021 @ 8:51am 
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
=[NK]= Col. Jack O'Neil 25 Dec, 2021 @ 4:43am 
My pleasure guys! Let us know if there's anything you notice that doesn't seem right, or if you feel the balance is off :)
Saebbi  [author] 25 Dec, 2021 @ 4:04am 
Thanks to Jack O'Neil for updating this mod!
Zwei 23 Dec, 2021 @ 6:18am 
Cheers Jack, have a nice Christmas/Holiday
Zwei 23 Dec, 2021 @ 6:07am 
Sorry Jack the discord link isnt working for me any way for me to get a direct download link or a different discord link?
Sophist88 23 Dec, 2021 @ 5:23am 
Thank you jack!