Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're still interested, I can provide you with a command that will let you skip past the digging section.
It looks like I solved it easy in this video but I had stopped and resumed later.
After looking at the wall on the other side I then realized the proper orientation .
My playthrough ----> https://youtu.be/sw1_wYDh6ZA
That's absolutely fine, I agree that this one map might appeal to a more narrow group of people, so there's nothing wrong with not liking it. There's a lot of exploration, puzzles and world-buidling and only a little combat in the end. So I'm sorry if this sort of map wasn't interesting for you, and I hope you'll find one that you'll like better.
Have a nice day.
Issues:
I can´t set the helmet on my head... i have to carry it the whole time.
To break the mine-walls, I have to knock 4 or 6 times, then wall went down. Takes a few minutes. Absolutely boring. Therefore, you can slap yourself, because you steal me worthy lifetime. Skummeh did it like a marathon-runner.
And then the control panel to travel (?) what is it? As a developer, you have to lead the players through the game. I don´understand the station, and just don´t know what to do.
I try to stay polite, but please ever mention your name to all maps you will develope from now on... as a warning for me, not to download it. Better go and play football or eat another pizza....
Hey, I'm sorry you didn't have a good time. If you don't mind, I'll ask you a question - How far did you get?
Hey, thanks a lot for trying the mod!
It's one of my older ones, so it might use a bit more of polish, but I still look at it fondly.
Feel free to try any of my newer ones, you might like some of them as well.
You will see what I mean :)
Thank you so much for providing such a level with different styles of gameplay and such diverse environments.
Between Mine and Detonator, I am having one heck of a good time.
- The interiors of the Combine Space Ship (well, it felt like I was on one) were amazing and showed a lot of style.
- The way you got to the different worlds reminded me a lot of the Doctor Strange movie to where he had windowed portals to different places of the world.
- The ending was suspenseful, and left me wanting for more story.
- Holding that 'super weapon' at the end was difficult for myself. It almost became difficult enough to where I almost stopped using it, and tried to see how far I could get with only grenades (it turns out to be 'not very far', but the gun was not a pleasant alternative).
- Sometimes on the forest world, it felt like I was running into invisible walls.
- Trying to figure out those 'triple light' puzzles (when you first start searching for batteries) left me scratching my head for a bit, but I eventually woke up and figured out how to solve it. The first one I think I solved by accident, but the 2nd one I nailed, and felt disappointed on how stupid I was on the 1st one.
- Framerate was pretty smooth throughout the level. No issues with smooth locomotion or smooth turning.
- I almost wound up being more intrigued with the potential storyline behind the level than playing the level itself. I was having a fun time just in imagining what I thought the story was about. I got the jist of the story from all the places I had to go to, but so much of it remained a mystery to myself.
- This level had wonderful environments ranging from going down a mineshaft (a bit boring, but looking around to see where I had started from gave such an wonderful sense of depth), to various backdrops not seen in HL:A before by myself (the forest, the desert (nice Serious Sam vibe to it), the frozen wasteland, to an Indiana Jones type adventure). By the time I completed the level, I felt I had played a few different types of games.
https://www.youtube.com/watch?v=8OBak5gqwq4
the digging bit at the start is s l o w
just get through it,
its very worth it