Half-Life: Alyx

Half-Life: Alyx

Mine
26 Comments
CementStairs  [author] 20 Sep, 2023 @ 12:12pm 
That's completely fine, the map has definitely a few sections that are quite slow (with the intro possibly being downright boring), and there's barely any action in it whatsoever. It's more of a puzzle/exploration map, which also served as a sort of "playground" of some custom mechanics, so it's certainly jank at times or not always captivating by design.

If you're still interested, I can provide you with a command that will let you skip past the digging section.
indyjones1023 19 Sep, 2023 @ 9:35am 
Wow, this is absolutely terrible. Do not download it. I started playing and it was taking forever to dig and dig and dig. I gave up and watched Vincent's YT video - it took him 10 minutes of digging before any action started! I don't know what the level designer was thinking, but this is absurd.
vincent_g 27 Jan, 2023 @ 6:00am 
That puzzle with the 4 things to turn had me for a bit.
It looks like I solved it easy in this video but I had stopped and resumed later.
After looking at the wall on the other side I then realized the proper orientation .

My playthrough ----> https://youtu.be/sw1_wYDh6ZA
CementStairs  [author] 2 May, 2022 @ 10:28am 
@deeman

That's absolutely fine, I agree that this one map might appeal to a more narrow group of people, so there's nothing wrong with not liking it. There's a lot of exploration, puzzles and world-buidling and only a little combat in the end. So I'm sorry if this sort of map wasn't interesting for you, and I hope you'll find one that you'll like better.
Have a nice day.
deeman 2 May, 2022 @ 9:32am 
My dear cementstairs-guy, I played your map until the first headcrab-planet... I don´t get it. What shall this be? Have fun with it, but live with my bitching, this is the worst modmap I did try to play.
Issues:
I can´t set the helmet on my head... i have to carry it the whole time.
To break the mine-walls, I have to knock 4 or 6 times, then wall went down. Takes a few minutes. Absolutely boring. Therefore, you can slap yourself, because you steal me worthy lifetime. Skummeh did it like a marathon-runner.
And then the control panel to travel (?) what is it? As a developer, you have to lead the players through the game. I don´understand the station, and just don´t know what to do.
I try to stay polite, but please ever mention your name to all maps you will develope from now on... as a warning for me, not to download it. Better go and play football or eat another pizza....
CementStairs  [author] 1 May, 2022 @ 11:45pm 
If anyone is interested in the map, but doesn't want to go through the digging section normally, you can use the command "ent_fire DigWall break" , which will break all the walls for you - but keep in mind you'll have to turn the wheel manually(Or use another command "ent_fire wheel* setcompletitionvalue 2")
CementStairs  [author] 1 May, 2022 @ 6:24am 
@deeman
Hey, I'm sorry you didn't have a good time. If you don't mind, I'll ask you a question - How far did you get?
deeman 1 May, 2022 @ 6:18am 
there are idiotic projects and there are boring idiotic projects. This is a fucking boring project, which I don't get. Why? There are so many cool mods, this one is not worth mentioning it.
CementStairs  [author] 30 Apr, 2022 @ 9:08am 
@sxeraserhead
Hey, thanks a lot for trying the mod!
It's one of my older ones, so it might use a bit more of polish, but I still look at it fondly.
Feel free to try any of my newer ones, you might like some of them as well.
sxeraserhead 30 Apr, 2022 @ 1:25am 
That was certainly glitchy but huge props for all the custom scripting work. Definitely a very unqiue map
CementStairs  [author] 19 Mar, 2022 @ 1:47am 
A reminder to anyone playing this map - there is more to this map than just the digging section.
You will see what I mean :)
Skummeh 5 May, 2021 @ 4:45am 
I once again find myself in agreement with Collin's excellent feedback, though I did enjoy the grappling hook and already knew how to use the dynamite from your House map. As I've said many times, I will always prefer quality over quantity, but I feel that you mostly executed well on an ambitious map, it just needs a bit more polish to iron out some of the bugs. Feedback and playthru video here: https://youtu.be/WDqBtETa7nA
brwok 9 Apr, 2021 @ 12:34am 
ok
CementStairs  [author] 7 Apr, 2021 @ 1:51am 
@collindrennen Thanks a lot for your feedback. I think I know what happened with the "dot puzzle". I haven't really introduced anything to stop player from pushing the buttons a bit too fast. The "tubes" move separately from the mechanism of the puzzle(it doesn't have any constraints), so it could have been possible that the "virtual tube" was moved more than the actual one. I will definitely introduce a fix for this bug as soon as possible.
collindrennen 6 Apr, 2021 @ 11:37pm 
Despite the various gripes and compliants above, I had a really fun time with the level. It was that the issues I was having throughout the level often interfered with having fun,and with some more time in the oven, I believe it could have been an even better experience.

Thank you so much for providing such a level with different styles of gameplay and such diverse environments.
Between Mine and Detonator, I am having one heck of a good time.
collindrennen 6 Apr, 2021 @ 11:37pm 
- The 'Color Ball' puzzle was intriguing at first, but after switching the balls around a couple of times without looking back, I had solved the puzzle without knowing what I needed to overcome.
- The interiors of the Combine Space Ship (well, it felt like I was on one) were amazing and showed a lot of style.
- The way you got to the different worlds reminded me a lot of the Doctor Strange movie to where he had windowed portals to different places of the world.
- The ending was suspenseful, and left me wanting for more story.
collindrennen 6 Apr, 2021 @ 11:36pm 
- The desert/pyramid level was the most frustrating due to the 'connect the dots' puzzle (after passing through a couple of those fire trapped hallways). The issue I had was the last piece was off by 90 degrees from what it should have been (I looked at the YouTube video, and the orientation of the 4th piece of the puzzle was logical in the video, but it didn't work for myself. I had to turn it another 90 degrees to make it work,but now the solution no longer made sense).
- Holding that 'super weapon' at the end was difficult for myself. It almost became difficult enough to where I almost stopped using it, and tried to see how far I could get with only grenades (it turns out to be 'not very far', but the gun was not a pleasant alternative).
collindrennen 6 Apr, 2021 @ 11:35pm 
- While the variety of the levels was quite diverse, some of the levels did not come across as polished. My least favorite was the Frozen Wasteland. For the most part,it reminded me of the Nintendo 64 Hoth levels from Shadows of the Empire. Some areas of it looked sparse on details, some gameplay elements were twitching in their execution (e.g., throwing the crowbar to the other side and trying to traverse to the other side, trying to light the dynamite),but yet some aspects it were intriguing (e.g., like sticking the pipes into the wall as a way of climbing).
- Sometimes on the forest world, it felt like I was running into invisible walls.
- Trying to figure out those 'triple light' puzzles (when you first start searching for batteries) left me scratching my head for a bit, but I eventually woke up and figured out how to solve it. The first one I think I solved by accident, but the 2nd one I nailed, and felt disappointed on how stupid I was on the 1st one.
collindrennen 6 Apr, 2021 @ 11:35pm 
Played on a i7-8700, 16GB RAM, GTX 1070Ti with a Valve Index. Observations are as follows:
- Framerate was pretty smooth throughout the level. No issues with smooth locomotion or smooth turning.
- I almost wound up being more intrigued with the potential storyline behind the level than playing the level itself. I was having a fun time just in imagining what I thought the story was about. I got the jist of the story from all the places I had to go to, but so much of it remained a mystery to myself.
- This level had wonderful environments ranging from going down a mineshaft (a bit boring, but looking around to see where I had started from gave such an wonderful sense of depth), to various backdrops not seen in HL:A before by myself (the forest, the desert (nice Serious Sam vibe to it), the frozen wasteland, to an Indiana Jones type adventure). By the time I completed the level, I felt I had played a few different types of games.
Mettle Meek 3 Apr, 2021 @ 12:00pm 
This is a really cool concept.
Willhart 3 Apr, 2021 @ 7:13am 
Here is my video for the map. It's a pretty long one.
https://www.youtube.com/watch?v=8OBak5gqwq4
Meepminer 3 Apr, 2021 @ 12:09am 
Got it to work! Ending was intense.
Willhart 2 Apr, 2021 @ 4:31pm 
That is the AI disabled bug, that happens if you die and load a save on some maps. You can enable the AI again, by typing "ai_setenabled 1" into the game console, while standing somewhere in-game. I'll be showing the ending on my video later, in case you can't get it to work.
CementStairs  [author] 2 Apr, 2021 @ 11:42am 
@Meepminer That's a really strange issue. I haven't encountered it during playtesting, so I assume it's an exception. Only thing I can think of is having the amount of ragdolls set to low in the settings.
Meepminer 2 Apr, 2021 @ 11:30am 
I can't seem to get the Combine AI to work after I retrieve that big ass cannon rifle thing. They can be killed, but remain in their fixed poses like a buncha statues or somethin'.
Jamie Stien 31 Mar, 2021 @ 12:35pm 
Q U A L I T Y,
the digging bit at the start is s l o w
just get through it,
its very worth it