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I guess I learnt something today ¯\_(ツ)_/¯
I spent the last 2-3 hours dissecting the ragdoll issue. It turns out, the problem is that I used a custom collision mesh for Setaria, thus causing her entire body to explode in multiplayer. I got rid of the custom collision mesh and used Rochelle's default one, and it "fixed" the model exploding in multiplayer (image: https://i.imgur.com/TL9IwmG.png) , but it didn't fix everything. Her body is slightly stretched on the torso and her ankles are still broken (image: https://i.imgur.com/ABDUmXk.png) .
So I decided to look into other people's ported models, and it would seem like it's my bone positioning on Setaria's skeleton is too far off from Rochelle's skeleton, hence causing severe ragdoll distortions. For a better insight:
- Someone else's model skeleton: https://i.imgur.com/FQXiNfj.jpg
- My ported Setaria skeleton: https://i.imgur.com/YLXXDMv.jpg
https://drive.google.com/file/d/1VUnFLBshtmqTrZv42dY8i5uQ3j3-fkq0/view?usp=sharing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447125342
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447125310
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447125288