Serious Sam 4

Serious Sam 4

Death From Above Reworked (Test version)
13 Comments
SeriousAmaro 1 Apr, 2021 @ 8:50am 
Good luck updating the map then (: I'll be waiting a more stable version to review it
MattStarChief  [author] 1 Apr, 2021 @ 8:07am 
@SeriousAmaro Yes the Octanian Bomber is an unused enemy, I just found him in the game's files and decided I might as well use him to see how he works. Same with the voice lines, just unused and in the files and wanted to use them just for fun. Also, yes this mod isn't intended to be an actual serious rebalancing or replacement for the first level, as you said it's more of a testing ground. A testing ground to try and learn how to work spawns, triggers, items, and enemies etc. Also just for fun too. Regarding the bugs you mentioned, i'm working on an update to fix these and also other things like changing triggers, spawns, environment details, and adding secrets etc.
I changed the description and title as you suggested also.
I appreciate all the feedback it was very helpful : )
SeriousAmaro 1 Apr, 2021 @ 6:33am 
Brief feedback: make sure to clarify in the title, in-game level text, and description of this mod that this is indeed a testing project, not a rebalance of the first level, or people will blast you for not having triggers, side quest, story, pacing, secrets.. everything basically. A little bit too many voice lines and using enemies only once it's not a really good sign, unless used properly. Tunnel werebulls were used a little bit too much, as for kleers and kamikazes. Geometrically placed enemy spawns and items also rarely feel like Sam 4, but I guess people appreciate the old ways. Good job overall, it's impressive as a first job, and I hope you'll get better at this

2/2
SeriousAmaro 1 Apr, 2021 @ 6:33am 
I have some questions for you, because this might be my next mod review.. the voice lines and the octanian bomber are all original, unused files? does this mod try to rebalance this level or is it just a testing playground for modding?

I also have a couple of bugs to report: rocketeers spawn before you even get the GL attachment, so they start hitting you while the animation plays (I think they should wait for the player to get the attachment first); also at the end I was softlocked until I realized I had to get that armor pickup, but I had to harm myself because enemies only spawn after pickup the item and I was at 100 armor (I suggest triggering the end level pickups regardless, leaving that fight as optional)

1/2
Andreiki 31 Mar, 2021 @ 10:58pm 
I have never seen a more terrible and boring balance in my life, removing most of the details made this level vile and ugly, the secrets and the additional mission were also removed. There is no worse map than this in the workshop at the moment
Biomechanoid 31 Mar, 2021 @ 7:01pm 
Also, I suggest that you should update the thumbnail for this mod. A closeup of a column and a wall doesn't really look eye-catching and presentable, and doesn't show off the mod very well. The text is a bit hard to see too, especially when browsing through the workshop item pages. A white colored font with a black shadow outline should make it pop out more.
MattStarChief  [author] 31 Mar, 2021 @ 6:35pm 
@Biomechanoid Many thanks for your thoughts. I totally get what you're saying about the level pacing. Also i'm trying to look into how to get setpieces to work along with putting more enviromental details and secrets etc, I agree it does feel empty. Thanks again for your input : )
Biomechanoid 31 Mar, 2021 @ 6:18pm 
Well, played through this on Normal and the changes with the enemy spawners and weapon placements really ruins the pacing of the level. It's supposed to be the first level out of 15 so introducing most of the enemy types this early on in the game just makes the level feel really awkward overall and feel kinda messy, like fighting werebulls in tiny tunnels or arachnoids placed on platforms that are smaller than them. I feel like the vanilla version of the level had this right for the most part.

Also, the removal of the setpieces and some level details really makes the level feel empty. The removal of secrets makes exploration less fun and interesting. Well, except for the parkour secrets, I don't miss those but you could have done something better than to just remove them entirely. Maybe more creative secrets and or more useful items would be a step in the right direction.
MattStarChief  [author] 31 Mar, 2021 @ 5:58pm 
Yeah realised this when I went to play the original level oops. Gonna be fixed as soon as i get the chance. Apologies amigos.
Pan 31 Mar, 2021 @ 5:21pm 
This map replaces or edits the base scripts of "Death from Above" - until this is fixed I suggest players disable it when not playing.
steak jacobs 31 Mar, 2021 @ 4:10pm 
Had a blast with this, fights are really memorable and had lots of classic Serious Sam charm like Kleer traps and item ambushes. After I beat the final wave the map soft-locked and I couldn't exit which is a shame as otherwise enemy balancing feels perfect. Completed on Serious Difficulty
The SERIOUS DEN 31 Mar, 2021 @ 3:38pm 
Well, not bad. It was a bit Hard on Serious) And thanks for using 2-3 unused Dialogs on this level. Funny:)
Koldyrin 31 Mar, 2021 @ 3:05pm 
Finally another custom map for ss4))