Arma 3
A3E: Fulton Surface to Air Recovery System: Beta
84 Comments
ChipityChap 25 May, 2024 @ 9:14am 
Thunderball vibes
devildogg237 26 Oct, 2023 @ 9:37pm 
Can this be made so mission makers can alter the speed that can be used to pickup someone? Same with the reeling in, can it be made so that we can decide if its instant or if it reels someone in? Unit plays Optre so flying that slow is a death sentence and we might as well just land.
MrBritish 23 Feb, 2022 @ 10:55am 
increase the max speed of 175 km/h to 230-250kmh and complit with vehical ,please
I love this mod but speed...
Shalazan 17 Jan, 2022 @ 8:55am 
Currently when i deploy it just sends me flying into the air, i hit the balloon, the balloon disappears and i fall to earth.
Era 9 Dec, 2021 @ 10:40pm 
Upvote on the speed increase to 230km/h, also ace compatibility
Only reason my unit hasn't used it yet
Brizzled 9 Dec, 2021 @ 3:43pm 
Amazing mod, One of my favorite mods. But is it possible to increase the float time of the balloon? It feels WAY too short in my opinion. And also could you increase the maximum speed of 175kmh to like 230kmh, the current speed is just above stalling speed, and it feels way too slow and easy to shoot down. But overall an amazing mod.
FACEpuncher 18 Nov, 2021 @ 8:51am 
y so heavy
DragonBlade94 7 Nov, 2021 @ 10:16pm 
Is it possible to have two people hooked to one fulton? Like the ability to grab someone and pull them into the plane with you?
Gambler 17 Sep, 2021 @ 7:49pm 
Nice mod. Can't wait for improved animations in some future update. Just a suggestion, you should make a module that when activated, spawns an aircraft with AI pilots that will recover whoever is on the ground. This way it could be used in multiplayer.
Era 6 Aug, 2021 @ 2:51am 
also, when might ace compatibility be done? most units use ace in their ops haha
Era 6 Aug, 2021 @ 2:50am 
Just curious- what C-130J won't stall at 175km/h with flaps all the way down?
Motonbo 18 Jul, 2021 @ 9:43am 
Thanks for your mod,it is amazing!
But I feel 175km/h is too slow,it is really esay to crash.
Maybe improve design speed?
And will support more Vehicle?
MSFMiller 8 Jul, 2021 @ 3:37am 
any update to this? double walkspeed while its deployed still.
Samurai_Sunflower 28 Jun, 2021 @ 10:45am 
He's coming too? Rogther that
DUSTY 28 Jun, 2021 @ 6:23am 
This needs some ACE..
shock trooper 18 May, 2021 @ 7:23pm 
Any chance of an update for compatibility with any of the SOG Prairie Fire or Global Mobilization vehicles?
Blackburn 10 May, 2021 @ 5:46am 
any video of it ingame?
ace interaction menu support will be nice.
MartinPog 5 May, 2021 @ 3:59pm 
snake would be proud
MaeshimaR 24 Apr, 2021 @ 7:43pm 
That`s great nice mod ! Thank you mate! May I ask could the AI who with fulton harnless rope in backpack deploy the balloon via script? Thanks.
Battlekeeper  [author] 24 Apr, 2021 @ 4:59am 
Currently only one but the next update will allow 2 people at a time
Skits 23 Apr, 2021 @ 10:04pm 
Hey quick question about this mod. How many people could this pick up at a time? Like would it be able to pick up a full squad of people in 1 pass or would it need to do multiple passes?
Battlekeeper  [author] 21 Apr, 2021 @ 5:45pm 
that is apart of the next update
Nomadic- 21 Apr, 2021 @ 11:01am 
Nice mod! Is there a way AI could get involved with this mod? Or is it player based only?
Hawkwing 11 Apr, 2021 @ 2:19pm 
Oh dear. Player movement speed also seems to be doubled while awaiting fulton pickup. I presume that was supposed to be halved
Hawkwing 11 Apr, 2021 @ 2:10pm 
"just fly through the balloon with any aircraft with multiple seats"

Does this need to be a *fixed wing aircraft*? I tried this with a Huron and Chinook and the helicpters just bounced off. Worked fine with a Blackfish, and Caeser BTT, at least. It also only seems to work with aircraft directly under player control. I couldn't pickup targets while flying a remote-control AI with zeus, for example.

A comment on the implementation: During pickup the target swings *forward* of the aircraft in your mod, which is opposite to how it should be. I don't know if this is a technical limitation, but the pickup target should always trail the capture plane. A rope can only apply tension along its length, and so the initial acceleration during pickup should be 100% vertical.

Still, it's a fun mod to play with, and I hope it gets some more well-deserved love from its creator. Cheers!
Lightmanticore 10 Apr, 2021 @ 2:36pm 
Ah! Thank! I was trying to determine whether I used the wrong plane or my pilots just failed to go in the right direction!
Battlekeeper  [author] 10 Apr, 2021 @ 9:35am 
cup c-130
Lightmanticore 10 Apr, 2021 @ 9:29am 
Quick question, what plane is that in the image?
HungryHedgehog 9 Apr, 2021 @ 1:19pm 
Basically have the fulton up, have a helo/plane fly through it and the vehicle on it will be loaded into the plane or hooked to the helo.
Jason 9 Apr, 2021 @ 2:57am 
Also this item is super heavy, too heavy for the ACE
Jason 9 Apr, 2021 @ 2:55am 
Expect him to be able to take captives or equip vehicles or boxes, the speed of the flight is too demanding and hope to increase
Battlekeeper  [author] 7 Apr, 2021 @ 10:11pm 
I am working on the heli ace and Zeus stuff right now, it will be the next majorish update
NuclearPengu 7 Apr, 2021 @ 9:32pm 
Holy shit this is awesome! going to find an excuse to use it in unit ops this weekend.
Can't wait for ACE compatibility, and if i could make suggestions : an option for helis to pickup as well and zeus two modules to deploy fulton and antother to send an aircraft to do the pick up.
i assume that would be much harder to code though so no pressure.

I love it!
Tiretracker 7 Apr, 2021 @ 7:57pm 
But does it come with Revolver Ocelot questioning your choices over the radio?

"You gonna extract HIM?"
FanOfReproductiveSystem 7 Apr, 2021 @ 6:16pm 
Is it possible to made it as a zeus modular that can be used by zeus?
Battlekeeper  [author] 7 Apr, 2021 @ 5:55pm 
its all good lol, he is a friend of mine!
Kentain 7 Apr, 2021 @ 5:43pm 
+US Customs ✪ That's why most of content creator for the game hate the community and doesn't allow people to say stuff on the mod page.
skillbert69 7 Apr, 2021 @ 4:46pm 
this mod sucks conway!!!!
Kentain 7 Apr, 2021 @ 4:40am 
+[A] [596] [CS] Blueberry Pie Not sure about that since script can be limited and it will not work like a mod since it's more you know, optimized.
Battlekeeper  [author] 7 Apr, 2021 @ 4:05am 
Parts of it need to be a mod

it can only do you but i am working on the multiple person harness like 2-3
Blueberry Pie 7 Apr, 2021 @ 3:03am 
Can this all be done via script instead of a mod?
醒目飞鹰 7 Apr, 2021 @ 2:41am 
Or the system can only evacuate one person at a time
醒目飞鹰 7 Apr, 2021 @ 2:40am 
Can the system evacuate multiple people at one time ?
Battlekeeper  [author] 6 Apr, 2021 @ 6:58pm 
Possibly, I want to get ace compat in first
OzzyBoom 6 Apr, 2021 @ 6:51pm 
Can you make it IFA3 compatible?
Battlekeeper  [author] 6 Apr, 2021 @ 6:16pm 
I was working on some kat medical mods
Battlekeeper  [author] 6 Apr, 2021 @ 6:16pm 
I plan on increasing it, I am working on this mod right now
shock trooper 6 Apr, 2021 @ 5:46pm 
Ah I had read it incorrectly in the description, thought it was the height you had to be at. 175 kph seems ridiculously slow though.
Battlekeeper  [author] 6 Apr, 2021 @ 1:26pm 
if you travel above 175km/h the cable snap
shock trooper 6 Apr, 2021 @ 12:53pm 
In that case what causes the line to snap?