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Say "cool" (slowly)
Say "lemon" (slowly)
Say "yes" (slowly)
Say "dude" (slowly)
Now, hold your breath until you post this on another item
then check, your voice
Say "cool" (slowly)
Say "lemon" (slowly)
Say "yes" (slowly)
Say "dude" (slowly)
Now, hold your breath until you post this on another item
then check, your voice
Say "cool" (slowly)
Say "lemon" (slowly)
Say "yes" (slowly)
Say "dude" (slowly)
Now, hold your breath until you post this on another item
then check, your voice
3. This isn't really a huge issue but I figure i should mention that there's a ton of inefficiencies like redundantly getting components and destroying all limbs over and over in the limbs loop (really, a lot of issues are from stuff accidentally being in that), and the formatting is just generally really messed up.
I uploaded a (hopefully) fixed zip of the mod in the Studio Minus discord, if you want it, hmu there, my discord tag is "_gloop", same pfp as my steam.
1. The bug where you can't save mobs is due to the code accidentally creating custom parts like noses for villagers/illagers, the warden's tendrils, etc, way too many times, specifically the issue is that in most of them the code to add those parts is in a loop going through each limb, which means you get like 10 duplicate copies which the game doesn't like very much.
2. The rotation of most mob parts isn't being set so upon save and load, if the mob is rotated, that part will be oddly skewed. you can fix this by just doing "YourObjectName.transform.localRotation = Quaternion.identity;"