X4: Foundations

X4: Foundations

Syn Mk2
179 Comments
enterprise1959 10 May @ 12:55pm 
thank for the hard I love to see the Bismark battleship with it big turret gun I know I'm old I can't help it I know transplant your skill and I make it lol.
MericSever  [author] 12 Apr @ 7:17am 
@Raven, it requires COH Dlc, it should work fine for 7.5 (Non Beta) ... as for needing any other Dlc not as far as i know it only has assets from COH.
Raven 12 Apr @ 3:03am 
Does this mod work if I don't have all the DLC and does it work currently?
MericSever  [author] 14 Mar @ 5:36am 
Hi all i'm done early :), did a quick check with new game - save - reload all works ..... thank baby Jesus -_- Egosoft didn't change tags ...... but they did change a lot of other things in regards to the flight model so no mod ship will work until they have updated the mods macros :lunar2019madpig:
Sanctus Demon 13 Mar @ 3:24pm 
sweet! hope your week end goes great, and we see an update by monday! that would be epic, i def miss this ship!
Stroichik 13 Mar @ 5:40am 
So far it seems even old mods with ships don't have problems, if tags after 6.0 were fixed. At least i haven't seen problems yet with those ship packs, that i use. So maybe there won't be any problems with Syn Mk2 as well.
MericSever  [author] 13 Mar @ 1:11am 
I'm finally free this weekend for some modding shouldn't take to long probably Egosoft changing tags again -_-
Sanctus Demon 12 Mar @ 11:48pm 
i would actually love to see this updated, im back in x4 and my last upgrade vanillia ship mod is 2 years out of date, at least your active! TBH i wouldnt mind seeing a few extra mediums on that thing either, turn the thing into a true fly swatter. i love having a ship i can legit take a sector on alone if i must or just feel like it, or dont have the fleet up yet, but some xenon or khak must go down sooner than later, please update it though!
MericSever  [author] 4 Mar @ 9:48pm 
Stroichik, ill have to see this weekend ... need to brush of the cobwebs on my modding files XD
Stroichik 4 Mar @ 1:13pm 
will you make an update for a new 7.5 version?
ArtilleryWizard 16 Jul, 2024 @ 6:05am 
PS you can even post it publicly and share it with people. idc, its just an obvious balance issue/something thats badly missing from the game imo.
ArtilleryWizard 16 Jul, 2024 @ 6:04am 
would you be willing to make a small ish mod for me sense you know how to do this magic XML stuff??
pretty please?

literally all it is just adding more shields to some ships.

argon Quasar vanguard shield increased from 1 to 2 gens. (it gives up guns, speed and armor, and gets nothing in return over the pulsar. so i think it should have a 2nd shield gen to make it relevant and have a niche.)

All Frigates shield gens are doubled.
so if a frigate has 2 shields it has 4 now, if it has 3 after it would have 6 shields.

the frigates are so crappy and useless for the price and performance that i just either go all fighter swarm, or all L and XL ships. im pretty sure this one small change would help alleviate that alot.

Corvettes and gunboats are fine as they are, but they have the same number of gens as frigates which are much more costly and larger than corvettes or gunboats, so simply changing frigate shield amount should fix that sense they use the same Size shield gens.
MericSever  [author] 15 Jul, 2024 @ 11:13pm 
@ArtilleryWhore Yep XD this is my go to ship for missions with a S fighter ... or 10
ArtilleryWizard 15 Jul, 2024 @ 3:11am 
the Syn Mk1 and Mk2 are Literally Cruisers, i wish i could rename them to Cruiser.

that being said its funny that you made this, cuz i was just thinking about the same thing. (boy sure would be nice to have some more engines and some more AA guns)... Looks on Nexus.. Oh sweet someone beat me to it!
MericSever  [author] 24 Feb, 2024 @ 12:35am 
@Hellhound,

Я также использую все моды неограниченного оружия, так что это также может быть причиной, по которой я могу использовать все, что не уверен.

I also use all the Unrestricted weapon mods so that may be also a reason i can use anything not sure though.

Cheers
MericSever  [author] 24 Feb, 2024 @ 12:32am 
@Hellhound,

Насколько я вижу, все оружие из базовой игры можно установить, если это модовое оружие, которое невозможно экипировать, дайте мне знать имя, и я посмотрю, что происходит.

As far as i can see all base game weapons are able to be installed if its a mod weapon that unable to be equipped let me know the name and ill see what is going on.

Cheers
MericSever  [author] 24 Feb, 2024 @ 12:24am 
@Hellhound,

вам придется объяснить, чего не хватает или удалено, потому что я ничего не менял в отношении вооружения, если это ошибка или эгософт меняет код, я не знаю.

you will have to explain what is missing or removed because i have not changed anything in regards to the armament if its a bug or in case of egosoft changing the code i won't know.

Cheers
Hellhound 23 Feb, 2024 @ 9:09pm 
Он был уникален тем , что эти пушки можно было поставить , а теперь это просто мусор
Hellhound 23 Feb, 2024 @ 9:06pm 
ты удалил 4 пушки мощные , они раньше были , теперь их нет ...верни
Hellhound 23 Feb, 2024 @ 9:04pm 
я удалил его
MericSever  [author] 22 Feb, 2024 @ 11:59pm 
не устанавливай тогда
Hellhound 22 Feb, 2024 @ 5:26am 
Испортил корабль
MericSever  [author] 25 Jan, 2024 @ 10:58pm 
This got delayed slightly due to a little weather event in Townsville XD .... now the clean up ..... Fuuuuuuuccccccckkkkkkk
MericSever  [author] 25 Jan, 2024 @ 10:56pm 
Just checked its working used Cheat mod to get there but should still function the same for a test, not sure if you need lvl20 rep to use them or not i had that enabled when installing the mods at the Terran Shipyard and all showed up for the turrets

1.have ship docked at correct shipyard L-XL or XS-M
2.make sure all research is done for the mods

other than that i'm not sure you could try to delete the extenstion/Syn Mk2 folder in case of corruption - redownload via steam or nexus
MericSever  [author] 23 Jan, 2024 @ 11:15pm 
I'll have to check over the weekend, now on a new PC need to reinstall and all that, might be a name change in turrets that's bugged it.
Narf2029 23 Jan, 2024 @ 7:23am 
I can't seem to add weapon mods to turrets on this ship anymore. The turret tab is available but there are no mods listed. The other tabs work fine, as do turret mods on other modded ships.
Prime 5 Aug, 2023 @ 7:20am 
GAH! I see it now.. I'll leave it as is for the moment
MericSever  [author] 5 Aug, 2023 @ 4:29am 
I haven't modded in a while XD it most likely is the index folder as both files have txt for linking other files - components & macros
Prime 4 Aug, 2023 @ 11:44pm 
I found what was tripping me up. It was that I was changing the archive/folder name. Where is the connection between the the folder name and mod files?

In any case. It's up: https://www.nexusmods.com/x4foundations/mods/1196?tab=description
MericSever  [author] 4 Aug, 2023 @ 8:13pm 
2nd, i'm all for anyone getting into modding so if you want to do a VRO ver. just pop in Credits to the OG modder and a link .... makes things nice neat XD
MericSever  [author] 4 Aug, 2023 @ 8:09pm 
Hi Prime,

The easiest way is to pack the mod in 7-zip and upload to nexus, as to steam there is a guide https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=245117855

That shoud get you the right info :)
Prime 4 Aug, 2023 @ 6:50pm 
Well, after finding some weapon tags I previously missed, I got it working with VRO. Editing your mod works, but when I edit the content.xml file so mods don't overwrite each other, the mod shows as "on" under extensions, but the ship won't load once again. Probably something minor, again.. Amazing how convoluted modding x4 is.

In any case, it doesn't matter to me if it's uploaded by me or someone else. But after spending hours on this, I want to share it. So, up for me sending you the edits needed? Or would you be willing to help me figure out the last steps?
MericSever  [author] 4 Aug, 2023 @ 2:51pm 
Hi Prime,

Yep don't override with xtools best thing to do is pop them to desktop or something,
and you don't even really need to save a catalog as the game will use the loose files ... i normally just change the .cat file to .backup or alike that way steam updates the .cat file you can just rename it again.
Prime 4 Aug, 2023 @ 1:29pm 
Worked! I settled on 2x engines, 1.8x forward drag, and 2x yaw/pitch/roll drag. Still the slowest in speed and travel speed out of the bunch, but no longer half the speed of the next fastest (osaka).

I also found that in x tools, saving as catalog directly to the mod folder and overwriting is what was causing an issue. Not sure why, just throwing it out there in case it helps someone else.

On a related note, the VRO version hasn't been updated in months, I saw your comment on nexus and decided to dig a little. I only found 2 things missing. 1) upping the hull points to 225k in syn_mk2_macro to match the VRO Syn. 2) adding the internal shield gen to syn_mk2.xml:

<connection name="con_ishield_01" tags="ishield shield ishield_atf_l_destroyer_01_a">
<offset>
<position x="0" y="0" z="0"/>
<quaternion qx="0" qy="0" qz="0" qw="0"/>
</offset>
</connection>

I spliced it in and voila! Seems to be working fine thus far. Thanks for your help
MericSever  [author] 4 Aug, 2023 @ 5:48am 
Hi Prime,

best to reset changes made then re add the engines then,

Go to syn_mk2_macro in X4 Foundations\extensions\syn_mk2\assets\units\size_l\macros
and change drag forward="44.613" to 80.000 or something that will increase "drag" on the ship and slow it down.

that should do it.
Prime 2 Aug, 2023 @ 11:14pm 
Hi, sweet mod! I could use some advice though. I tried the additional engines change you mentioned, but 3 gives it almost 8k m/s travel speed. Way way too fast, imo. I tried deleting the third engine in the code you posted, but I must have done something wrong. The mod shows as "on" under extensions, but the ship doesn't show as being sold in the shipyard listings when I did so. Or is there a way to lower the travel speed with the three engines (speed and acceleration is on par with the rattlesnake, so it's fast but reasonable). What can I do?
plasmarage75 12 Jun, 2023 @ 1:19pm 
Sorry Osaka
plasmarage75 12 Jun, 2023 @ 12:48pm 
Thank you for the help but I clearly have no clue as to what I'm doing I just had to reinstall the game some how I got it to not see my dcl Cradle of humanity and kingdom end and some how I lost all my saves lol I'm just going to go with the Okinawa and thank you again for trying to help
MericSever  [author] 12 Jun, 2023 @ 3:48am 
Continued ....

Now replace that exact text with

</connection>
<connection name="con_engine_01" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="0" y="-4.097641" z="-317.1591"/>
</offset>
</connection>
<connection name="con_engine_02" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="56" y="-7.097641" z="-304.1591"/>
</offset>
</connection>
<connection name="con_engine_03" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="-56" y="-7.097641" z="-304.1591"/>
</offset>
</connection>

you can change it so its all in line with the other txt not sure it that matters though
and save the changes, this should be good to go now for any ship ... any ship already made will need to dock in for maintenance i think to build the other engines.

I recommend using notepad ++ for this as it keeps the file format and its easy to use
MericSever  [author] 12 Jun, 2023 @ 3:47am 
Hi plasmarage75,

Download X Catalog Tools and install to anywhere (i pop it in same folder as the game) use XRCatToolGUI.exe and drag and drop the ext_01.cat file from syn_mk2 folder this will give a list of whats in it.

Next click on any of them and near the bottom of the UI select "Keep folder Hierarchy" then click on extract all, that will pop up a explorer window to extract to.

Go to syn_mk2 mod folder and extract it in the same folder and rename ext_01.cat to ext_01.bak or something so the game will only use the now extracted files.

Go to and open syn_mk2.xml in X4 Foundations\extensions\syn_mk2\assets\units\size_l
and find,

</connection>
<connection name="con_engine_01" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="0" y="-4.097641" z="-317.1591"/>
</offset>
</connection>

Continued .....
plasmarage75 12 Jun, 2023 @ 3:19am 
Hi all I really like this mod but I need some help with the 3 engine part lol I really have no idea what I'm doing any help would be greatly appreciated
enterprise1959 21 Apr, 2023 @ 10:50am 
I love the Boron ships how abut the Odysseue E it have s & m dock
Haniel 18 Apr, 2023 @ 11:02am 
Thanks for updating Meric!
enterprise1959 17 Apr, 2023 @ 10:59pm 
HI I love your ship and need a Ray and Guppy with more guns like this one thank and also be safe out there. Thank for coming back is it done yet hehe yep it done right right can't wait.
Javelin 17 Apr, 2023 @ 7:20am 
THANK YOU!!
Pavlus 15 Apr, 2023 @ 10:24am 
I'm using some ship mods that I got from nexus, and they wasn't updated for years... Probably wont see them back.
The only down side of playing with mods, is hoping that they will be updated after every new patch.
Good job with this one, hope you wont abandon it in the future :steamthumbsup:
MericSever  [author] 15 Apr, 2023 @ 10:11am 
Yep any custom mesh needs a redo for them to work correctly, some have done it already like the Argon Titan mod but most will take some time .... which is why i'm only making script/xml changes because its soooo much easier :lunar2019grinningpig:
Pavlus 15 Apr, 2023 @ 10:02am 
So moders that made new ships out parts of vanilla ships now have a lot of problems?
MericSever  [author] 15 Apr, 2023 @ 10:02am 
Hi enterprise1959,

I would have to get into Boron space to try .... haven't tried yet :Owlcat_sleepless:
MericSever  [author] 15 Apr, 2023 @ 10:00am 
Hi Pavlus,

Glad it worked out, most of the issues with ship mods now are collision mesh's ( Thankfully not modded OG ships ) happy i didn't get into changing the ship model XD