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pretty please?
literally all it is just adding more shields to some ships.
argon Quasar vanguard shield increased from 1 to 2 gens. (it gives up guns, speed and armor, and gets nothing in return over the pulsar. so i think it should have a 2nd shield gen to make it relevant and have a niche.)
All Frigates shield gens are doubled.
so if a frigate has 2 shields it has 4 now, if it has 3 after it would have 6 shields.
the frigates are so crappy and useless for the price and performance that i just either go all fighter swarm, or all L and XL ships. im pretty sure this one small change would help alleviate that alot.
Corvettes and gunboats are fine as they are, but they have the same number of gens as frigates which are much more costly and larger than corvettes or gunboats, so simply changing frigate shield amount should fix that sense they use the same Size shield gens.
that being said its funny that you made this, cuz i was just thinking about the same thing. (boy sure would be nice to have some more engines and some more AA guns)... Looks on Nexus.. Oh sweet someone beat me to it!
Я также использую все моды неограниченного оружия, так что это также может быть причиной, по которой я могу использовать все, что не уверен.
I also use all the Unrestricted weapon mods so that may be also a reason i can use anything not sure though.
Cheers
Насколько я вижу, все оружие из базовой игры можно установить, если это модовое оружие, которое невозможно экипировать, дайте мне знать имя, и я посмотрю, что происходит.
As far as i can see all base game weapons are able to be installed if its a mod weapon that unable to be equipped let me know the name and ill see what is going on.
Cheers
вам придется объяснить, чего не хватает или удалено, потому что я ничего не менял в отношении вооружения, если это ошибка или эгософт меняет код, я не знаю.
you will have to explain what is missing or removed because i have not changed anything in regards to the armament if its a bug or in case of egosoft changing the code i won't know.
Cheers
1.have ship docked at correct shipyard L-XL or XS-M
2.make sure all research is done for the mods
other than that i'm not sure you could try to delete the extenstion/Syn Mk2 folder in case of corruption - redownload via steam or nexus
In any case. It's up: https://www.nexusmods.com/x4foundations/mods/1196?tab=description
The easiest way is to pack the mod in 7-zip and upload to nexus, as to steam there is a guide https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=245117855
That shoud get you the right info :)
In any case, it doesn't matter to me if it's uploaded by me or someone else. But after spending hours on this, I want to share it. So, up for me sending you the edits needed? Or would you be willing to help me figure out the last steps?
Yep don't override with xtools best thing to do is pop them to desktop or something,
and you don't even really need to save a catalog as the game will use the loose files ... i normally just change the .cat file to .backup or alike that way steam updates the .cat file you can just rename it again.
I also found that in x tools, saving as catalog directly to the mod folder and overwriting is what was causing an issue. Not sure why, just throwing it out there in case it helps someone else.
On a related note, the VRO version hasn't been updated in months, I saw your comment on nexus and decided to dig a little. I only found 2 things missing. 1) upping the hull points to 225k in syn_mk2_macro to match the VRO Syn. 2) adding the internal shield gen to syn_mk2.xml:
<connection name="con_ishield_01" tags="ishield shield ishield_atf_l_destroyer_01_a">
<offset>
<position x="0" y="0" z="0"/>
<quaternion qx="0" qy="0" qz="0" qw="0"/>
</offset>
</connection>
I spliced it in and voila! Seems to be working fine thus far. Thanks for your help
best to reset changes made then re add the engines then,
Go to syn_mk2_macro in X4 Foundations\extensions\syn_mk2\assets\units\size_l\macros
and change drag forward="44.613" to 80.000 or something that will increase "drag" on the ship and slow it down.
that should do it.
Now replace that exact text with
</connection>
<connection name="con_engine_01" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="0" y="-4.097641" z="-317.1591"/>
</offset>
</connection>
<connection name="con_engine_02" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="56" y="-7.097641" z="-304.1591"/>
</offset>
</connection>
<connection name="con_engine_03" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="-56" y="-7.097641" z="-304.1591"/>
</offset>
</connection>
you can change it so its all in line with the other txt not sure it that matters though
and save the changes, this should be good to go now for any ship ... any ship already made will need to dock in for maintenance i think to build the other engines.
I recommend using notepad ++ for this as it keeps the file format and its easy to use
Download X Catalog Tools and install to anywhere (i pop it in same folder as the game) use XRCatToolGUI.exe and drag and drop the ext_01.cat file from syn_mk2 folder this will give a list of whats in it.
Next click on any of them and near the bottom of the UI select "Keep folder Hierarchy" then click on extract all, that will pop up a explorer window to extract to.
Go to syn_mk2 mod folder and extract it in the same folder and rename ext_01.cat to ext_01.bak or something so the game will only use the now extracted files.
Go to and open syn_mk2.xml in X4 Foundations\extensions\syn_mk2\assets\units\size_l
and find,
</connection>
<connection name="con_engine_01" group="group_back_mid_mid" tags="engine large standard">
<offset>
<position x="0" y="-4.097641" z="-317.1591"/>
</offset>
</connection>
Continued .....
The only down side of playing with mods, is hoping that they will be updated after every new patch.
Good job with this one, hope you wont abandon it in the future
I would have to get into Boron space to try .... haven't tried yet
Glad it worked out, most of the issues with ship mods now are collision mesh's ( Thankfully not modded OG ships ) happy i didn't get into changing the ship model XD