RimWorld

RimWorld

Igor All Population Patch
14 Comments
Rog'$ 3 May, 2024 @ 7:10pm 
You updated this to 1.5 even before igor got updated hahaha, good job btw
soup  [author] 31 Mar, 2024 @ 7:35am 
updated to 1.5
soup  [author] 18 Jan, 2024 @ 2:38pm 
updated
Sofa King 18 Jan, 2024 @ 4:33am 
please update to 1.4!!
Sofa King 21 Jul, 2021 @ 10:45am 
thank you !!
soup  [author] 21 Jul, 2021 @ 6:54am 
updated
Sofa King 21 Jul, 2021 @ 5:14am 
please update to 1.3!!
maulkye 30 May, 2021 @ 9:11am 
Thanks :)
soup  [author] 29 May, 2021 @ 11:01am 
fixed maulkye :TheSmiley:
maulkye 28 May, 2021 @ 1:49pm 
This is in my defs:
<defName>VSE-IgorInvader</defName>

Not
VFEMech-IgorInvader

The rest appears to match

Maybe an older version?
maulkye 28 May, 2021 @ 1:38pm 
This fails on startup for me (I'm in Linux and on Proton 5.13 though [SOS2 doesn't work right for me in Linux, hence Proton]):

[Igor All Population Patch] Patch operation Verse.PatchOperationReplace(/Defs/StorytellerDef[defName="VFEMech-IgorInvader"]/modExtensions/li[@Class="VanillaStorytellersExpanded.StorytellerDefExtension"]/storytellerThreat/disableThreatsAtPopulationCount) failed
Trezor 5 Apr, 2021 @ 7:39am 
ty
soup  [author] 5 Apr, 2021 @ 3:21am 
It does work. Default igor has it set that raids don’t occur when you have 1 colonist which is a feature of Igor not an issue. This just changes it so raids can happen when you have one colonist, I used it for my naked brutality play through so I could get raids from the start when I only have one person
Trezor 4 Apr, 2021 @ 11:32am 
does this trully work? and was it an issue before?