Total War: WARHAMMER II

Total War: WARHAMMER II

The Hammer of Grungni (Cataph's Kraka Drak Submod) - Version 1.0.4 (Updated for the S&F)
11 kommentarer
Jon 19 dec, 2021 @ 13:36 
Ty @greyTiger!
greyTiger  [skapare] 19 dec, 2021 @ 13:31 
Cataph's Kraka Drak should have it's own SFO version or submod, and there is a submod for the Hammer of Grungni for SFO. If you wish to play with SFO, Cataph's Kraka Drak and the Hammer of Grungni then you will need the following mods installed and enabled.


1. SFO
2. Cataph's Kraka Drak
3. Cataph's Kraka Drak (SFO submod)
4. UI Modding Framework
5. Hammer of Grungni
6. Hammer of Grungni (Cataph's Kraka Drak submod)
7. Hammer of Grungni (SFO submod)
Jon 19 dec, 2021 @ 13:18 
Is there an SFO variant?
greyTiger  [skapare] 23 jul, 2021 @ 22:15 
No worries. Enjoy
MrSoul 23 jul, 2021 @ 19:13 
Awesome. Just noticed this now, now I have the ultimate dwarf experience ready to rock, dev update, your main mod AND took time to incorporate within Kraka Drak, thank you.
greyTiger  [skapare] 3 apr, 2021 @ 16:41 
No worries. Glad it worked.
Castor Li Delta 3 apr, 2021 @ 15:40 
Thank you very much for the reply, it works perfectly now
greyTiger  [skapare] 3 apr, 2021 @ 13:44 
Strange. The dwarfs of Kraka Drak should not have access to Ungrim's mechanic at all, they should only be able to use the runeword forge. The load order I use for the the mods is

- Mixu's Unlocker
- Cataph's Kraka Drak - Norse Dwarfs 2.0
- UI Modding Framework
- Hammer of Grungni
- Hammer of Grungni (Cataph's Kraka Drak Submod)

With these 5 mods enabled and in this order you should be able to access the runeword forging for Kraka Drak. If it still does not work afterwards then another mod may be causing a conflict stopping the button from working.
Castor Li Delta 3 apr, 2021 @ 13:03 
Hello there, I don't know if there is something I am doing wrong with the mod, but I can't access the Hammer of Grungni tab with Kraka Drak. For me he still have Ungrim's system for unlocking runes for slayers. Is there a specific load order that is needed with the 3 mods?
greyTiger  [skapare] 2 apr, 2021 @ 7:51 
Okay. Was not aware that it was envisioned that way. I'll look at reverting to the version without the Thunderer Marksmen to try to remain consistent with Cataph's vision.
Federykx12 2 apr, 2021 @ 5:39 
much thanks for this compatibility mod. The only criticism I have, if I may, is that the Kraka Drak envisioned by Cataph isn't supposed to use gunpowder at all, the only "gun" unit they have is more like a short ranged spike launcher, so them getting thunderer marksmen is a bit off