RimWorld

RimWorld

ShadowRimRaces
175 Comments
Reigdaer 30 Mar, 2024 @ 8:37am 
this is not working for me, after select the race restriction on the pawns selection, i see no change, it shows humans only
Palik 2 Nov, 2023 @ 1:00pm 
incompatibility with the new dlc, pink squares appear instead of characters:yawp:
KhanKanin 27 Jul, 2023 @ 5:00am 
Thank you.
Vexacuz 25 Jul, 2023 @ 3:30pm 
The only "goblins" existing in shadowrun universe are the so-named strain for vampire dwarves since they turn into midget dumb nosferatu with greenish skin.

Otherwise it just refer to the "particulary-inhuman" traits from orcs and trolls that usually lead to their social segregation.
JayleeVT 12 Jul, 2023 @ 8:18am 
I don't think this works right... It's the only mod I have that adds trolls and now I'm getting this everytime "troll" characters show up on my map

Failed to find any textures at Things/Trolls/Bodies/ while constructing Multi(initPath=Things/Trolls/Bodies/, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(0.341, 0.322, 0.298, 1.000))
Giveth 27 May, 2023 @ 7:09pm 
Would love to see a NL Facial animations submod for this. Very clean and well made race mod.
Spermenator 7 May, 2023 @ 5:26pm 
where the hell are my goblins????
BruhMan 13 Mar, 2023 @ 5:42pm 
"Goblinization" but no goblins? False advertising. :steamfacepalm:
Balthazad 16 Feb, 2023 @ 7:27am 
i can only hope that you're doing a full rework, based on the new 1.4 technology - I'VE BEEN MISSING SHADOWRUN SINCE I BEGUNG RIMWORLD!!!! :p
NattyNuke 17 Jan, 2023 @ 2:52pm 
Is there a NL Facial animations patch for this?
Rents_Due 10 Jan, 2023 @ 8:46pm 
Gonna keep this one on the watch list, looks like it just needs compatibility with the gene system for the physical features. But I like that it adds to the success % directly rather than a raw skill boost.
Bizarro 13 Dec, 2022 @ 8:47am 
Something's not right, this was working fine before 1.4 but now they all just look like humans since the last update.
Roque the Rogue 10 Dec, 2022 @ 6:29am 
This would be perfect for Biotech
Nekromantik 8 Dec, 2022 @ 8:25am 
Hi, is there maybe a problem with other mods? the pawns don't have Teeth or Horns. they are not shown. i don't know y...
boytype 4 Dec, 2022 @ 12:58pm 
Great to see the update!
Thanks for the work!
ILuvSilicon  [author] 4 Dec, 2022 @ 11:17am 
Updated to 1.4
snugluck 4 Dec, 2022 @ 6:34am 
i'm super excited for this mod to be updated! i used it all the time before 1.3, and i can't wait to make my shadowrun party in rimworld once this mod's updated!
Gigasittich 26 Nov, 2022 @ 8:27am 
Anyone knows if this works with the 1.4 version? Im new to Rimworld and am not sure if any errors will occur.
boytype 25 Oct, 2022 @ 1:21pm 
All of these varients can basically be created in the Xenotype editor.
The art for the ears and the horns are the only thing that would be needed now.

Would love to see it as a Xenotype mod next time!
Astraeximus 23 Oct, 2022 @ 6:27am 
Waiting on your races update to actually buy biotech, unplayable otherwise.
ILuvSilicon  [author] 21 Oct, 2022 @ 2:21pm 
@Друманин Дрин
Yes, I plan to do it, but i haven't dedicated the time yet.
Друманин Дрин 21 Oct, 2022 @ 1:26pm 
Will be updated to 1.4?
Rogue954 17 Oct, 2022 @ 8:13pm 
alright thanks man since you said Camera + the issue was just me zooming in onto them but t
ILuvSilicon  [author] 17 Oct, 2022 @ 5:49am 
@Rogue954
1.3 came with some changes to how pawns were rendered, I'd suggest looking into that (mods like HD pawns rendering as well as Graphics settings fix this). The textures are only for the body and addons, the heads use the vanilla texture. If the heads are blurry, then download a hd pawn texture.

If you still feel like other pawns have sharper textures, check the resolution of the better textures. Since while 512x512 is most common when reffering to "HD" textures, 1024x1024 should also theoretically be possible which would likely cause some pawns to look sharper than others bcs of the difference.

Please note that such resolutions are completely redundant unless you use Camera+ in which case it's not the fault of the textures since they weren't desinged to be viewed up-close.
Rogue954 16 Oct, 2022 @ 6:42pm 
i also have some race mods downloaded other then this one so maybe the race mod is conflicting?
Rogue954 16 Oct, 2022 @ 6:10pm 
its the pawns that seem really blurry and i'm basing this off the showcasing photos that they don't look clear they seem very blurry compared to my other pawns so i was wondering if its an issue i can fix or i need to do something in the files? sorry and thanks again for taking the time to respond
ILuvSilicon  [author] 16 Oct, 2022 @ 1:27am 
@Rogue954
What textures do you want to improve? The mod containe 512x512 resolution which is more than enough.
Rogue954 15 Oct, 2022 @ 7:58pm 
how do i improve the resolution of the races?
ShieldGuardian 22 Sep, 2022 @ 9:32pm 
how about gloomy face patch?
Xenophonex 9 Sep, 2022 @ 11:09am 
any chance of adding NALs facial animation compatibility? Or a patch?
Jirnu 11 Aug, 2022 @ 6:24pm 
But yeah i love those mods)))
Jirnu 11 Aug, 2022 @ 6:23pm 
I made preset ideologies that i felt fit them
Jirnu 11 Aug, 2022 @ 6:23pm 
OH WAIT YOU MADE RIM RACES?? I MADE SO MANY COMMENTS FOR MY LOVE FOR THEM
N/A 10 Aug, 2022 @ 4:55pm 
fair enough. i'll change it on my end
ILuvSilicon  [author] 10 Aug, 2022 @ 2:55pm 
@Jirnu
I made RimRaces, but those are more alien leaning, very lightweight tho. Or maybe you might want to look into MorrowRim races or check out the Kobold race
Jirnu 10 Aug, 2022 @ 2:49pm 
darn, well thanks) just looking to add some simple fantasy NPCs without going overboard with the large mods
ILuvSilicon  [author] 10 Aug, 2022 @ 1:05am 
@N/A
Its a commissioned mod, I wasn't the one who decided on how its balanced

@Jirnu
They are meant to be human colored, so not really
N/A 9 Aug, 2022 @ 9:29pm 
the damage reduction on orks, and especially trolls, is pretty ridiculous. i've had them as the first enemy on a standard crash landed start and had the one guy that spawned come close to wiping my colony on more than one occasion. i get where you're going with it, but having trolls take 0.4 damage from all sources is REALLY strong
Jirnu 9 Aug, 2022 @ 7:38pm 
is there a way to yknow, make orcs for example less white all of the time and to look more green
JayleeVT 30 Jul, 2022 @ 2:53pm 
My dumbass just forgot pregnancy wasn't vanilla, as it was the first mod I had lol.... Thank you!!
ILuvSilicon  [author] 30 Jul, 2022 @ 2:07pm 
@Sugarstar
I believe that depends on what pregnancy mod you use.
JayleeVT 30 Jul, 2022 @ 1:31pm 
Are there half races? A human and orc child... are they human or orc? Or is there a half-orc option?
Realm Imp 29 Jul, 2022 @ 3:24am 
anyone knows if this one has a facial animation mod?
Cynical Cannibal 21 Jul, 2022 @ 5:45pm 
@ILuvSilicon My mistake. Sorry. You were just the first elf race I came across in the mod list. I'll look for others.
ILuvSilicon  [author] 21 Jul, 2022 @ 5:44am 
@Cynical Cannibal
This mod doesn't have "sun" elfs. Maybe you are talking about a different mod?
Cynical Cannibal 20 Jul, 2022 @ 6:17pm 
I'm not sure if anyone else has ran into this issue or how to fix it. I have a sun elf in the colony that when he desired a look change and went to use the Styling station then got stuck in a loop. When making him use it there is one hairstyle only for the race. Is this a known bug and/or does anyone have a hint to fix it? Tried with developer mode which fixed it for a second then he used the bench again and errored out my game.
CTH2004 19 Jul, 2022 @ 9:22am 
here's a suggestion;

elves should have better phsycic sensitivity. (as a refernece to the fact that elves are considered "magical" in most cases)
Epic Mushroom 17 Jul, 2022 @ 7:08am 
@ILuvSilicon
Many thanks, this is all entirely new to me and I had no idea of what kind effort was required. I'll have a look at some tutorial videos and give it a go.

Cheers for your prompt response and the mod itself. This will be *most* interesting
ILuvSilicon  [author] 17 Jul, 2022 @ 5:42am 
@Epic Mushroom
Unless there is a mod that can do it, you will have to do it using code. If you only use xml, you will have to edit the pawnGroupMakers inside the faction def and put PawnKindDefs of the race in the list either by overwritting the faction def itself or making a patch operation. Its not a very fun process
Epic Mushroom 17 Jul, 2022 @ 2:52am 
Would I be able to tweak settings so that they spawn in other factions? For instance, if I figured that the ONE race the vanilla Empire would allow would be elves (spoilers: I do), how do I go about setting that up?