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Otherwise it just refer to the "particulary-inhuman" traits from orcs and trolls that usually lead to their social segregation.
Failed to find any textures at Things/Trolls/Bodies/ while constructing Multi(initPath=Things/Trolls/Bodies/, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(0.341, 0.322, 0.298, 1.000))
Thanks for the work!
The art for the ears and the horns are the only thing that would be needed now.
Would love to see it as a Xenotype mod next time!
Yes, I plan to do it, but i haven't dedicated the time yet.
1.3 came with some changes to how pawns were rendered, I'd suggest looking into that (mods like HD pawns rendering as well as Graphics settings fix this). The textures are only for the body and addons, the heads use the vanilla texture. If the heads are blurry, then download a hd pawn texture.
If you still feel like other pawns have sharper textures, check the resolution of the better textures. Since while 512x512 is most common when reffering to "HD" textures, 1024x1024 should also theoretically be possible which would likely cause some pawns to look sharper than others bcs of the difference.
Please note that such resolutions are completely redundant unless you use Camera+ in which case it's not the fault of the textures since they weren't desinged to be viewed up-close.
What textures do you want to improve? The mod containe 512x512 resolution which is more than enough.
I made RimRaces, but those are more alien leaning, very lightweight tho. Or maybe you might want to look into MorrowRim races or check out the Kobold race
Its a commissioned mod, I wasn't the one who decided on how its balanced
@Jirnu
They are meant to be human colored, so not really
I believe that depends on what pregnancy mod you use.
This mod doesn't have "sun" elfs. Maybe you are talking about a different mod?
elves should have better phsycic sensitivity. (as a refernece to the fact that elves are considered "magical" in most cases)
Many thanks, this is all entirely new to me and I had no idea of what kind effort was required. I'll have a look at some tutorial videos and give it a go.
Cheers for your prompt response and the mod itself. This will be *most* interesting
Unless there is a mod that can do it, you will have to do it using code. If you only use xml, you will have to edit the pawnGroupMakers inside the faction def and put PawnKindDefs of the race in the list either by overwritting the faction def itself or making a patch operation. Its not a very fun process