Stellaris

Stellaris

More Traits
19 Comments
Jacques Cartier  [author] 4 Mar, 2024 @ 12:02pm 
Thank you for telling me here, I don't check the email I gave very often as I rarely need to use it.
是林珑姐姐呀 3 Mar, 2024 @ 7:51pm 
I'm just going to say that there seems to be a little bit of a mistake in the first translation. :(
I've tried to fix it in the second version, and I'm posting it here in case you don't see it.
是林珑姐姐呀 1 Mar, 2024 @ 7:44pm 
Okey,I guess I will see how to translate the rest later.
Jacques Cartier  [author] 1 Mar, 2024 @ 7:26am 
Thank you, I can take it through email at JMSoftwareDevelopment@gmail.com
是林珑姐姐呀 1 Mar, 2024 @ 4:42am 
It's small but looks good.I translated it into Simplified Chinese(btw,added some personal understanding in the desc),how can I give it to you?
MonkeysInSpace 18 Oct, 2021 @ 8:02pm 
If its to do with Irony Mod Manager mod merging, its the same issue.
Jacques Cartier  [author] 18 Oct, 2021 @ 6:27pm 
I see. Thanks again for the information, this may actually solve an issue I had been trying to figure out for a few days now. I'll be making the changes sometime tomorrow.
MonkeysInSpace 18 Oct, 2021 @ 6:10pm 
Just folder names. I should note if you want to overwrite a file it should have the same name caps and all as well. Windows ignores capitalization, OSX and Linux both respect it. I commented on multiple mods, didn't really look at the author.
Jacques Cartier  [author] 18 Oct, 2021 @ 6:07pm 
Thank you for the information. I will implement this fix. To clarify, I just need to change the names of the folders, not their contents, right? Also, for future reference, I will know to fix the issue on all of my mods if you comment on just one of them.
MonkeysInSpace 18 Oct, 2021 @ 2:12pm 
Please make your common, common/traits, icons, and localisation folders lowercase, capitalization breaks the mod on OSX and Linux
cybrxkhan 8 Oct, 2021 @ 1:17pm 
From what I've gathered so far based on playing, it seems like your fix has worked. I'll try to remember to let you know if anything like it pops up again! And thanks for your work! Unfortunately, there aren't a lot of simple trait mods around anymore, all of them add in the crap load of complicated traits and so on, which is fine but not my cup of tea, so I appreciate you splitting up your trait mods into several different ones.
Jacques Cartier  [author] 6 Oct, 2021 @ 1:37pm 
I have updated my mods. Please let me know if you have any other suggestions: I'm an amateur modder.
Jacques Cartier  [author] 6 Oct, 2021 @ 1:22pm 
@cybrxkhan thank you very much for the feedback. I will implement your suggestion immediately, and please let me know if it helps.
cybrxkhan 5 Oct, 2021 @ 6:16pm 
Hey, just wanted to mention, I found a possible bug - the code for the trait icons in mt_Traits.txt is off. It should be like the following:

icon = "Icons/trait_mt_very_large.dds"

But instead you have the extra "mod/More Traits" at the start of the line to identify the dds file. So in-game, currently, the trait icons fail to display properly. If you format it like the above, then I am able see the icons properly now. I'm guessing maybe on your normal version it may display alright, but on Steam workshop, since the files don't have the same structure as your mod folder (i.e. thru Steam workshop your mod is put in a folder with some numbers), it's why it might be looking normal on your end but not for me.
Jacques Cartier  [author] 18 Sep, 2021 @ 9:54am 
@RocketTheRabbit since the traits were your idea, I'd like to know if you have a preference as to which mod I include them in. If you don't respond today I'll just assume you don't have one.
Jacques Cartier  [author] 15 Sep, 2021 @ 2:35pm 
@RocketTheRabbit That's a pretty good idea, though I'd probably implement 20% army damage and change "pacifist" to passive.
Do have any ideas for their icons(keeping in mind that I am no artist), and do you have a preference about whether I put them into this mod or my more specific More Traits: Characteristics mod?
RocketTheRabbit 15 Sep, 2021 @ 12:55pm 
Some quick ideas since I found this mod just now:
- Agressive: +25% army damage, +10% army morale, +10% deviancy. cost: 1
- Pacifist: -25% army damage, -10% army morale, -10% deviancy. cost: -1
Jacques Cartier  [author] 23 Aug, 2021 @ 7:38am 
Thanks! Let me know if you have any suggestions for new traits!
Toheck 22 Aug, 2021 @ 7:06pm 
i like these