Europa Universalis IV

Europa Universalis IV

Minimalist Map Mod Lite
36 Comments
Demiurge Slayer 28 Dec, 2024 @ 12:01pm 
Please update.
Istantinople 24 Sep, 2024 @ 2:33am 
Seems the sea border trick isn't working anymore. An update would be greatly appreciated.
Orientalbion 24 May, 2024 @ 11:06am 
I don't know if its a bug or a problem on my end but for some reason the entire screen is bright pink
Speedy 4 Jan, 2024 @ 10:02am 
GOD mod
see two 30 Sep, 2023 @ 9:55am 
How can i make this mod less bleak? Like, which setting file does that, if you know what i mean
Luc  [author] 27 Aug, 2023 @ 1:07am 
@Smack if you subscribe to the mod it will download all the files to your disk. You can use grotaclas' advice here (https://steamhost.cn/steamcommunity_com/app/236850/discussions/0/1752401805684397925/) to look for the correct folder; this mod's ID is 2444857119. All the files are .dds images (apart from the shader file), which you may need to convert to some other format (such as .png) to modify them. Good luck!
Smack 26 Aug, 2023 @ 4:25pm 
Any where I can download the files to modify?
RawafidhDestroyer 30 May, 2023 @ 5:55pm 
pls make an compadable version with extended timeline
Luc  [author] 4 Sep, 2022 @ 2:20pm 
There haven't been any map changes so the mod should still work with the current version without any changes. If I don't forget it I'll change the supported version once the next patch drops (13 September) to suppress the warning.
Qymm 4 Sep, 2022 @ 12:16pm 
Update?
Westfälisch.Janick 30 Jun, 2022 @ 2:25pm 
Is there a Submod, which add Dark Water?
robvanheusden97 22 Jun, 2022 @ 11:43am 
Amazing mod! I wanted to see if I could add a little bit of opacity to make the colours more vibrant... I did some research on how to do so... I have absolutely no clue how to add more opacity.

Any idea how I could do this?
rollon1066 27 May, 2022 @ 5:49am 
thanks a lot
Luc  [author] 27 May, 2022 @ 5:47am 
@rollon1066 no need to credit me, just Andrew is fine :) (You have my permission, naturally, but again I think Andrew's is more important.)

@Pheonix sorry for the late reply. I don't use ET so I probably won't try to make a compatible mod. You could try making one yourself (by tweaking the colormap files as rollon did).

@Kurdish Tigers thanks for the comment, I'll add it to the description in case anyone else is wondering about the same :)
rollon1066 27 May, 2022 @ 5:18am 
Hello, I have made an Anbennar compatible version of your mod (by tweaking the colormap file), before publishing it I am asking for both permission and instruction about how to properly credit both you and the orginial mod developer (which I have also contacted). sorry for polluting the comment space, this was the only way I found to contact you.
Phoenix 29 Apr, 2022 @ 3:52pm 
Will you make a version compatible with Extended Timeline?
KurdishTigers:The Big 🧠 Gamer 23 Apr, 2022 @ 11:25pm 
never mind just had to delete the river files in gfx in the mod folder
KurdishTigers:The Big 🧠 Gamer 14 Apr, 2022 @ 2:02am 
any way i can make rivers more visible?
Luc  [author] 17 Nov, 2021 @ 8:43am 
Glad you enjoy it! All credits should go to Andrew though, as this is just an ironman-friendly port of his mod; there's a link in the description ^^
LUCID 17 Nov, 2021 @ 8:08am 
Thanks a lot~ I enjoy the game with your mod now!
Luc  [author] 17 Nov, 2021 @ 6:58am 
@PinkBin The mod works just fine with 1.32.1, at least in my own playthrough

I recently got a new machine and I'm not sure how to update the mod now, but I'll try to get around to it sometime. In any case, all that needs to be changed is line 6 of descriptor.mod (supported version) from 1.31.* to 1.32.*; if the outdated mod warning really bothers you, you can perform the change manually in the meantime :)
LUCID 17 Nov, 2021 @ 6:43am 
update to ver.1.32 plz!
typedeck 24 Jun, 2021 @ 2:30pm 
@acr even better is to
1. delete border0.dds and border0corner.dds
2. make two copies of border1.dds
3. rename one of the copies border0.dds
4. rename the other one border0corner.dds
acar 29 May, 2021 @ 8:15am 
So if anybody wants to keep sea borders: delete/rename "border0.dds" and "border0corner.dds" in "MOD_DIR\map\terrain". But keep in mind that sea borders persist even when you zoom out if you do this so it looks a bit weird
Luc  [author] 16 May, 2021 @ 11:36pm 
@salabhandar As long as its map is roughly the same (i.e., its outlines), I suppose it should. In any case: there's one very simple way to find out ^^
salabhandar 16 May, 2021 @ 2:39pm 
does it work with beyond typus?
Luc  [author] 3 May, 2021 @ 10:48am 
I was still waiting for more fixes to test it myself, but it seems to still work. I've updated the supported version to 1.31.

To also answer Kaptem's two questions (sorry for not getting back to you earlier): the short answer is that both are sort of out of scope for this mod. I intended it as no more than an ironman port of the original one. However:
- I sometimes run into the issue with sea borders as well. I will probably try to do something about it someday, but I'm lazy and it's low on my priority list, so I wouldn't count on me doing that soon :-) If you'd like to have a go yourself, I'd try toying with the border*.dds files in the map/terrain directory.
- Porting to Anbennar shouldn't be too difficult, I think. As far as I can tell, it should suffice to make colormap files for their map. However, as before, while I might have a go at it sometime it very possibly won't be anytime soon.
Gråtrunka 3 May, 2021 @ 9:13am 
Is it compatible with 1.31?
Kaptem 15 Apr, 2021 @ 6:00pm 
Also the only thing holding this mod back from being really good to use all the time is that it makes naval combat very hard due to the removal of sea borders. If you could add some thin ones back in that would be good as well.
Veredra 14 Apr, 2021 @ 5:01pm 
very good
Chewy 13 Apr, 2021 @ 4:41am 
Awesome! I was hoping to find this to save my ironman runs. Cheers!
Multiracial Andrew 12 Apr, 2021 @ 2:44pm 
based
le fishe 10 Apr, 2021 @ 11:33am 
God bless you
Kaptem 8 Apr, 2021 @ 8:33pm 
I really like the look of this as compared to Theatrum Orbis Terrarum which I've been using for a while. That mod has been ported to Anbennar, could you do that as well?
Kiki 6 Apr, 2021 @ 9:00am 
I've been hoping for an Ironman compatible version for ages this is great!
Straish 5 Apr, 2021 @ 11:23am 
good :steamthumbsup: