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TetriZ mod PZ - Bricks in a world of bones.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3398916952
Sadly it doesn't use the fantastic animation from AuthenticZ, it uses vanilla "Making" animation, but otherwise the feature set is similar.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042138819
Just thought you might like to know! We love both mods on our server :)
here I explain more about my case
https://steamhost.cn/steamcommunity_com/app/108600/discussions/6/4353365802913064673/
You could've used the Search function in Windows Explorer after finding your Project Zomboid Steam Workshop files. The folder is:
{Steam Location}\steamapps\workshop\content\108600\2445720450\mods\PlayableArcadeMachines\media\lua\client\TimedActions\
I think for most people, the {Steam Location} is something like:
C:\Program Files (x86)\Steam\
"I'll see what I can do about balancing the sound."
Author has not replied since then, so mod appears abandoned.
Many have complained about sounds being too loud. To adjust, in the "PAMPlayGame.lua" file are three separate locations with this line:
local volume = 7
Obviously, to reduce the loudness, decrease this to a smaller number. (Perhaps "4" ?)
Several have complained that playing either does not seem to reduce boredom or stress or the reduction is too small. In the "PAMPlayGame.lua" file are the following lines:
local boredomChange = currentDelta * boredomReduction
local stressChange = currentDelta * stressReduction
I haven't tried this yet, but you could try multiplying it by 2 (or 3), like so:
local boredomChange = currentDelta * boredomReduction * 2
local stressChange = currentDelta * stressReduction * 2
ContextMenu_PTBR.txt
ContextMenu_PTBR = {
ContextMenu_Play_Kaboom = "Jogar Kaboom!",
ContextMenu_Play_DrOids= "Jogar Dr. Oids",
ContextMenu_Play_PAWS_Pinball = "Jogar PAWS Pinball",
}
This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.
If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.
Kai, Day’s End Mod Team
ContextMenu_AR = {
ContextMenu_Play_Kaboom = "Jugar a Kaboom!",
ContextMenu_Play_DrOids= "Jugar a Dr. Oids",
ContextMenu_Play_PAWS_Pinball = "Jugar a PAWS Pinball",
}
ContextMenu_ES = {
ContextMenu_Play_Kaboom = "Jugar a Kaboom!",
ContextMenu_Play_DrOids= "Jugar a Dr. Oids",
ContextMenu_Play_PAWS_Pinball = "Jugar a PAWS Pinball",
}