Cortex Command

Cortex Command

Prison Escape: Episode 3
30 Comments
silentquote 2 Mar, 2018 @ 6:34pm 
damn this is ruthless. still dont know how to dodge those damn vacuum attacks. so i got lucky that it only used it once on my 4th try (and used 2 lives for each arm that used the attack) pretty good bossfight!
mossy_p 18 Jan, 2017 @ 11:31am 
Se super! Balanced and elegant script... and i've just found functions what i need. Thanks).
Oiadine 1 Oct, 2016 @ 8:24pm 
Cool Junkernaut thing,I know you probably only made the prison escape series but is it possible that you could make a separate mode with the actual junkernaut in it you can play as?
Sir Sparky 21 May, 2016 @ 11:22am 
no joke
Sir Sparky 21 May, 2016 @ 11:20am 
did this on my first try.
S O U P 16 Apr, 2016 @ 3:02pm 
Also everyone found this really difficult, I did it second try, was I really lucky? Or is it sad because I'm that good? Man, I've sunk my entire life into video games...
S O U P 16 Apr, 2016 @ 2:58pm 
The best mod I've seen yet, a unique idea with THE BEST FUCKING MUSIC
BELOV_ERR 13 Jan, 2016 @ 9:47am 
Hard,but possible
gamertroll 27 Aug, 2015 @ 2:27pm 
JUNKERNAUTH IS SUPER HARD!!!
WiredTiger 20 Jan, 2015 @ 2:52pm 
The attacks on this boss were pretty awesome and varied. Great use of concrete! Like everyone else, I found this really difficult though, and it took me more than 10 goes to finally win (on Medium, not sure if the difficulty comes into play).

Some of the dodging strategies seemed really hard to work out though - for example, I thought his red laser attack would kill me if the laser's red triangle area hit me, not just if I touched the ground that was on fire. Or the one where he raised his arms to smash them both down in the middle seemed to kill me several times when his arms moved back to the side after the attack and I got splattered (by his elbows?). I still have not dodged his attack where he smashes both arms together fom the sides at the bottom of the screen, because the gap before he attacks again is too small for me to realise I need to drop down and charge my jetpack.
originalkiwininja 23 Dec, 2014 @ 2:34pm 
protip: don't set it to Nuts!
Silverfox-2K 28 Nov, 2014 @ 8:21pm 
Screw this!!! All 3 of these were too hard, i died on the timer, on the escape ship, and death by shockwave. You did a nice job, but it is flak'n(cannon) impossable! But still, i need one of those Junkernauts...
200 evil skeletons 28 Sep, 2014 @ 5:25pm 
Could you make the junkernaught an actor that costs 10,000? :D:
Exidor 17 Jul, 2014 @ 11:40am 
This was just wow..... i never thought this could be done in cortex command you are a genius.
Nerdsoft 26 Jun, 2014 @ 6:34am 
Instead of using rubble, try jetpacking over to the other side of his body. It's harder to pull off, but more reliable.
Blitz 8 Jun, 2014 @ 10:11pm 
I recently pwnd his ass, until I died to some attack I don't remember.
That strategy mostly only works when there is rubble.
I also love his tactic of spewing rubble shit on you then doing his cleaning laser attack so you die.
TheLastBanana  [author] 8 Jun, 2014 @ 8:20pm 
You also want to remain completely still. Get as flat as possible to the ground and don't try to crawl away at all.
Blitz 7 Jun, 2014 @ 1:43pm 
I do that before he starts, and I just get pulled, pulled, pulled, and that's how I've lost twice, I did beat him the second time, played a third time not being on Cake, and died to that exact same attack.
TheLastBanana  [author] 7 Jun, 2014 @ 1:20pm 
Hint: crouch and lay flat to the ground when the vacuum attack starts. The lower you are to the ground, the more traction you have!
Blitz 4 Jun, 2014 @ 7:41pm 
I fucking loved playing this... although the vents in the first level made me die the first attempt, I got to the dropship and it exploded before I escaped. The only issue I have with Pt. 3 is the Junkernaught's bullshit vacuum attack, I find it IMPOSSIBLE to avoid!
The Parasite 1 May, 2014 @ 6:58am 
A great finale to the series, although a season two could possibly best even this *hint hint*

Series rating: 9.5/10
Only thing lacking is maybe a little replayability, although I fully understand how hard it would be to make these.
TheLastBanana  [author] 30 Apr, 2014 @ 5:28pm 
Thanks! I don't know if I'll be making another one -- it's been a long time since I've made mods for CC. Glad you enjoyed it, though!
Skelebone 30 Apr, 2014 @ 4:41pm 
Holy crap, this is so freaking awesome! Just finished the series, and It's the best little quest mod thing I've played for quite a while. Are you gonna do a sequel series or another mini-series like this? I'd love to play another one, this was really fun.

Atleast like, 9/10!
TheLastBanana  [author] 23 Apr, 2014 @ 1:54pm 
Glad you like it! The Junkernaut is made up of a bunch of movable segments, all animated through Lua scripts (lots of trigonometry is going on behind the scenes).
High Tinker Mekkatorque 23 Apr, 2014 @ 11:31am 
How the hell did you make the giant Jugganaught thing O_O it's so badass
Resident NATO Freedom Enjoyer 21 Apr, 2014 @ 4:46am 
Yes did not see change
TheLastBanana  [author] 21 Apr, 2014 @ 12:52am 
Have you tried decreasing the difficulty in the scenario menu? It slows the boss' attacks down a bit if you're finding it too overwhelming.
Resident NATO Freedom Enjoyer 20 Apr, 2014 @ 6:18pm 
Awfully hard with a pistol.
Penis incident 18 Apr, 2014 @ 12:32pm 
AWESOME!!!!!!!
Mirsario 11 Apr, 2014 @ 3:17am 
BEST MAP EVAR!!!!!!!111