Space Engineers

Space Engineers

Jump Drives Extended
16 Comments
Sensational Being 20 Dec, 2024 @ 8:28am 
Thank you for the fix
ghostdraco  [author] 14 Dec, 2024 @ 11:23pm 
@Sensation Being, & All
Sorry about that, an error in the mod that I have not picked up, thanks for the catch.
Should have been 500kW. Sorry its taken so long to rectify I don't play as much as I used to.
I have hopefully fixed this now and re-uploaded, just waiting for steam content check.
Would have been interesting to play with, as it would probably have maxed the grid power of most small block ships.
VS-lockon 14 Nov, 2024 @ 3:41pm 
ghostdraco you should try hop in se again they add end game blocks
Sensational Being 22 Mar, 2023 @ 8:58pm 
I don't understand why the skip drive wants 500 mw when the small drive is less
Siv 19 Oct, 2022 @ 7:35pm 
Thank you ghostdraco.
ghostdraco  [author] 18 Oct, 2022 @ 11:57pm 
@Siv
Sorry for the slow response. Have drifted away from SE a bit. Waiting for some solid updates to gameplay and network fixups.
Yes, happy for you to upload a tweaked copy for your server.
Siv 7 Aug, 2022 @ 4:22pm 
Hey ghostdraco, solid mod. May I re-upload an *unlisted* copy of this with some small tweaks to balance it into my server? Thanks!
Noble 16 Mar, 2022 @ 1:15pm 
good stuff man, ty, just what i needed for my survival world
ghostdraco  [author] 5 Feb, 2022 @ 3:44pm 
If you are having the can't jump into a natural gravity field issue on maps where you could previously jump without issue, this could be due to some 1.200 update bug fixes.

----
Fixed Jump drive being able to jump through an obstacle
Fixed the ability to jump into a natural gravity environment with a jump drive (now jump is prevented)
----

Further testing yesterday showed on a map where jumps used to be possible, jumps now get the Natural Gravity field message. This also occurred for SE vanilla jump drives as well. It was found that if you fly a further 50Kms or so away from the planet the jump drives worked again.
ghostdraco  [author] 4 Feb, 2022 @ 4:49pm 
@Tiao Do Frete
Thanks for the information. Would you be able to elaborate. I have tested the mod against 1.200, and all the drives seem to work as intended. I have tested the new jump to beacon options, as well as blind jump distances, jump to GPS and recharge times, everything seems to be okay.
ghostdraco  [author] 4 Feb, 2022 @ 4:45pm 
@SpoopyDevronger
I hear you, I tried to keep these drives from making the game too easy. I often play single player or Multiplay with one other person so I needed something to make exploration a bit quicker, due to the 110m/s jetpack making asteroid exploration too slow when you are looking for resources. That said I also tend to play difficult survival missions I have made myself some random planet drop scenarios where the player has almost not enough gear to start on, so I like to keep the parameters of the mods a bit on the harder side.
Muchila de Criança 3 Feb, 2022 @ 3:37am 
broken
TARB (Liberty Enjoyer) 11 Jan, 2022 @ 12:34pm 
i was hoping for a jump drive with faster charge speed but this is still pretty nice
Dorimanx 3 Jan, 2022 @ 1:47am 
Thank you very much! models are nice! and will serve as frame shift drive! people will love them.
ghostdraco  [author] 2 Jan, 2022 @ 1:10pm 
@Dorimanx
Thank you.
Didn't realise this would get so much interest, originally released it because vanilla servers don't seem to like private mods.
You can use my models in your unlisted mod, enjoy.
Dorimanx 24 Dec, 2021 @ 10:02am 
Hi, DEV,
I really like the models!
I like to ask your permission to use this model in unlisted mod for our servers, also for jump drive just need to change some things and adapt my code for it.

Thank you.