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i remember this mod being fucking pain because ocd brain i must make collision vertex by vertex by hand, as well as repair the inconsistencies from rockstars lazy optimization & merging of submeshes between reference and the two lod models...
then making sure they are perfectly symmetrical...
all for something no one would ever notice until comparing original and my edits~
stunt race
Must have been a boring week if my mod made it up there.
[Stunt Track] lua/entities/gmod_stunt_tube_baseentity/init.lua:54: attempt to call method 'AlignAtEnd' (a nil value)
1. SpawnFunction - lua/entities/gmod_stunt_tube_baseentity/init.lua:54
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:758
3. unknown - gamemodes/sandbox/gamemode/commands.lua:823
4. unknown - lua/includes/modules/concommand.lua:54
please help
[Stunt Track]
lua/weapons/gmod_tool/stools/stunt_track_tool.lua:171: bad argument #1 to 'SetString' (string expected, got nil)
1. SetString - [C]:-1
2. DoClick - lua/weapons/gmod_tool/stools/stunt_track_tool.lua:171
3. unknown - lua/vgui/dlabel.lua:237
I cannot change the tube type and it stuck on the 90 degree turn, paint works fine but I physically cannot switch tube types, and frankly i'm no good at reading lua or error messages so I figured to report this.
Code has been reworked so now adding roll to a tube with an exitpoint that does not face forward is applied correctly.
This may cause some issues if you had saves or dupes with the entity beforehand, may be an error. If this is truly an issue I can provide a hotfix to allow you to delete the broken entity and resave the map.
Altered tool functionality:
Track now snaps to the nearest exit.
^ Hold DUCK (ctrl) to disable snapping.
Track Placer now doesn't spawn track in the ground.
I'm getting ready for cross section tubes and tracks with multiple endings.
I will look into making this automatic soon.
https://youtu.be/lefpkY6Pfok
nak_rebuild_spawnicons
I've timed myself and it takes 25-30 min a tube now. Neat.
Also added a new tube.