Garry's Mod

Garry's Mod

Stunt Track
48 Comments
Eugene Grant 16 Mar @ 3:49pm 
i Love That Mod That So Cool
fresa 18 Feb, 2024 @ 6:39pm 
can we have a map with this track done ??????
NotAKid  [author] 24 Feb, 2023 @ 9:14pm 
hell im pretty sure i was reusing mesh from others i ported & fixed as the source mesh just fucked it or topology was slightly different, like roads and some of the different variants of corner tubes
NotAKid  [author] 24 Feb, 2023 @ 9:11pm 
oh this hit proper 5 stars... weird

i remember this mod being fucking pain because ocd brain i must make collision vertex by vertex by hand, as well as repair the inconsistencies from rockstars lazy optimization & merging of submeshes between reference and the two lod models...
then making sure they are perfectly symmetrical...

all for something no one would ever notice until comparing original and my edits~
c9dm20 29 Jul, 2022 @ 11:23am 
epic gta moment
ZheZleepiest 28 Apr, 2022 @ 2:00pm 
this is kinda trash it crashes when i use it
k.o kirbe 26 Jun, 2021 @ 12:44am 
tubular
Kelt 24 Jun, 2021 @ 3:46am 
this looks like the stunt things from gta 5
stunt race
wagonmasher 12 Apr, 2021 @ 8:58am 
adios
NotAKid  [author] 11 Apr, 2021 @ 5:32am 
no i didnt id never
The Shadow Drifter 11 Apr, 2021 @ 5:19am 
you- YOU MADE A MOD! YES!

Spring_Gaming 9 Apr, 2021 @ 3:00pm 
this is fun to play with
NotAKid  [author] 9 Apr, 2021 @ 1:19pm 
Map in video is gm_york, map in screenshots is gm_flatgrass.
Brotoslav 9 Apr, 2021 @ 1:09pm 
What is map?
Mophiy Mishyak 9 Apr, 2021 @ 12:47pm 
now we can make skilltests from gta 5 XD
NotAKid  [author] 9 Apr, 2021 @ 12:26pm 
i play no gta so hopefully that explains any visual issues with this addon
Spring_Gaming 9 Apr, 2021 @ 12:13pm 
how much gta do you play
Purps 9 Apr, 2021 @ 10:30am 
looks great man :OO
Lancergaming 9 Apr, 2021 @ 6:57am 
ohh, thank you
NotAKid  [author] 9 Apr, 2021 @ 6:55am 
It comes with this addon under the NotAKid category. It isn't the best tool in the world but for now it works.
Lancergaming 9 Apr, 2021 @ 6:53am 
what is the track placer tool? is it the track assembly tool? beacuse i can't see the tubes in the menu
NotAKid  [author] 9 Apr, 2021 @ 6:50am 
Huh this addon reached the top 10 most popular addons this week.
Must have been a boring week if my mod made it up there. :melon:
NotAKid  [author] 9 Apr, 2021 @ 6:39am 
Op, I use the Track Placer Tool instead of connecting them manually.. Fixed.
Lancergaming 9 Apr, 2021 @ 6:28am 
hey so, im getting this error whenever i try to connect a pipe to another pipe:

[Stunt Track] lua/entities/gmod_stunt_tube_baseentity/init.lua:54: attempt to call method 'AlignAtEnd' (a nil value)
1. SpawnFunction - lua/entities/gmod_stunt_tube_baseentity/init.lua:54
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:758
3. unknown - gamemodes/sandbox/gamemode/commands.lua:823
4. unknown - lua/includes/modules/concommand.lua:54

please help
Јамеѕ 9 Apr, 2021 @ 1:15am 
Epic Gamer Moment.
Oh, it's Zac 7 Apr, 2021 @ 7:56pm 
Sweet!
NotAKid  [author] 7 Apr, 2021 @ 7:54pm 
Fixed. Took me a bit because I tried tweaking the menu a bit.
NotAKid  [author] 7 Apr, 2021 @ 7:26pm 
Whoops, caused by the last update where I altered the master list. Releasing hotfix in a minute.
Oh, it's Zac 7 Apr, 2021 @ 7:22pm 
I currently am using this mod and the simfphys mod, and whenever I try to change the tube type I get this error

[Stunt Track]
lua/weapons/gmod_tool/stools/stunt_track_tool.lua:171: bad argument #1 to 'SetString' (string expected, got nil)
1. SetString - [C]:-1
2. DoClick - lua/weapons/gmod_tool/stools/stunt_track_tool.lua:171
3. unknown - lua/vgui/dlabel.lua:237

I cannot change the tube type and it stuck on the 90 degree turn, paint works fine but I physically cannot switch tube types, and frankly i'm no good at reading lua or error messages so I figured to report this.
NotAKid  [author] 7 Apr, 2021 @ 7:15pm 
I have just realized that the code I wrote to spawn the tracks on the ground instead of in the ground didn't need any checks for the bounding box. Their origin is exactly 480 units above the ground in Blender so I could have just moved the track that much upward instead of complicated nonsense.. Sometimes I am smart I swear.
Bungholio 7 Apr, 2021 @ 7:05pm 
Yeah baby thats what ive been waiting for
NotAKid  [author] 7 Apr, 2021 @ 6:58pm 
I was thinking about explaining how the track placer tool worked but my little brother figured it out himself, so i assume it is easy enough to understand.
HλLF 7 Apr, 2021 @ 6:43pm 
hi
NotAKid  [author] 7 Apr, 2021 @ 5:21pm 
:melon::lunar2020ratinablanket::melon:
PTLD_93 7 Apr, 2021 @ 5:15pm 
how many fucking updates are there gonna be,atleast 100 updated xD
NotAKid  [author] 7 Apr, 2021 @ 5:09pm 
Cross section tube is mostly done, just missing the visual mesh for the ramps in the middle.
Code has been reworked so now adding roll to a tube with an exitpoint that does not face forward is applied correctly.
NotAKid  [author] 7 Apr, 2021 @ 7:06am 
Added *wip* cross 4 way tube. Hotfix for the extra small tube and renamed the entity for the enterance tube. There is already an enterance tube and the real name for the tube I have currently is the "blend" tube.
This may cause some issues if you had saves or dupes with the entity beforehand, may be an error. If this is truly an issue I can provide a hotfix to allow you to delete the broken entity and resave the map.
NotAKid  [author] 7 Apr, 2021 @ 2:56am 
Added end cap and quarter gap tubes.

Altered tool functionality:
Track now snaps to the nearest exit.
^ Hold DUCK (ctrl) to disable snapping.
Track Placer now doesn't spawn track in the ground.

I'm getting ready for cross section tubes and tracks with multiple endings.
PTLD_93 6 Apr, 2021 @ 5:57pm 
Now just gotta add the racing cars to make it more fun.
sybau 6 Apr, 2021 @ 9:22am 
gta online moment
KopoBa_CATAHA 6 Apr, 2021 @ 5:55am 
yoooo, this is so cool. Great job
NotAKid  [author] 5 Apr, 2021 @ 10:17pm 
gm_york
Korbin 5 Apr, 2021 @ 9:02pm 
hey whats the map that you were using in the video? also awesome mod
NotAKid  [author] 5 Apr, 2021 @ 6:36pm 
You can create spawnicons manually if the tool is hard to use without them, I can not upload spawnicons within an addon.
I will look into making this automatic soon.
https://youtu.be/lefpkY6Pfok

nak_rebuild_spawnicons
dopeyschmuck 5 Apr, 2021 @ 1:52pm 
finally after fuking 5 years
NotAKid  [author] 5 Apr, 2021 @ 1:50pm 
Added 5, 15, and 30 degree tubes, extra small straight tube and medium straight tube.
I've timed myself and it takes 25-30 min a tube now. Neat.
SuperToaster 5 Apr, 2021 @ 7:58am 
This is a great addon, I rememeber seeing videos of these all the time a long while back.
NotAKid  [author] 5 Apr, 2021 @ 7:48am 
Update is out. Performance should be much much better now!
Also added a new tube.