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2nd the Stronger Capital Ships - MTFCS Remastered mod messes up the main gun of this mod. If it is possible to make the main gun in a way so it is independent so other mods doesn't effect it?
thanks anyway for this great mod :D
Thanks for the mod!
And no, there was no popping up of any additional VRO or whatever submods (bc u did not set any here in the workshop) but after subscribing to this mod and the buyable submod and starting the game there were these mods added to the ingame modmanager and activated:
-Ragnarok
-Ragnarok VRO
-Ragnarok buyable
-More Ship Rooms
The first both were conflicting so i had to deactivate one (VRO ofc) and restart the game.
I deactivated MSR too and deactivated updates for both too.
The good thing was the conflicting mods, that gave me the hint that there is something fishy going on, last time i was'nt so lucky as another mod dragged VRO with it, as i realized it (i was station building so it was quite some time) and deactivated it my save was (obviously) fu*ed. -.-
I hate that X4 now adds without telling or asking every mod that somehow is IDed in the mod files
@pit-s this or buyable mods does not force you to subscribe to VRO or More Ship Room, dependencies are optional. For Steam, it is the same, but when the dialog pops up that you need VRO or other mod, you can just ignore it and click continue or close, depends on how mod is written.
Dont like the fact that subbing to this and/or the buyable mod adds the VRO version and "more ship rooms" mods aswell.
And hoping the update doesn't break any saves.
Truthfully, I don't understand what the holdup is. The Super Asgard mod has already been updated to 6.0, and this is basically just that as a standalone. One would think that, with super asgard updated, it would almost be a simple matter of copy and pasting...
And having two internal storage of M class means I don't have to make one take off to make the pad available for the other.
Like, there are literally no options available whatsoever in those catagories.
Plz fix for 6.0.
I did remove the "<select macro="ragnarok_asgard_macro" weight="5"/>" line in the ext_01.dat in order to make sure the AI cannot build this, if it makes any difference.
I think that will be the switched off cockpit
for some reason it also disables the whole ship on the outside view
press ctrl+h