RimWorld

RimWorld

Gerzee Expansion
30 Comments
Kihtan 27 Sep, 2024 @ 9:24pm 
Hi. I checked after battle and notised the me geezers are still getting eyes burned even with the power helmets. In the helmets status list it only says "left and right eye" ,while they have two front and two back once. So does the felmet even protect them?
brightsideguy  [author] 30 Jul, 2024 @ 5:56pm 
Update: Two uncooked meals added. Craftable at a crafting spot and super quick to make, it gives you a way to make feeding Gerzee more convenient if you don't want them to graze all the time.
brightsideguy  [author] 29 Jul, 2024 @ 9:35am 
<3
Ollie-Raven 29 Jul, 2024 @ 2:50am 
How did i not have this???? My poor gerzees were missing out
brightsideguy  [author] 27 Jul, 2024 @ 10:15am 
Updated to be compatible with SeedsPlease: Lite Redux
Kihtan 21 Apr, 2024 @ 11:35pm 
Nice
brightsideguy  [author] 21 Apr, 2024 @ 1:23pm 
Updated to 1.5
Kihtan 21 Apr, 2024 @ 2:04am 
Hi, does this mod still work in 1.5?
brightsideguy  [author] 10 Apr, 2023 @ 9:21pm 
Update: Slight adjustment to Seeds Please: Lite. Grungo now drops seeds upon harvesting, since their new recipe system makes seed extraction extra time consuming for grungo.
brightsideguy  [author] 10 Mar, 2023 @ 12:16pm 
Patch updates for Seeds Please: Lite
brightsideguy  [author] 7 Mar, 2023 @ 8:49am 
Updated to 1.4.

Sorry for such a big delay everyone. Work got super crazy and then I got sick for really long time (nothing life threatening just kept getting sick over and over).

Work stuff is still crazy (and I managed to get sick again haha) so I haven't had time to do heavy playtesting. But I see no errors and general play seems to work.
Starempire42 5 Mar, 2023 @ 9:58am 
Are you still alive? Also will this be getting a 1.4 update?
brightsideguy  [author] 2 Aug, 2022 @ 5:10pm 
Someone shared a patch for that, and I've added it to the current Gerzee version.

Apparently you have to code it in so that they're not permenantly hostile
Da_Stonee 17 Jul, 2022 @ 12:38pm 
Hey, I don´t exactly know why, but when i use your newly added scenario, the empire stays permanently hostile. Is the problem on my end or is there something wrong with the correlating patch?
brightsideguy  [author] 5 Aug, 2021 @ 1:12pm 
Updated to 1.3
brightsideguy  [author] 2 Jul, 2021 @ 10:06am 
@Alex_Oct Check that your Steam files for Rimworld are all updated.

I had some download for Rimworld Steam Workshop that was needed. I updated that, and now the Steam version works again.
brightsideguy  [author] 2 Jul, 2021 @ 9:55am 
Okay, I'm seeing the error now. Something about local files vs steam files acting differently? Working on it now.
最强祖师 26 Jun, 2021 @ 2:24pm 
If I only run humanoid alien races and Gerzee without any other mods, it is ok. However, if I run Gerzee with Gerzee expansion, error pops up when I open the game. So I think there are some problems in the Gerzee expansion.
brightsideguy  [author] 26 Jun, 2021 @ 8:40am 
Probably a conflict with one of the mods then.

So you'll need to try it with each mod separately, then tell me which specific vanilla expanded mod causes the conflict for you.

And also exactly when the error pops up. Like, when the game tries to generate a map, when chosing your pawns, when the game first starts, or whatever it is.
最强祖师 26 Jun, 2021 @ 1:39am 
It happens when I only run Gerzee, Gerzee expansion and all Vanilla expanded.
brightsideguy  [author] 25 Jun, 2021 @ 2:17pm 
That won't be enough. Without knowing what mods you are running or in what context this happens, I have no idea how that's happening for you and not for me. And thus no idea what might need to be fixed.

PlayerFreed is a starting faction for the player (like tribal starts or crash landing / industrial starts). Which I use. So, not sure what's causing your error.

Unless you mean this happens with you only running Gerzee, the expansion, and HAR?
最强祖师 25 Jun, 2021 @ 3:52am 
Could not resolve cross-reference to RimWorld.FactionDef named PlayerFreed (wanter=factionDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
brightsideguy  [author] 21 Jun, 2021 @ 10:35am 
I need a lot more information than that to resolve the problem. Hugslib report would be best
test 16 Jun, 2021 @ 10:58am 
Could not resolve cross-reference to RimWorld.FactionDef named PlayerFreed (wanter=factionDefs)
brightsideguy  [author] 10 Apr, 2021 @ 3:52pm 
Added compatibility with Seeds Please. Plants will rarely drop seeds when harvested (and they still won't be destroyed by a harvest). But, 2 seeds can be produced with 1 piece or raw Grungo.
brightsideguy  [author] 10 Apr, 2021 @ 3:51pm 
@exbeen and @Daban

Thanks! Its great to hear, haha
exBeNN 7 Apr, 2021 @ 11:33am 
The CE compatibility is greatly appreciated, good work!
Daban 6 Apr, 2021 @ 4:46pm 
this is awesome thanks
brightsideguy  [author] 4 Apr, 2021 @ 5:47pm 
I threw a food-only copy on github for ya. But I won't be maintaining that past the upload I just did, fyi.

https://github.com/brightsideguy/GerzeeExpansion_FoodOnly
king 4 Apr, 2021 @ 5:32pm 
is there a way i can get you to make the food a stand alone? the race mods that have race specific armors are adding up quick in my load order and i have to trim it down.