Stellaris

Stellaris

TZ's Earth 21
70 Comments
Zendir Heartfire 4 Jul @ 12:23pm 
Does this still work,besides making new Humans bald?
Kangarus 1 Jun @ 8:36am 
Shame this mod seems abandoned. Would like to see an update or someone adopt the mod and further enhance it, for instance, being able to choose your starting country (or none) when making your own empire with the mod.
Quetzalcoatl 10 Jan @ 8:22pm 
mane this shit dead as hell.....
RedPrometheus 3 Mar, 2024 @ 6:35am 
Well I now realise that's because I got the files for the Midcentury Mod with this download. Very strange.
RedPrometheus 27 Jan, 2024 @ 5:13pm 
I have a very strange bug after coming back to this after a while - the mod still works but after loading it up it seems to be the midcentury version. Even though I checked several times wether I really loaded this version. :D
Halfling Paladin 19 Nov, 2023 @ 11:44am 
any intel on if this series still works with the new update? If not, please, please ZT. this mod is the cornerstone of my games.
Bondezerojn 13 Oct, 2023 @ 6:07am 
yeah sadly this great mod will break any new human portraits one may have. Any possibility for an update or a lite version?
That Guy Called Curly 27 Jul, 2023 @ 7:18am 
Not sure if it's a bug with my mod combination or not, but for some reason it appears that the New Humans are all bald?
anonymoustribble 10 May, 2023 @ 8:45pm 
Great mod! Thank you for keeping it updated. Just a note, I believe I noticed a bug where Union of Nation States AI empires don't have names.
XCABAL 19 Feb, 2023 @ 5:31am 
Wonder if you will update anytime soon?
Kepos 1 Oct, 2022 @ 10:22am 
Great mod, playing your mid-century setup actually.

Just a hint, combining your mod with Tenemo's Large uninhabitable galaxy + Slow expansion shows excellent conditions.

I loved Pode's Pre-FTL and you did a good (located a bit later on timescale) adoption of his basic theories. :steamhappy:
BOT Tariq 28 Sep, 2022 @ 4:07pm 
Awesome mod.
The Destroyer of Worlds 14 Aug, 2022 @ 11:53pm 
Is it possible to turn the UN into a fanatically xenophobic faction?
Pur 7 Jul, 2022 @ 1:37am 
You should add alien prescripted empires using these civics and origins
Letrenus 10 Jun, 2022 @ 10:11pm 
I absolutely love this mod though it seems like there is some sort of incompatibility with Planetary Diversity.
ZT  [author] 6 Jun, 2022 @ 1:03pm 
@chronosphaenon

I used it with real space about a year ago, then it worked fine if I'm not mistaken. Not 100% sure right now. If I wasn't a lazy procrastinator, I would have tested it with a couple more popular mods like I was planning for months. :/

@Hjack9090
I was trying to make clearing nation state blockers event-based. Then you could have done it through peaceful accession talks, through economic-diplomatic coercion, or through war (or the threat of it). But these events ate up performance horribly. I'm not a good modder.

Now I'm looking into using the situation mechanism to give some lore and story to planetary unification.

Right now, you can pretty much imagine whatever lore you want (breaking rival powers up, having them aligned with you, invading them...).

@whenwe.serbie.65

:steamthumbsup:
Hjack9090 2 Jun, 2022 @ 2:15pm 
Really cool mod dude, keep it up!

Also I'm kinda confused on what "clearing a nation blocker" implies, like lore wise.
whenwrašk 26 May, 2022 @ 8:08am 
@ZT that's alright, thank you for updating it nonetheless. take as much time as you need to continue, i look forward to being able to use this proper with Human 2
chronosphaenon 26 May, 2022 @ 7:15am 
Thanks for the update. Does it work with other realistic Sol mods? (eg. Real Space's).
ZT  [author] 26 May, 2022 @ 1:24am 
@whenwe.serbie.65

Thanks & sorry for the late reply. I couldn't figure the compatibility out (likely not because it's complicated; I just haven't had enough time). I'll come back to this problem.

Until then, a quick update to make it compatible with Overlord & the recent patches.
whenwrašk 6 Feb, 2022 @ 2:11pm 
hey, this is a really cool mod, but the clothing this adds directly conflicts with "SE: Human 2". a patch that removes the clothes or otherwise makes this and the Addendum compatible with that mod would be very much appreciated. thank you for making this mod!
ZT  [author] 26 Oct, 2021 @ 5:24am 
@RedPrometheus

Glad to hear the problem is solved and that you like the mod. :)
RedPrometheus 26 Oct, 2021 @ 2:46am 
Yes it certainly was a problem with my launcher. Thank you for this mod it is as amazing as I hoped!
ZT  [author] 25 Oct, 2021 @ 7:02am 
@RedPrometheus

It may be completely unrelated, but one issue I was having is that the Paradox Launcher, when opened from the desktop or the taskbar, did indeed not show any of the mods, playsets, and maybe not even all the DLCs that I had downloaded. Not even the dop-down bar where I could select a playset. I have not the faintest effin' idea why. Spooky.

But when I started the game from the Paradox app, then everything worked fine. Maybe try that too.
ZT  [author] 25 Oct, 2021 @ 6:51am 
@RedPrometheus

In the meantime I had a buddy of mine checked it for me; for him it appeared and worked properly. I will soon ask someone who is not yet subscribed to also check it.

(Based on your profile I would guess you are well-versed in the Paradox Launcher and it's not just that you haven't found where to add mods to playsets, right?)

Btw., I'm glad you like the mod's concept!
RedPrometheus 25 Oct, 2021 @ 6:05am 
It might be a problem on my end though I'm not sure. I'll keep looking, though now I managed to get it running by manually copying the files.
ZT  [author] 25 Oct, 2021 @ 5:33am 
@RedPrometheus

That's... really odd. I'm looking into it right now.
RedPrometheus 25 Oct, 2021 @ 5:19am 
Except that I can't make it show up in the Launcher...
RedPrometheus 25 Oct, 2021 @ 3:31am 
Thank you for this mod, I was really looking for sth like this!
ZT  [author] 24 Oct, 2021 @ 6:07am 
Updated for 3.1.2.
ZT  [author] 23 Oct, 2021 @ 1:38pm 
@max.Im

Glad you like it!

In the future I'd love to make dealing with nation states on Earth more interactive (e.g. events and options when you try to annex them, and even some random ones). But that's a lot of work, and I never ever managed to properly mod events. So it probably won't happen this year.
I would suggest that you check the mod's Addendum though! (If you haven't yet.) There are a couple more empires there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447462491
ZT  [author] 23 Oct, 2021 @ 1:38pm 
Sorry for all the late replies.

@1Fieldmedic

Yes, ecology mod was one of my favourites and a major source of inspiration. Making the two compatible is a great idea, but I'm not sure when I will have the time for that. Possibly not in 2021.

@SKS

I appreciate that you remained polite when voicing your issues with the way I'm characterising China and other countries. In turn I also will remain polite: your points about China not being authoritarian and xenophobic appear to clash with non-controversial facts regarding China's political system and policies in minority regions. Unfortunately, I doubt we will convince each other.

@Imperialis
HD: not sure how that's done.
As for the quality: some blurring was necessary because an unblurred satellite image would "fulgurate" (is that the word? sparkle?) as the planet rotates. The small, stand-alone city lights cause this.

If you find it that ugly I will go back to and experiment with it, but likely not very soon.
max.lm 17 Sep, 2021 @ 3:39am 
@ZT The mod is awesome! I can't wait to see its future...What are you gonna add to the mod in the future?
greensniperhat 24 Aug, 2021 @ 5:18am 
There's a missing " after Caawale in the namelists
Pathfinder 21 Aug, 2021 @ 12:57pm 
The light map is pretty low-quality and there's quite a few different colors in it.
Can you make it HD and a singular color?
Ekko 19 Aug, 2021 @ 10:30am 
Let me be frank. Your regimes and trends of thought are not in line with the values of any real country
Ekko 19 Aug, 2021 @ 10:14am 
China is not xenophobic, let alone authoritarian
Ekko 19 Aug, 2021 @ 10:11am 
You are mistaken. China is not an authoritarian government. Does the West still treat China with the thinking of the cold war?
Andromeda 11 Aug, 2021 @ 8:09am 
I have a suggestion, have you heard of the ecology mod? I suggest making the blockers compatible with that, would add a whole new depth to the pollution aspect
PAL 2 Aug, 2021 @ 8:35am 
so erm... this mod was updated so what's new?
ZT  [author] 17 Jul, 2021 @ 11:39am 
@Fox

You are most welcome. :)
PAL 17 Jul, 2021 @ 9:51am 
thank you :)
ZT  [author] 17 Jul, 2021 @ 9:41am 
@Fox,

Here you are: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2549774917

It's unlisted and won't be linked together with my other mods, but it should work with other mods that change clothes.
PAL 16 Jul, 2021 @ 11:24am 
excuse me? can you make a version that disables the wick humans outfits?

Don't get me wrong, I like the outfits but they interfere with the Federation Builders: Uniforms which adds these trekky style federation uniforms to federations and I love them a heck of a lot.
ZT  [author] 12 Jul, 2021 @ 2:07am 
Update: a mini addendum is now online, with a couple more pre-set empires.

Thanks for @Brisbane Socialist for for making some good points about the matter.
ZT  [author] 11 Jul, 2021 @ 10:38pm 
@Fox

Hi, no, unfortunately there isn't.

I will make one eventually, but I'm not very handy with events (especially with ones with actual impact), and had little time to practice recently.
PAL 8 Jul, 2021 @ 9:34am 
excuse me? Is there a event that changes the government after you have united them or no?
ZT  [author] 5 Jul, 2021 @ 11:26am 
@Brisbane Socialist

Thank you sir. :)

Still yet to found out how I create collections...
Brisbane Socialist 5 Jul, 2021 @ 1:25am 
NVM, I found the little workshop button. I've downloaded some more, they look good
Brisbane Socialist 5 Jul, 2021 @ 1:21am 
How do I find the rest of your mods? I can't find them by selecting your profile and there doesn't seem to be a collection that contains the other ones