Cities: Skylines

Cities: Skylines

CIM Freight Station 1
24 Comments
Groggybear 26 Apr, 2022 @ 2:41pm 
is there any way you could upload a version with a one way road? Would be very much appreciated
prettysure 2 Mar, 2022 @ 2:33am 
I do have the Find Road Tool. It's strange I had an elevated passenger train not work either. SO it's probably my setup. No worries, I've found other assets I can use.
squirrelarmyuk  [author] 1 Mar, 2022 @ 9:46am 
The required mod is linked in the description above.
biotoxin 1 Mar, 2022 @ 9:26am 
keeps saying "distance too short"
squirrelarmyuk  [author] 28 Feb, 2022 @ 7:42am 
Do you have the Fine Road Tool mod?
prettysure 27 Feb, 2022 @ 1:57pm 
I don't have any other cargo stations or airports. I tried another elevated frieght and it worked. Not sure why this one isn't working for me
squirrelarmyuk  [author] 19 Feb, 2022 @ 1:49am 
Have you recently added a cargo airport and station to your city? I've noticed import and export behaviour has changed a lot since the airports DLC.
prettysure 18 Feb, 2022 @ 11:48pm 
I can’t get freight to deliver here. Not sure if this works anymore.
peb2002 27 Jun, 2021 @ 7:23am 
@squirrelarmyuk I'm not sure what I did but it is working now:steamhappy:
baronjutter 24 Jun, 2021 @ 12:03pm 
This is a real neat station idea but each of your door props being nearly as big as a station seems a little much, texture memory wise?
peb2002 23 Jun, 2021 @ 7:15am 
@squirrelarmyuk thanks for getting back to me. I can see the rail works as I put passenger stations either side and linked them (just to be sure the rail was connected properly). I had anarchy on when I positioned the station. While I was doing it the station flickered between red and blue (with anarchy on) but when I let it be in place it looked fine. I just can't get freight to go there. I bypassed it and put a standard freight station in and it works fine. I suspect there's a mod I've got that is causing this. BTW your freight/warehouse works fine and is an absolute gem. Thank you.:steamhappy:
squirrelarmyuk  [author] 23 Jun, 2021 @ 1:12am 
@peb2002 It should just snap to the road the same as any other transport asset. The fine road tool is only needed to make the elevated rail work correctly.
peb2002 20 Jun, 2021 @ 10:01pm 
Hi - I've got fine road tools and road anarchy. I'm a bit ignorant as to what I should do precisely to the asset - I can see the entry and spawn point. Can someone provide the idiots guide to connecting this asset to the road? :steamhappy:
chris.evers 22 Apr, 2021 @ 10:04am 
I'm not an expert on this, but I was surprised as well!
squirrelarmyuk  [author] 21 Apr, 2021 @ 1:38pm 
That is interesting, I wonder what it is within the code that makes the asset work. I'll update the required asset list. I always thought FRT just helped with altering road and track heights.
chris.evers 21 Apr, 2021 @ 1:23pm 
@ squirrelarmyuk Thanks for the quick reply! I had tried fine road anarchy without succes, but after your hint I also subscribed to Fine Road Tool. With that mod it works even without anarchy. So the asset seems to depend on Fine Road Tool :)
squirrelarmyuk  [author] 21 Apr, 2021 @ 12:28pm 
@chris.evers I'm wondering if it's because of the short cargo lines I have built into the asset.

I use fine road anarchy so I've not seen the error pop up on my own saved games. It's one of the most essential mods in the game along with MoveIt. If using that mod fixes the issue, and I believe it will, I'll add the mod to the required items.

I made the cargo lines short to help guide the traffic through the opening. I didn't realise not having the mod would cause the asset to show an error.
chris.evers 21 Apr, 2021 @ 12:11pm 
Wow, it looks really beautiful! When I try to place it however, I get a "Distance too short" error. I can't place it on flat terrain and the error persists in -disableMods-mode. Any idea how to solve it?
squirrelarmyuk  [author] 21 Apr, 2021 @ 10:50am 
I think that should be updated, there's probably more items on the list thats actually on the asset but they're all good props and pretty common in a lot of other assets too. You might have noticed that I'm a big fan of Avanya's work.
Francois424 18 Apr, 2021 @ 5:25pm 
Alright, the mod is missing some dependencies. When I boot the game, it's missing:
- Box truck CIM prop
- Van CIM prop
- Air ducts 7
- Container stack double
- Heavy truck CIM prop

However your asset runs well. It's only missing decorative stuff I presume.
Not having much luck pinpointing exactly WHICH of the hundreds of thousands of props with similar names one should also subscribe to on the workshop, so if you have time, updating the "required items" list would be much appreciated.
Francois424 15 Apr, 2021 @ 11:34am 
Oh that's awesome ! Gonna have to try it soon.
Thanks for making this and advertising it on Reddit, where I found it !
squirrelarmyuk  [author] 15 Apr, 2021 @ 9:35am 
@francois424. It's an elevated version of the in game cargo terminal. Instead of having the tracks at ground level which can cause traffic problems this is an alternative version with the tracks raised above the road level.
Francois424 15 Apr, 2021 @ 8:19am 
Maybe I am not advanced enough into Cities Skylines, but what does this Cargo Terminal do...
Does it replace the usual railroad export/import one we have in game? (or rather offer an alternative ?). In other words, what will the AI use this for?
Bonovision 7 Apr, 2021 @ 3:54am 
Can't wait to try this out!