Dota 2
Iron Basher - Spirit Breaker Weapon
10 Comments
jaymon 9 Aug, 2014 @ 3:44am 
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鸟生鱼汤 21 Jul, 2014 @ 1:07am 
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Mickey 12 Apr, 2014 @ 5:45am 
@AbyssWalker: Im personally hoping to debut with a Spirit Breaker set myself. Seeing so many new sets with custom particles convinced me that having one for my set would give it higher chances of getting published. Unlike the very easy to access blender tutorials (i've never worked on anything 3d before) any guide on animation or particle effects is a bit hard to find. Thank you for the advice!
AbyssFX  [author] 11 Apr, 2014 @ 10:31pm 
@Shield Bearer: Well tbh this set was kind of a first try so I can get my skills in check, as to the particles, they are exactly the same as any particle system in source, you just need an SDK to edit them. Some use the AlienSwarmSDK, I myself use the Source Filmmaker as it is newer. But the thing is people don't rly want to talk about how to get it to work as figuring it out on yourself is part of the "fun".. may take you a while, but at the end it's very satisfying :D
Mickey 11 Apr, 2014 @ 11:31am 
Although i do enjoy the image of my favorite hero in a more distinguished attire, im not sure if even i am comfortable with this concept in game. You cannot deny it's slight goofy-ness and it could end up being seen as unacceptable as the infamous Ursa set. I would personally enjoy it more without the helmet, but that's just personal preference.

Custom particle effects? It's odd how there are no tutorials about it to be found in the official workshop page. Do you have any recommendations, sir? Should i be looking at particle effects tutorial in general since i cannot find any DOTA2 specific ones?
El Chacha ♡ 8 Apr, 2014 @ 11:53pm 
Кашерный бара)
AbyssFX  [author] 8 Apr, 2014 @ 4:59pm 
Preview for the custom weapon particles added! Weapon now radiates from its core and leaves a rather awesome trail behind, hope you guys like it. :)
SimplyBucket 8 Apr, 2014 @ 3:23pm 
funny but it wont go in
chthonire 6 Apr, 2014 @ 8:50am 
nice!
AbyssFX  [author] 3 Apr, 2014 @ 5:01pm 
Update:Custom particles will be added as soon as I can get the bloody things to work :D