RimWorld

RimWorld

No Natural Psyfocus Decrease
75 Comments
(TRFJ) Shoegobby bop 25 Jul @ 5:51am 
Thanks, the psycast drain feature is cringe.
Zircaroi  [author] 10 Jul @ 5:43am 
I updated this mod to 1.5 and 1.6. Please report any problems you find!
Apraxas 29 Jun @ 8:27am 
Oh don't be sorry at all. I left that reply only for the others to see so they don't try to use it. I've been leaving replies like that on some of the mods so that the others don't go through the trouble. But nonetheless, good to hear that you are planning to update it! :D
Zircaroi  [author] 29 Jun @ 3:55am 
@Apraxas
Thank you for your comment. I plan to update my mods after the 1.6 DLC is released. Sorry for the inconvenience, or please expect someone forks this mod...
Apraxas 28 Jun @ 7:31am 
Worked fine without update until 1.5, does absolutely nothing on 1.6 now. How sad... :'(
CosmicAggressor 6 Apr @ 7:46am 
I was about to complain about psyfocus going down even though I have this mod installed but I see that my problem is rjw.
Now if you could only add in an optional override for that little feature of rjw and declare that this mod works with 1.5 that would be great.
Assuming of course that you are still alive.
2830304960 12 Nov, 2024 @ 5:18am 
fine,still works
@ 30 Aug, 2024 @ 1:46pm 
Please add a 1.5 tag since it works /.JNUKILEFGRTHBYNJM K,MNBVCXCVFBGHMJ ,:steamsad:
Bubbles 15 May, 2024 @ 6:45am 
works fine in 1.5
SU 12 May, 2024 @ 2:57am 
1.5 plz... ;)
z23424934 12 May, 2024 @ 12:47am 
work on 1.5
上捞糕手 19 Mar, 2024 @ 11:57pm 
Looks like it still works in 1.5:coolrom:
Tardo The Ass-Monkey 24 Oct, 2023 @ 1:54pm 
@Amanogawa Look for Sleep Meditation. Passively restores Psyfocus while sleeping.
Amanogawa 28 Sep, 2023 @ 10:15am 
Is there a mod that adds natural regeneration for psyfocus without having to meditate? if not, can you make one?
Micaj 7 Sep, 2023 @ 6:19pm 
or even a config i can edit or something, i am using vanilla psycast expanded and i still want the exp from meditating but dont want that colonist locked up meditating the entire time
Micaj 7 Sep, 2023 @ 6:18pm 
mod options?
HeartPirate 8 May, 2023 @ 8:03pm 
@Zircaroi opps
HeartPirate 8 May, 2023 @ 8:02pm 
hey been a while thx so much for a great mod btw hope you doing well :) been on a long rim break ...been playing pathfinder for a bit.. i said leme check up on you
zzorro 28 Feb, 2023 @ 6:09am 
Maybe you can add version where psyfocust dissipates over time is much lover but not turned off?
bryn Ovem 15 Jan, 2023 @ 1:23pm 
Is it safe to remove this mod? :)
Star_Chris 2 Jan, 2023 @ 1:39pm 
This would be cool as a biotech gene or an implant with a small sensitivity hit
Zircaroi  [author] 5 Nov, 2022 @ 8:53am 
@FrozenSnowFox Thanks for reporting!
HeartPirate 15 Oct, 2022 @ 6:16pm 
thanks a 100!!!!!! mate :D will see how it does when 1.4 out
FrozenSnowFox 15 Oct, 2022 @ 2:43pm 
@Zircaroi
I just tried it with 1.4, no error starting up and after running the game for a day psyfocus didn't drain.

Thanks for updating this mod having psyfocus decay is so annoying.
Zircaroi  [author] 15 Oct, 2022 @ 7:12am 
@HeartPirate Many thanks for testing :)
I have tried to eliminate that error. How about now?
HeartPirate 14 Oct, 2022 @ 8:21pm 
@Zircaroi just get red error file not found.. in log and does not work :( in 1.4 unstable ty for replying dint think you would haha.. but when u got some time :)
Zircaroi  [author] 12 Oct, 2022 @ 2:44am 
@HeartPirate Thanks for your comment. If you don't mind, can you tell me this version could work in 1.4? Because I'm very busy now so cannot test 1.4.
HeartPirate 10 Oct, 2022 @ 3:36pm 
hey love the mod hope to see it in 1.4 gj btw
Chief_Curtains 19 Sep, 2022 @ 3:37pm 
This mod saved me SO much lag in my late-game colony with a dozen psycasters. Not having that drain means they aren't constantly calling on that job giver and maxing out the ticks. Nice job!
ELF SLAYER 30 Jul, 2022 @ 8:06pm 
Still works with Vanilla Psycasts Expanded in case anyone was curious
Slingshot 4 Apr, 2022 @ 7:32am 
Bro I love you for this mod
WastelandCanid 7 Sep, 2021 @ 8:58am 
This mod is a godsend. Zicaroi is one for the people.
StatistNo1 21 Aug, 2021 @ 2:24am 
Somestimes Steam is a bit doodoo whith Workshop updates.
To force an update simply un- and resubscribe to the mod.
得一夕安寝 21 Aug, 2021 @ 2:00am 
Thank you:steamthumbsup:
Zircaroi  [author] 21 Aug, 2021 @ 1:57am 
@前车之鉴 后车之师 Thank you. This error is the one I fixed the last update.
Zircaroi  [author] 21 Aug, 2021 @ 1:46am 
@前车之鉴 后车之师 Could you send me the URL of the error log you got by pressing Ctrl+F12 with Hugslib installed?
在导入Hugslib的状态下,可以按Ctrl+F12,发送得到的错误日志的URL吗?
Zircaroi  [author] 21 Aug, 2021 @ 1:40am 
@StatistNo1 @yamgo and everyone else
Sorry guys, I've fixed it. That error should not occur now.
得一夕安寝 21 Aug, 2021 @ 1:35am 
I don't know much English and I can't read logs. Appears to be an error in the static constructor:dogandbone:
StatistNo1 21 Aug, 2021 @ 12:10am 
I wrote that simply recompiling it will fix it, that was incorrect.

Ludeon changed the method name "PsyfocusTipString_NewTemp" to "PsyfocusTipString".
Just changing the name and then recompile will fix it.
If you want to keep compatibility with 1.2 you need to make a separate assembly in a different folder with an adjusted "LoadFolders.xml" though.
yamgo 20 Aug, 2021 @ 11:47pm 
Are you going the implement the fix suggested by StatistNo1?
Zircaroi  [author] 20 Aug, 2021 @ 8:22pm 
@前车之鉴 后车之师 I don't normally use CE, so I'd like to know, what problems did you have?
得一夕安寝 20 Aug, 2021 @ 9:50am 
Please make it Combat Extended compatible :dogandbone:
StatistNo1 28 Jul, 2021 @ 7:39am 
The fix for this is rather simple, I believe.

Harmony had some changes for 1.3, which is why this is bugging out for 1.3 .

Official info for modding for multiple versions: https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub

Just compile the mod again with Rimworld updated to 1.3 .
Remember to have it compiled into a different folder so it doesn't overwrite the 1.2 version.
The 1.3 version probably won't work for 1.2 .

If you need further help with this, let me know.
StatistNo1 28 Jul, 2021 @ 7:26am 
Hy Zircaroi,

same problem as Zoe.

https://gist.github.com/HugsLibRecordKeeper/516ca89815a064961c25a666b5943623

This logfile is with only 3 mods.
Shalashalska 22 Jul, 2021 @ 12:57pm 
With plant work of 8 and no other modifiers (as far as I could tell) it was 6 hours per day, so large but not insane. Plant work 20 probably gets that down to 2 hours or so.
Torkkar 22 Jul, 2021 @ 10:51am 
still a 4% slide back is just nuts
Shalashalska 21 Jul, 2021 @ 8:57pm 
One thing to note about the Guaranlen Tree is that it scales off your plant work stat, so pawns with high plant work stat take much less time to maintain the tree.
Torkkar 21 Jul, 2021 @ 8:15pm 
don't supose you could either add in no care decay for Gauranlen Tree care or make a side mod for that ree care? its quite a pain to spend 12 hours a day only to slide back by 4% per day that nearly HALF the care given.
Zircaroi  [author] 21 Jul, 2021 @ 7:22pm 
@Zoe, the Bad Wolf
Thank you for the report.
I will fix it soon. However, the error is related to the tooltip display, so it should not affect the function.