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Also- the engines are not modular. Im not really good with engine mechanics so there are two med prebuilt engines. Each engine is simply hidden inside of the engine you see in the engine room. The engine room engine, with the fancy parts, is simply a row of stretched pipes. In the electric engine boxes (back room) I have 3 pivots that control the prop movement.
No worries about the questions lol, im completely fine with that.
If you want to check out the inner workings of the creation without editing your files open it in the oil rig workbench. However, I will warn you that it cant be spawned there. That workbench is for structures so the physics wont apply correctly.
I have gone in and modified several of the workbenches so that the build areas are bigger. For me, I am able to spawn this sub at the north harbour as if it was just a regular boat. So.. It is modifiable, however, most others dont have large workbenches that can support it.
As per the lag.. Thats most likely due to the size and torpedoes. Having 8 different "vehicles" packed into the sub is probably causing most of the lag. After spawning it in my frames can drop to 36, but after leaving the dockthey normally return to 60. Idk why, just kinda random.
https://youtu.be/uNdguUABXl0
Check out this video, a little bit after 1:35 they show the icon. If you have any more questions feel free to ask.
(Make sure to select the mission area and not an environment mod area. Placing it as an environment mod causes the physics to not react with water, aka the sub just sinks lol.)
Small note first.. Dont spawn in creations at the oil rig, that is for structures. Structure workbenches cause creations to have different physics, like an env mod, and may prevent them from floating.
All you need to do is use the mission editor test button. Simply open the mission editor, place the creation, and hit "test mission." I've said this is several comments, so please make sure to read before asking. Last note.. Dont spam messages. I will be removing the first three messages so that people can find answers to their questions easier. Hopefully this helped.
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@sull9248 I'd rather not have this reuploaded or changed, sorry.
@oojayooo If there are parts I may update the deck gun for the DLC.
Now make a 1:1 recreation of an Oscar II class submarine
@baubzi buwaw Thank you
@Soan Apologies but I dont really have a reason to make this sinkable. As Thomas said, though, you can open the conning tower hatch while underwater to sink it.
It would have been so cool for some of my vids