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Exterminator you would get +2 trapping +1 Aiming (Due to poison guns) +1 foraging.
Propane man +1 strength +1 base carrying capacity (due to carrying heavy tanks) and a trait that makes you more efficient with Propane grills and torches.
Homeless +3 foraging +2 short blade and a trait that makes you be able to sleep any wear no matter how tired you are.
That was weird
Pain resistant/Baby, you feel less/more pain.
Light foot is the opposite of heavy foot.
Missing a toe, you walk slightly crocked.
Absent minded, you sometimes stop a task.
Big pallet, stale food, and foods like worms and TV dinners don't reduce happiness. Picky Eater, stale foods and foods like worms and TV dinners make you even more even more unhappy.
Tasty/Gross, zombies are more or less likely to bite you.
-Detect if your in a room
-If that room has a lightswitch or if a door is in a vicinity of you
-Randomly roll a chance to either open/close door or flicker/turn off the lights
-And probably add a chance mechanic so the lights stop flickering (But if they go out, they won't turn on again)
Optionally:
-Make the effect more likely at night
I really wanted to play more of a horror playtrough and this trait would probably be hard to play with. You can add or remove if needed anything you seem is needed or not. You can add custom sounds if needed too but I think that would require some Custom file instalation or some stuff.
Would this be possible in at least some degree?
-Randomly opens and closes doors (Cliche movie scenes)
-Makes lights flicker (Fast turning off and on) or go out, and turn of flashlights.
-Make characters trip more (Cliche as hell, but is bad enough)
-Hear's bangings on doors, windows randomly
-Phantom touch (Your character during moving/sprinting or just standing randomly goes into blocked/grabbed animations, like when a zombie tackles you)
-High stress reduces your attack damage
-And if possible, a random zombie spawning out of sight?
The trait would be worth like +9-10 points
The description would be: "Due to your extreme fascination with horror and several scary encounters, your life started to feel like a horror movie"
It would be affected by luck
I released the traits early with the addiction traits. I do have one outfit ready for cosplayer. should be out later tonight (tho it's a girly outfit. still working on the guy's outfit)
It doesn't take 2 of your max away. It takes 2 of your base away. Your character has a base carryweight of 8. Weak back lowers that down to 6. It then does the strength calculation to figure out your Max carry weight.
Like at 10 strength and weak back, you have 15 carry weight instead of 20.
Weak: 6 kb
Weak + Weak back: 4 kb
If you're using more traits, it screws with the base weight. so not this mod.
I was heading toward bed exhausted, it ticked to 10:30 and my fatigue all vanished
Self-Proclaimed Badass: You don't feel Pain, Overencumberment, Panik, stress and loss of breath while in a tough situation. But when the situation goes on too long or gets easier, all of those feelings come back worse than before.
Martyrdom: Deal a high amount of damage to a zombie who attacked you. Blocks and counter's will always knock zombies down.
Camper: Sleeping in tents is very refreshing. Cooking on campfires is faster.
Couch Potato: Regenerates endurance faster while resting. -1 fitness
Light sleeper: Wakes up at the slightest of sound.
Heavy sleeper: Can sleep through the loudest of noises. Just hope its not a bedroom door being destroyed.
Part-Time Courier: 3+ sprinting +1 Nimble
Pizza Lover: All buffs from eating Pizza are doubled
Pie Lover: All buffs from eating Pie are doubled
Caffeine Junkie?: Like an addiction but for coffee, pop, sodas etc.
Fixed issue with Supurb Survivors and the Organized Trait Evolution
-- As such, the organized trait evolution packaged has been combined with the main mod packaged
Organized Evolution rebalanced
-- It now takes 15,000 items moved instead of 10,000 items moved
-- you now gain 0-3 bonus points per item moved
-- lucky increases bonus points by 1
-- unlucky decreases bonus points by 1
Fixed an issue with Strong Back / Weak Back Being selectable with pack muel / pack mouse
Reduced point gain from most negative traits by 2
-- I.E Solar Drain was +7 points, now it is +5 points.
-- Feedback welcomed if a negative trait feels way worse then it's cost now
Added the Addictive Traits packaged
-- Currently 5 Addiction traits
-- All addiction traits currently evolve: You can get them in gameplay from taking said item too much, but you can also loose it in gameplay as well.
Updated the master list of traits with the most current information
Manic: When in a state of high panic, do "everything" faster (Moving items, moving, crafting, eating etc) but at a cost of passively losing endurance while panicked
Icepicked: Cannot gain exp or learn new recipes
Alien: Probably not possible, but all mood related moodles are reversed. Become bored when killing zombies, happy from eating rotten food, claustrophobia panic from going outdoors etc
Aka smoke too much and get smoker, don't smoke and get rid of smoker.
Drink too much soda/coffee and get a caffine addiction
Take too many pills and get a pill addiction