Garry's Mod

Garry's Mod

Tyler's Fogscraper
15 Comments
lorddemoz 19 Apr @ 8:32pm 
fog scraper
tyler 6 Apr @ 12:21pm 
hey i didnt build these
YourLocalExoplanet 16 Sep, 2024 @ 1:18am 
Maybe i should throw a camera down and see how far it does go down
NotThatGuy 7 Jul, 2024 @ 1:09am 
Yakuza 4 finale:
StrawWagen 2 Apr, 2023 @ 4:10pm 
Fantastic atmosphere
XR Titan 27 Sep, 2022 @ 7:46pm 
THE FOG IS COMING!
alexthedog10 11 Sep, 2022 @ 6:16am 
Can you add come nodes too?
NotTildaSwinton 10 Jan, 2022 @ 10:44am 
I like the theme you use to title your maps
An unusual Barracuda 19 May, 2021 @ 9:27pm 
Cool map!
OnTheMatter 10 Apr, 2021 @ 12:21pm 
@Proarch I hadn't looked at it like that before, certainly not a bad way to look at it but keep in mind that the workshop title can be changed at any time if you want to experiment more as well. In the end it's not too important, I just thought it'd be worth bringing up since I hadn't seen it before and had brought up another suggestion already. Regardless, it's good to stick to your gut! Also, good luck on any games/mods in the future, if you don't know programming already then it's a great way to get comfortable with it! Your ambition will take you far.

...I hope the essay on my part was a quick read :steamfacepalm:
Tyler  [author] 10 Apr, 2021 @ 7:08am 
Well the reason I have the "Tyler's" there is because the title of the game I'm mapping for is "Garry's Mod" so I thought if it would be cool if I did the same. I'm already five games in so I feel obligated to keep the theme going. But I wish you good luck to you too!
OnTheMatter 9 Apr, 2021 @ 8:45pm 
I'd recommend separating yourself from the names of your maps a bit in the future, as adding "Tyler's," seems superfluous, taking away from what you want people to see when they quickly take a look at the map. It's really not that big of a deal, but it does sound a little...conceited? "OnTheMatter's Grottopolis," is much less interesting and informative than, "Grottopolis (Sandbox)".

Not that attention is all that important, any map (especially an improvement) is a good map, I just assume that's what you're partially basing your map comparison on. I hope I don't come off as rude, I just wanted to say some thoughts since I've been both putting it off, and you left that comment under my map. Either way, the map really is not bad, you do a good job playing with new ideas, which is what I legitimately feel is the most important part of a map. I wish you good luck with any updates or future maps! :steamthumbsup:
OnTheMatter 9 Apr, 2021 @ 8:27pm 
Your map isn't bad at all, I recall seeing and commenting on snippets of its development on the Hammer Subreddit, and have been meaning to do a follow-up on the map. You did a much better job at detailing (especially with props) than I do on my maps, and there is charm in both its design and the description of the map itself, you shouldn't need to self-deprecate. I like that there are some gimmicks as well, which are very important.

I do notice that the outdoor lighting in some areas is somewhat flat, I recommend copying the light_environment settings from another map, notably gm_construct, and then working off of that instead of working off of the entity's default settings, as I find it makes lighting much less of a hassle to set up; this is how I set up the lighting in most of my maps.
DronkkDog 8 Apr, 2021 @ 4:15am 
nice
Ананасик 7 Apr, 2021 @ 11:35pm 
Like