Cortex Command

Cortex Command

WorkForce
19 Comments
Mr Monti 14 Jan, 2016 @ 11:13pm 
I really can't wait for the techion labs mission. I randomly noticed the map while playing some skirmish, it looked way to big to just be a normal map.
PYROxSYCO 12 Oct, 2015 @ 6:26pm 
How is that a con for the Ripper. XD
My Life Glorped Up  [author] 26 Aug, 2015 @ 3:24pm 
Sorry about that, OzForce. I'm working on trying to fix that.
Game of Ur 19 May, 2015 @ 1:37am 
I very much like this tech. One problem though. I used the ripper drone, killed an enemy with it, he fell ontop of it and crushed it to death with his dead body.
Tatu 24 Feb, 2015 @ 4:08pm 
really nice bro, thanks!
do not worry friends 23 Feb, 2015 @ 5:59pm 
Awesome weapons! But the actors need more work
BREADBOT 9000 19 Aug, 2014 @ 9:07pm 
one of my favorite mods so far, 8/10 (8 and not 10 because it is very small, still not 100% complete) keep up the good work!
RobotLucca 25 Jul, 2014 @ 9:20pm 
Since nobody said anything about this, I'm not really sure but the dropship problem could be solved by setting its health to a percentage of its current health when returned to the TradeStar using a script. So, if you have 200/250 health, it's changed to 80, and you get 80% of your funds back. A simple y-value check could do the trick, but I don't know whether the ship would be returned before the script would have time to take effect.
My Life Glorped Up  [author] 14 May, 2014 @ 7:38am 
Glad you reported that, I'll have to fix that :P
Nerdsoft 14 May, 2014 @ 5:03am 
A bug with the dropship: when actors (that includes craft) are returned to TradeStar Midas, the security deposit is returned with them. The way they calculate this is basically refund = health% of initial cost.
So basically, when you set the Grasshopper's HP to 250, you were ensuring that an undamaged Grasshopper would get a refund of 250% of its initial cost.Instead, try sticking on some Attachables as armour plating.
Too weak? Mess around with their GibImpulse and GibWound limits. Too heavy? Mess around with their mass. Easily destroyed by flaks? Add more, smaller bits of armour to distribute the damage better.

Unless you want a ship that costs 450oz and returns 675oz.
My Life Glorped Up  [author] 10 May, 2014 @ 2:30pm 
Sniper recoil has been reduced greatly, you shouldn't run into that issue again. Regardless, I need to make a heavy unit.
Pogo 1 May, 2014 @ 3:43pm 
you also need a heavy unit the sniper recoil is too high for those light buddy :D

My Life Glorped Up  [author] 28 Apr, 2014 @ 9:03pm 
@necro, That's what I had in mind when making my drone, I intend to make more unique drones, also expect an update soon of artwork and bug fixes.
Pogo 28 Apr, 2014 @ 2:54am 
can you make them work with void wanderer ?
DaddyGoat 13 Apr, 2014 @ 1:51am 
The shield drone offers a new tactic for my defensive and offensive attacks the shield drone can block the path to the brain preventing the enemy from killing my brain! you can also put a brutal plasman cannon turret and get two shield drones to cover it! this overall is a great mod
/
8.5 / 10
/
~~~Necro~~~
OmegaGarry 12 Apr, 2014 @ 4:51pm 
Looks lik the guns can shoot that brain from the edege of the brain bunker jst because of the penetration
Also fells very 2D because the lack of shading
Realy-Fresh-Tomato/10
Dead Planets and Live TV 12 Apr, 2014 @ 4:55am 
Can you give a description of what stuff's actually in the mod, though?
My Life Glorped Up  [author] 11 Apr, 2014 @ 10:06pm 
The shield drone is my favorite custom actor, give it a go.
★av28 11 Apr, 2014 @ 8:16pm 
I'll try this mod out and I will comment later