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2/2
This means, that only new born children are getting education from city's schools...
* they get level "educated" if they visit elementary school - so if you have enough of them, everybody gets that level of education
* they get level "well educated" if they visit high school. And I believe, that all cims try to attend high school if you have enough of them so that means that all sims will get "well educated" level hence so small number of workers on "educated" level only
* and only some cims decide to study at university and get "highly educated" level... policies like "school out" or "school boost" can change that ratio - but again, it works only on universities. Now - this is only my guess, I suggest you to ask in Lifecycle Rebalanced mod about it as they have definitely more knowledge how game works regarding education
1/2
I see - to be honest, I don't know precisely how education path for cims works, but I do believe it is like this in vanilla:
* all immigrate uneducated
* uneducated adult looks for uneducated jobs (but it has chance get better education via library)
no, as the mod shows separate stats for each and the other two have no issues. Its the 'Educated' I am having problems with as below. 22 Educated workers and 495 Educated jobs. I always seem to have plenty of people in Elementary schools flowing in and out but they don't take up the 'Educated' jobs.
I do however have the two mods, Lifecycle Rebalanced and Realistic Population which I thought I would try this time. Left them on default settings. Never had this issue before installing those two mods though.
Haven’t you count educated / well educated / highly educated workers togheter?
Educated : 100% (22/22) Workers vs Jobs
4% (22/495)
So all my educated workers are employed, but.....I am not very good at maths I will admit but if I have seen there are 100 educated workers out there and this is without counting all of them, shouldn't that read more than 22/495 ?
This mod's window is so usefull that I leave it always opened. But only the workers vs job is really relevant for me. I there a way to get a smaller window ?
Thanks meda22.
No problem at all. In the game setup, I would really suggest to use that other mod because Realistic Popoulation and Lifecycle Rebalance make changes where you can appriciate more detailed information. I mean - my mod would show correct data too but it doesn't have that level of granularity you are probably looking for (shows data by zones and then everything else - industry areas, services etc - in one bag).
Also - when solving employment issues in a city - it is important to realize that people will never change workplace once they get one. So for example it can happen that you will have a mine in industry area full of well-educated people and then offices will complain about "not enough workers" just because that mine was there first. And I don't think that any mod is changing that game behaviour... because as far I know, the game doesn't hold information what education level job a person has - but just that the person has some job and that is all.
I appreciate your attitude to recommend other mods!
The one you've pointed to is what I've just installed for that exact reason. I'm not afraid of corrupt files, but I need the mod to support finding the balance in the game.
Thing is, I've just started using Realistic Population and Lifecylcle rebalance mods which totally totally change how C:S behaves (new challenge). Without good presentation of the population, it's really hard to figure out why campus or industry areas are ignored... well, it's about the journey, not the target. Thanks again
I understand your point. I did make some shallow checks and the numbers should be correct even with Airports DLC - but as said I didn’t have time to make some thorough testing. But this mod is not invasive - meaning it does not affect simulation in any way, it is just a bit different representation of already available data in game. So in that sense, it is safe to use or try and remove it any time. Btw. i also see that https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074258904 started to get regular updates again so maybe it’s worth to try it too :)
If you don't find the time to check or update, fair enough, it's just a game so don't feel rushed. Thanks and enjoy the game
I suppose your comment is regarding data shown in screenshot. I tried to explain "Employment" statistic and "Workers vs Jobs" statistic in description... but let's take a look one more time:
There are 1167 well educated workers in the town - 1123 has a job therefore 96% of well educated workers are employed (Employment statistic).
Whereas "Workers vs Jobs" statistic shows ratio between number of well educated workers and jobs which require well educated people. That 253% says there is a big overflow of workers - basically town would need 2,5 times more jobs for well educated people to ensure all of them would work in a job which fits them.
Out of curiosity, how are the jobs provided by unique buildings classified?
I totally agree and I am planning to do that but sadly, I haven’t have any time so far… let’s see if I find some spare time over the summer :)