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TO PLAY ANY SOMNASCULPT WORKSHOP LEVEL YOU HAVE SUBSCRIBED TO:
From the main menu of Superliminal, click on "EXTRA MODES" and then on the "Somnasculpt Workshop (beta)" option. Once the level is loaded, hit "G" to be teleported to the workshop area. From there, enter the room labeled "OFFICE" and your subscribed levels will be on a cork board labeled "WORKSHOP." Click on the level you want to play and then "LOAD." The level will load and you will be able to start it by clicking the "PLAY DREAM" sign next to the workshop area or through the game menu by hitting ESC.
If you're talking about the Club trophy, it's designed so you can redo the mausoleum if you mess up. You should be able to redo it and grab the trophy again to place it better.
I did go into the editor and make a little toy block staircase but there were too many jumpy things
Unfortunately the physics are tied to the framerate of the game. It seems like on lower FPS, the jumps don't work, which sucks. It's not ideal, but you can pull the objects out, resize them a bit and jump on top of them to climb up higher.
You can also cheese the whole thing by making one of the other trophies big enough to climb up on top of the entrance overhang and then jump into one of the center windows to get the club trophy.
They make me jump up a bit but don't launch me to the top. Anyone got any good fixes?
I've got the graphics on the lowest and all other windows closed so I can't do anything more on the fps front
This dream was super creepy and i liked the vibe. The poster with the "Wanted for eating my neighbors" was pretty funny. Overall a 10/10 with my only complaint being how confusing navigating the "Yeeting house" to get the clover lol
Thanks for helping!
TO PLAY ANY SOMNASCULPT WORKSHOP LEVEL YOU HAVE SUBSCRIBED TO:
From the main menu of Superliminal, click on "EXTRA MODES" and then on the "Somnasculpt Workshop (beta)" option. Once the level is loaded, hit "G" to be teleported to the workshop area. From there, enter the room labeled "OFFICE" and your subscribed levels will be on a cork board labeled "WORKSHOP." Click on the level you want to play and then "LOAD." The level will load and you will be able to start it by clicking the "PLAY DREAM" sign next to the workshop area or through the game menu by hitting ESC.
also I love how the Superliminal creators are written on the tomb stones.
Of course. All the objects I use are models taken from the game, free models found online, or stuff I made specifically for the level editor. Other people using them is always encouraged. :-)
I had issues with that too. The hitbox was all wrong and some parts were intangible. For this ground to work, I had to separate it into a 15x15 grid of 1m x 1m "cubes" with a thickness of 0.02m. The Convex Mesh import works fine if each "object" defined is on its own with its own, separate mesh in blender (or whatever else). It requires that most things be cubes, though, or at least have a "thickness" so the algorithm can define the edges when it's imported. It has issues with just a plane.
Ultimately I shaped the ground the way I wanted it as a plane, then sliced it into 225 separate meshes, gave each mesh a thickness, then it worked fine for importing. I recommend importing the ground file from the dream download into blender to see how it works. If you have the level downloaded, it should be located here;
C:\Program Files (x86)\Steam\steamapps\workshop\content\1049410\2449084374\UGC\c38cc53e-e348-4feb-9838-41d63b6d858b\
From the main menu of Superliminal, click on "EXTRA MODES" and then on the "Somnasculpt Workshop (beta)" option. Once the level is loaded, hit "G" to be teleported to the workshop area. From there, enter the room labeled "OFFICE" and your subscribed levels will be on a cork board labeled "WORKSHOP." Click on the level you want to play and then "LOAD." The level will load and you will be able to start it by clicking the "PLAY DREAM" sign next to the workshop area or through the game menu by hitting ESC.
the jumpin items where a bit dificult to understand
good level
Note to the author: I dropped the spade before jumping out the window and that forced me to reset the level because there was no way* to get it. Not sure if this was your intention. I bet you didn't expect an idiot like me to do something like that!
*okay, i could have used some other objects to make a ladder to get back up but that would be way too intense. I used the spade to climb up to the top so I couldn't get back up. I'm pretty sure that was the only way to solve that part of the puzzle.
I dunno what would really be an insight. The editor is very limited and most of the exploitative stuff I do with it involves using a hex editor. I recommend playing through other people's levels to see how they use the mechanics, as I can't think of anything I know that other people don't.
I've been working on a museum dream that's really just a tutorial for creative uses of Superliminal assets and exploiting physics interactions. Using the barriers as jump pads is part of one of those exhibits. Since you seem to have an firm grasp on the inner workings of the editor, I'd appreciate any input or insights you have :)
Well made atmospheric level, i wounder if the name on the tomb stones have a story behind them or something
Let me know if they're working fine now or are still broken.