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I found it difficult to keep track of which room I was in, in comparison to where it was in the grand scheme of things. It seemed like there were 2 green rooms.
An interesting way to create a map though.
- Techowl -
Confusing concept, but I made it, phew ^^
Thumbs up.
@mogus fan 20000 - sorry my pride of myself ruined your playing experience. if your playing experience continues to be ruined by this flag, please leave another comment and i'll be sure to respond.
It seems you overused the world portals - my console is full of "More than 4 visible portals (recursion level 0)".
That was really good use of colors and world portals
I was waaay overthinking the ending and got stuck there for longer than I'd like to admit, ha. I thought I had to somehow get up to the exit platform and then shoot the laser into the catcher, not realizing I could just shoot a portal inside the exit while it was open . If I had one problem with the map it would probably be that sometimes it was hard to tell what was a portal surface and what wasn't. And maybe I would have liked to see more of the first half's reality-bending stuff toward the end, because it sort of lost its novelty and felt just like adjacent rooms.
I see in your update notes you said you made fizzlers visible, but I don't remember seeing any. It did seem like the portal gun simply vanished between sections.
Nice job! Wouldn't mind seeing more in this style.
It's a favorite for me!
Whoo!! Those colours where BRIGHT!!
Ran out of time, and still looking for the upside down triangle, but will be back again.
I made this a favorite!
The only problem I had was that the first elevator left without me. I decided I wanted to walk around it to see if there was anything there, and walking too close instead of actually going inside it triggered the lift.