Total War: WARHAMMER II

Total War: WARHAMMER II

Great Library of Hoeth - Thematic Forge for High Elfs
61 件のコメント
Gleen Cross 2022年7月18日 4時13分 
A shame this mod seems to be abandoned, but the modders are not really to "blame"... fucking CA breaking the mods at every "update", this is frustrating
Walker 2022年5月16日 12時27分 
not sure if this is the mod that is crashing my game or not
somecrazyguy 2022年3月2日 10時40分 
Sfo compatible?
joshwiz23 2021年9月22日 20時24分 
its september update?
ActualFormerTeemoMain 2021年8月18日 4時30分 
sweet mod, thanks!
Gas Town War Boy 2021年8月7日 13時51分 
kk
ChopChop92  [作成者] 2021年8月7日 13時06分 
I wont update the mod till September.
Gas Town War Boy 2021年8月5日 20時11分 
yea craft new one it stay as one
Gas Town War Boy 2021年8月5日 14時58分 
actually nvm after equipping it it flat out disappeared
Gas Town War Boy 2021年8月5日 14時54分 
I think ig ot a bug, when i try to craft the scrolls it says they can be crafted multiple times but if I do that Ill still only have 1 of it in my inventory
gaetan.dealmeida 2021年7月29日 5時27分 
This mod looks awesome. 2 questions though:
- Is it still working with the last DLC?
- Is it save compatible?
Woozie 2021年7月24日 16時25分 
Awesome mod. Any chance there would be a version that removes the special units and landmarks (or I can remove manually)? I use CTT and unit caps so I'm worried they will be a bit skewed.
ChopChop92  [作成者] 2021年7月14日 5時54分 
It is a balance choice. The mod is alreday inlucleded in the overhaul.
Etharil 2021年7月7日 13時05分 
It's a bit odd that FOLLOWERS disappear after some time. Would be nice if they were permanent as well.
joshwiz23 2021年6月23日 18時34分 
Could you make this compatible with your order of loremasters fction overhaul mod pls?
ChopChop92  [作成者] 2021年6月9日 12時13分 
They are all arcane items, do you probably mean a specific one?. Some are locked only to Loremasters or Lords
rock_pookie 2021年6月9日 1時20分 
It seems acrane item doen't show in there list. I craft multiple times but there are not for me to use.
Eeshton 2021年5月27日 20時05分 
My god, a balanced forge.... very nice
ChopChop92  [作成者] 2021年5月22日 1時28分 
Leaving the items last forever, will create a bloat of powerful items and super generals. If you know how to use rpfm send me a pm to help you customise the mod for you as i wont provide such a submod.
Inardesco 2021年5月19日 13時28分 
While I like the idea of the mod, I do dislike that the items are only available on a temporary basis. Is there a place where I can remove the temporary amount of turns each artefact is created?
ChopChop92  [作成者] 2021年5月8日 14時44分 
I dont think it is relevant with the mod. If you could share your mod list and mod load order in the bugs section it will help.
Gleen Cross 2021年5月8日 14時40分 
I think my problem is related to other mod... but well, it doesn't hurt to ask. Is anyone having UI problems with this mod alongside SFO? The UI glitches and you can't select your army, everything else is clickable tho
ChopChop92  [作成者] 2021年5月8日 5時58分 
Yes
^I pwn you! 2021年5月7日 4時18分 
@chopcop92. I like this mod a lot and makes the high elf game more fun. When it comes to the two greatsword variants, both the one at tier 4 and tier 5, do they get the usual red line buffs for Swordmasters in non guardians of order generals? And how about the sea helms, do they keep the spearmen buffs?
ChopChop92  [作成者] 2021年5月4日 0時26分 
@Chapter Serf, yes I know, but with out permission of the author of SoA I can not alter his work to make gLoH compatible as it requires fundamental changes :(
Chapter Serf 2021年5月3日 18時11分 
@Mafnmarsn @ChopChop92 the incompatibility stems from the forging mechanic itself. If you're feeling adventurous, you can "force" the compatibility by either trimming the forging mechanic from SoA (and leaving all of the units/heroes/buildings), or merging the two together somehow.
Mafnmarsn92 2021年5月2日 8時00分 
I know...I wish CA would pay modders for their awesome work and help them implement it in the game.
ChopChop92  [作成者] 2021年5月2日 3時02分 
@Mafnmarsn unfortunately nothing can be done for a SoA compatibility, it is not technically possible.
Mafnmarsn92 2021年5月2日 1時44分 
A shame it doesn't work with Sons of Asuryan...also, having the items disappear so quickly is kind of a hassle late game. I can understand the lore reason, but its not like items are cheap either.

still, not being compatible with SoA is unfortunately a dealbreaker :(
FullAutoAttack 2021年4月26日 17時11分 
Loos like I had the sons or asur loaded which adds a resource so thats what the issue is most likely.
ChopChop92  [作成者] 2021年4月26日 14時02分 
@FullAutoAttack thats strange. I will investigate it and provide a fix soon.
FullAutoAttack 2021年4月26日 11時13分 
I've been in a lot of battles playing Imrik but I don't see any arcane knowledge being built up.
ChopChop92  [作成者] 2021年4月16日 16時04分 
Another mod is probably the reason. Share the mod order in the threads section. All items are only usabe from lords. runes are banners so they will appear in the follower tab, scrolls will appeare only for loremasters of hoeth.
Avip_lokos 2021年4月16日 14時11分 
I cant see crafted items, runes and scrolls. There is no items when i try to transfer items to hero/mage/lord
Mafnmarsn92 2021年4月15日 14時46分 
yeah a combo with xoudad's mod would be awesome xD
ChopChop92  [作成者] 2021年4月14日 10時53分 
@Cpl.geckell have not thought about it. But not a priority yet, as working to a norsca project now.
Cpl.geckell 2021年4月14日 7時33分 
Obviously you're supporting this one at the moment, but are you considering making aversion for Dark Elf Factions, like a "Library of Ghrond" that creates a similar function for Dark Elf factions? Just curious
ChopChop92  [作成者] 2021年4月14日 4時45分 
@kasumi27 write in the discussion section your other mods and mod order and dlcs in order to help you better. try running the mod alone.
JohnPaulJones 2021年4月13日 23時37分 
disnt even work ..Maybe it work for a dlc i am missing .
CaledorNation 2021年4月12日 2時08分 
WOW! Great job. This is awesome.
Regent 2021年4月11日 13時08分 
Greetings!
SFO Submod is now out!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454354774

Huge thanks to ChopChop92 for the fantastic mod.

Will be following up a SFO submod for the Guardians of Order soon.
ChopChop92  [作成者] 2021年4月11日 2時45分 
Update. After @Reg wise suggestion i added in the descr. of the books also the location of the resource for you to be able to find them with out clicking the resource. Also added caps to all units - max 4 to limit overuse and help with sfo compatibility, to be not script depended.
ChopChop92  [作成者] 2021年4月11日 2時11分 
For sons of asuryan i have talked with xoudad and there is no way to have two forge panel at the same time - it will glitch the game. I will have either to force my forge upon his and incorporate his items- something that needs his consent. I am not aware if SFO adds a forge for HE, if not then a submod may be possible.
Stephen 2021年4月11日 1時54分 
This is brilliant, and I appreciate the time you've spent working on the UI!
Varanthir 2021年4月10日 23時12分 
SFO and sons of asuryan submods would be appreciated. Thank you for creating such rich content
In The Emperor's Name 2021年4月10日 18時45分 
sfo version +1 perhaps with sons of asuryan compatibility would be really solid, great mod btw! Thumbs up
^Triumph 2021年4月10日 6時44分 
SFO submod :3 pls!
ChopChop92  [作成者] 2021年4月10日 2時50分 
I removed the requirements for the units, let me know if you feel their recruitment is to easy or difficult from the landmarks, because their original recrutiment in the overhaul is based on caps and other requirements
cooldoode27 2021年4月10日 2時45分 
thanks ChopC:steamthumbsup:hop
atacool3 2021年4月10日 2時35分 
I got to say, I think most regiments of renown are usually lazy, boring, repetitive, and unnesecarily over the top, but this mod is op.