Total War: WARHAMMER II

Total War: WARHAMMER II

Great Library of Hoeth - Thematic Forge for High Elfs
61 Comments
Gleen Cross 18 Jul, 2022 @ 4:13am 
A shame this mod seems to be abandoned, but the modders are not really to "blame"... fucking CA breaking the mods at every "update", this is frustrating
Walker 16 May, 2022 @ 12:27pm 
not sure if this is the mod that is crashing my game or not
somecrazyguy 2 Mar, 2022 @ 10:40am 
Sfo compatible?
joshwiz23 22 Sep, 2021 @ 8:24pm 
its september update?
ActualFormerTeemoMain 18 Aug, 2021 @ 4:30am 
sweet mod, thanks!
Gas Town War Boy 7 Aug, 2021 @ 1:51pm 
kk
ChopChop92  [author] 7 Aug, 2021 @ 1:06pm 
I wont update the mod till September.
Gas Town War Boy 5 Aug, 2021 @ 8:11pm 
yea craft new one it stay as one
Gas Town War Boy 5 Aug, 2021 @ 2:58pm 
actually nvm after equipping it it flat out disappeared
Gas Town War Boy 5 Aug, 2021 @ 2:54pm 
I think ig ot a bug, when i try to craft the scrolls it says they can be crafted multiple times but if I do that Ill still only have 1 of it in my inventory
gaetan.dealmeida 29 Jul, 2021 @ 5:27am 
This mod looks awesome. 2 questions though:
- Is it still working with the last DLC?
- Is it save compatible?
Woozie 24 Jul, 2021 @ 4:25pm 
Awesome mod. Any chance there would be a version that removes the special units and landmarks (or I can remove manually)? I use CTT and unit caps so I'm worried they will be a bit skewed.
ChopChop92  [author] 14 Jul, 2021 @ 5:54am 
It is a balance choice. The mod is alreday inlucleded in the overhaul.
Etharil 7 Jul, 2021 @ 1:05pm 
It's a bit odd that FOLLOWERS disappear after some time. Would be nice if they were permanent as well.
joshwiz23 23 Jun, 2021 @ 6:34pm 
Could you make this compatible with your order of loremasters fction overhaul mod pls?
ChopChop92  [author] 9 Jun, 2021 @ 12:13pm 
They are all arcane items, do you probably mean a specific one?. Some are locked only to Loremasters or Lords
rock_pookie 9 Jun, 2021 @ 1:20am 
It seems acrane item doen't show in there list. I craft multiple times but there are not for me to use.
Eeshton 27 May, 2021 @ 8:05pm 
My god, a balanced forge.... very nice
ChopChop92  [author] 22 May, 2021 @ 1:28am 
Leaving the items last forever, will create a bloat of powerful items and super generals. If you know how to use rpfm send me a pm to help you customise the mod for you as i wont provide such a submod.
Inardesco 19 May, 2021 @ 1:28pm 
While I like the idea of the mod, I do dislike that the items are only available on a temporary basis. Is there a place where I can remove the temporary amount of turns each artefact is created?
ChopChop92  [author] 8 May, 2021 @ 2:44pm 
I dont think it is relevant with the mod. If you could share your mod list and mod load order in the bugs section it will help.
Gleen Cross 8 May, 2021 @ 2:40pm 
I think my problem is related to other mod... but well, it doesn't hurt to ask. Is anyone having UI problems with this mod alongside SFO? The UI glitches and you can't select your army, everything else is clickable tho
ChopChop92  [author] 8 May, 2021 @ 5:58am 
Yes
^I pwn you! 7 May, 2021 @ 4:18am 
@chopcop92. I like this mod a lot and makes the high elf game more fun. When it comes to the two greatsword variants, both the one at tier 4 and tier 5, do they get the usual red line buffs for Swordmasters in non guardians of order generals? And how about the sea helms, do they keep the spearmen buffs?
ChopChop92  [author] 4 May, 2021 @ 12:26am 
@Chapter Serf, yes I know, but with out permission of the author of SoA I can not alter his work to make gLoH compatible as it requires fundamental changes :(
Chapter Serf 3 May, 2021 @ 6:11pm 
@Mafnmarsn @ChopChop92 the incompatibility stems from the forging mechanic itself. If you're feeling adventurous, you can "force" the compatibility by either trimming the forging mechanic from SoA (and leaving all of the units/heroes/buildings), or merging the two together somehow.
Mafnmarsn92 2 May, 2021 @ 8:00am 
I know...I wish CA would pay modders for their awesome work and help them implement it in the game.
ChopChop92  [author] 2 May, 2021 @ 3:02am 
@Mafnmarsn unfortunately nothing can be done for a SoA compatibility, it is not technically possible.
Mafnmarsn92 2 May, 2021 @ 1:44am 
A shame it doesn't work with Sons of Asuryan...also, having the items disappear so quickly is kind of a hassle late game. I can understand the lore reason, but its not like items are cheap either.

still, not being compatible with SoA is unfortunately a dealbreaker :(
FullAutoAttack 26 Apr, 2021 @ 5:11pm 
Loos like I had the sons or asur loaded which adds a resource so thats what the issue is most likely.
ChopChop92  [author] 26 Apr, 2021 @ 2:02pm 
@FullAutoAttack thats strange. I will investigate it and provide a fix soon.
FullAutoAttack 26 Apr, 2021 @ 11:13am 
I've been in a lot of battles playing Imrik but I don't see any arcane knowledge being built up.
ChopChop92  [author] 16 Apr, 2021 @ 4:04pm 
Another mod is probably the reason. Share the mod order in the threads section. All items are only usabe from lords. runes are banners so they will appear in the follower tab, scrolls will appeare only for loremasters of hoeth.
Avip_lokos 16 Apr, 2021 @ 2:11pm 
I cant see crafted items, runes and scrolls. There is no items when i try to transfer items to hero/mage/lord
Mafnmarsn92 15 Apr, 2021 @ 2:46pm 
yeah a combo with xoudad's mod would be awesome xD
ChopChop92  [author] 14 Apr, 2021 @ 10:53am 
@Cpl.geckell have not thought about it. But not a priority yet, as working to a norsca project now.
Cpl.geckell 14 Apr, 2021 @ 7:33am 
Obviously you're supporting this one at the moment, but are you considering making aversion for Dark Elf Factions, like a "Library of Ghrond" that creates a similar function for Dark Elf factions? Just curious
ChopChop92  [author] 14 Apr, 2021 @ 4:45am 
@kasumi27 write in the discussion section your other mods and mod order and dlcs in order to help you better. try running the mod alone.
JohnPaulJones 13 Apr, 2021 @ 11:37pm 
disnt even work ..Maybe it work for a dlc i am missing .
CaledorNation 12 Apr, 2021 @ 2:08am 
WOW! Great job. This is awesome.
Regent 11 Apr, 2021 @ 1:08pm 
Greetings!
SFO Submod is now out!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454354774

Huge thanks to ChopChop92 for the fantastic mod.

Will be following up a SFO submod for the Guardians of Order soon.
ChopChop92  [author] 11 Apr, 2021 @ 2:45am 
Update. After @Reg wise suggestion i added in the descr. of the books also the location of the resource for you to be able to find them with out clicking the resource. Also added caps to all units - max 4 to limit overuse and help with sfo compatibility, to be not script depended.
ChopChop92  [author] 11 Apr, 2021 @ 2:11am 
For sons of asuryan i have talked with xoudad and there is no way to have two forge panel at the same time - it will glitch the game. I will have either to force my forge upon his and incorporate his items- something that needs his consent. I am not aware if SFO adds a forge for HE, if not then a submod may be possible.
Stephen 11 Apr, 2021 @ 1:54am 
This is brilliant, and I appreciate the time you've spent working on the UI!
Varanthir 10 Apr, 2021 @ 11:12pm 
SFO and sons of asuryan submods would be appreciated. Thank you for creating such rich content
In The Emperor's Name 10 Apr, 2021 @ 6:45pm 
sfo version +1 perhaps with sons of asuryan compatibility would be really solid, great mod btw! Thumbs up
^Triumph 10 Apr, 2021 @ 6:44am 
SFO submod :3 pls!
ChopChop92  [author] 10 Apr, 2021 @ 2:50am 
I removed the requirements for the units, let me know if you feel their recruitment is to easy or difficult from the landmarks, because their original recrutiment in the overhaul is based on caps and other requirements
cooldoode27 10 Apr, 2021 @ 2:45am 
thanks ChopC:steamthumbsup:hop
atacool3 10 Apr, 2021 @ 2:35am 
I got to say, I think most regiments of renown are usually lazy, boring, repetitive, and unnesecarily over the top, but this mod is op.