Stellaris

Stellaris

More Traits: Classes (更多特质:阶层)
6 Comments
MonkeysInSpace 18 Oct, 2021 @ 2:13pm 
Please make your common, common/traits, icons, and localisation folders lowercase, capitalization breaks the mod on OSX and Linux
Sir Mayday 8 Apr, 2021 @ 9:01pm 
I appreciate you taking the criticism in stride; I was later concerned I came across as harsher than I meant. Also, FWIW, it looks like 3.0 will make your traits as written less open to abuse (since resettling will cost influence).
Jacques Cartier  [author] 8 Apr, 2021 @ 3:43pm 
Actually, it has just occurred to me that the 2nd tier traits could be made less exploitable by adding a 10% consumer goods upkeep modifier as compensation for their skilled labor.
Jacques Cartier  [author] 8 Apr, 2021 @ 3:10pm 
@Sir Mayday Thank you for the input, when coming up with this mod I had more of a role-play usage in mind. I wanted to allow players to have a sort of caste system by giving traits that effect all pop jobs of a certain class. After some consideration, I have decided that this current version works as intended. If requested, however, it would be trivial for me to upload an alternate version of this mod that may be better balanced.
Sir Mayday 7 Apr, 2021 @ 5:28pm 
Mind you, if it's not MEANT to be balanced, you can pretty safely ignore my original comment.
Sir Mayday 7 Apr, 2021 @ 5:28pm 
I humbly submit that this isn't balanced. The output bonuses strongly weight pops by stratum (intentionally, and that's fine), but that makes the 'drawback' almost entirely moot. A pop that is never meant to work a ruler job, who never works a ruler job, is not actually affected by a lost output when in a ruler job. Abusing this loophole WOULD take some micromanaging, but it's worth it for the bonus. I'd have a few 'breeder' colonies (at least one for each stratum) and then resettle them to selectively fill the appropriate jobs. Combine with some pop controls to ease some of the micro (i.e. only allowing Specialist pops to grow on ecumenopoli, only allowing Workers to grow on basic resource worlds) and this mod reads like a free +10% job output.