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Build cargo, build teleporter block next to cargo with arrows facing out.
Build cargo of where you want them to go.
If the cargo of where they are going are on same grid, then you do not need a G tag in the teleporter block. Name field..
Same grid, you put as follows [T:name of cargo where it's going] in the name.
If off grid, you put [G: name of grid] [T:name of cargo] as the name .
the antennas dont connect ,even when they about ... 22m away
status disconnected
grid not found
target not found..
and both antennas should see the other one
thanks for your time, it is a great mod idear
I am thinking of large battleships and having turrets equiped with these to replenish their munition.
Would that make sense?
Cargo Teleporter [G:Celestial Core Miner] [T:CCM Cargo 6] [F:Cargo 2]
Cargo Teleporter - Name of the teleporter block
[G:Celestial Core Miner] - Name of the grid to teleport
[T:CCM Cargo 6] - Name of the Cargo to push the items TO
[F:Cargo 2] - Name of the Cargo to pull the items FROM
G, T and F should be in order, I tried mix matching it, but doesnt work unless that order.
what does this do?. Will pull from the cargo where the teleporter connects then transfer it to the specific grid to its specific cargo storage.
hopefully author will put this instruction above.
pretty usefull, work the best with the Mine and Fill Mod
It seems like the list of blocks from the spacebase is somehow empty.
Here is the log i could Produce:
https://pastebin.com/h3cqF6DU
example 1GW - 100km?
When I was trying to recreate the problems that reported at the beginning of the month, I could not. I believe that is because I was in a faction at the time.
Add [G:{Grid Name}] to the name of the Teleporter.
ex "Cargo Teleporter [G:Static 7763] [T:Small Cargo Container 2]"
This will push the inventory of the Teleporter into "Small Cargo Container 2" on the grid named "Static 7763" if they are connected via an antenna network.
Antenna signal relaying (aka using the chain of antennas you own), you can now use chains/networks of antennas to find specific targets"
Please double check that the teleporter is on, that the 2 grids are owned by you or your faction and that they both have antennas that are in range of each other.
@Blue64 I will have to look into that bug. The last time I used the mod that function was working. Do you have any logs?