Cities: Skylines

Cities: Skylines

255 George Street (NAB Building)
14 Comments
laoweek 13 May, 2022 @ 11:52pm 
Awesome work, NAB operates entirely out of 2 Carrington Street (Brookfield Place) now, that's a pretty good looking building as well.
Dimensional One 8 Apr, 2021 @ 1:16pm 
That's a sharp looking building. It would be a centerpiece in any downtown area.
tapiamartin 8 Apr, 2021 @ 12:03pm 
You did it again, man! Awesome job!
Andy!!! 8 Apr, 2021 @ 12:14am 
awww yiss. Thanks
NeedlessMemeing 7 Apr, 2021 @ 9:14pm 
It's a shame that so many buildings in Sydney have wonky elevation. In any case, it'll be nice to see the other transport hubs made, especially Town Hall and Circular Quay, and with your level of detail they'll be guaranteed to look great.
Robert  [author] 7 Apr, 2021 @ 8:49pm 
@Jenper I have the architectural drawings for 60 Martin Place (and the church). I made the MLC tower 3 years ago but held off finishing it because I wasn't confident about the plaza. I'd like to to do the Post Office but it's QVB-tier.
@NeedlessMemeing Central has been undergoing new construction since before I started making models.. have never decided whether to reflect it's new look once complete, or try to recreate an older state - either way I need to reach out to the city archives, and it is incredibly complicated in terms of elevation. You could consider it one of my white whales. I have architectural drawings for Town Hall (building) which could incorporate the subway station, and reference photos for the Wynyard glass dome, St James, and Circular Quay. I'm hoping to create the Circular Quay wharves next.
NeedlessMemeing 7 Apr, 2021 @ 8:41pm 
Do you have plans to ever create some train stations from around Sydney such as Central?
JenperTC 7 Apr, 2021 @ 8:38pm 
Ooh noice :steamthumbsup: , planning anything around Martin Place again?
Robert  [author] 7 Apr, 2021 @ 7:47pm 
no worries, good luck! :steamthumbsup:
Robert  [author] 7 Apr, 2021 @ 7:46pm 
*you'll never match the specularity you get from nobase without nobase, I mean. As in, best to work against it in most cases.
Redstone 7 Apr, 2021 @ 7:46pm 
Thanks for the advice and quick response! Really appreciate it.
Robert  [author] 7 Apr, 2021 @ 7:44pm 
Might not be useful in your case but the windows on this one are 34% on the specular texture, to counteract the specular boost from nobase, as I didn't want it to lose it's overall black tone.

I would say drop the specularity on the main textures, because you'll never match it without it, then have a secondary specular texture you apply to the model when baking LOD texture, where the parts you want to show up on the LOD are bumped up like 40%. I didn't do that here because I was happy for it to not shine much from a distance, but that should compensate for it.
Redstone 7 Apr, 2021 @ 7:37pm 
Awesome job! I'm making something very similar and have had some problems with the LOD being way less specular than the main mesh because for some reason the LOD isn't using the nobase shader as well. Would you mind sharing how you solved that problem? I'm not sure if I mentioned it already, but great job on this!
Two Dollars Twenty 7 Apr, 2021 @ 7:33pm 
oh yeah!!