Space Engineers

Space Engineers

Stargate Transporter Rings
160 kommentarer
Superman™ 27. maj kl. 9:18 
If you guys want teleporters in SE2 please upvote here. You have to advocate for the things you want to see in the game so the devs know. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
Sherbert  [ophavsmand] 14. apr. kl. 15:37 
Yeah its an old bug I completely forgot about. Ill give it a fix but it will be at least a week before I have time to get to it
EZgreen01 13. apr. kl. 8:30 
Hi, so as I am playing around using this mod, the Transporter keep resetting it locked direction each time I reload the world. Is there an update you can to to keep it from changing the set direction?
JO Tech 5. apr. kl. 14:22 
Animation if bugged. Currently the rings sit above the block and when activated they rise even higher and then return to rest on the top of the block. As well there is no sound when the rings activate. Can't remember if that is how it was or a bug as well.
aczel2 13. mar. kl. 9:35 
Thank you for the permission. The version I uploaded can be found at this link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443709352
Sherbert  [ophavsmand] 12. mar. kl. 15:26 
Permission granted for the publish. Have fun, Do me a favor though and post a link here in the comments as well
aczel2 12. mar. kl. 9:53 
Hi, I made a smaller 2x1x1 version of this mod, can I get permission to publish it? Of course, with your credit as the original mod creator.
Sherbert  [ophavsmand] 9. nov. 2024 kl. 5:05 
Unfortunately i will not be adding it to modIO. Some key elements to the script running the mod are run client side for syncing location purposes. While this can potentially be updated to run entirely serverside, making it modIO compatible I have not the time to do so.
M3veronMast3r 8. nov. 2024 kl. 17:33 
can you please also upload it to mod io?
Spectre 8. nov. 2024 kl. 11:27 
Dont apologise, thanks for taking the time :)
Sherbert  [ophavsmand] 6. nov. 2024 kl. 20:54 
Ill look into it sorry for the slow response
Spectre 4. nov. 2024 kl. 8:07 
Hi i like this mod, however it seems to possibly need updating as the ring animation is broken and seems to only go say from up to down position but no the other way?
Sky walker 17. aug. 2024 kl. 15:06 
Could You Make A Small Grid Version For The Other Small Grid Stargate Creations Out There
Tim2162286 29. juli 2024 kl. 17:40 
So, looks like it might have been a bug from the 2 grids being connected when the upper ring was initially powered, and took a game restart to actually update. loading the world up today and both rings worked perfectly fine from the start.
Tim2162286 29. juli 2024 kl. 17:33 
They were 2 separate grids. I did connect the 2 at one point to get some power up there, but have since build a dedicated solar array and disconnected them again. I can try completely dissembling and rebuilding the top ring platform, but i have noticed some other bugs in my world, so might just be a corrupted save.
Sherbert  [ophavsmand] 29. juli 2024 kl. 14:17 
Same grid? if so then it only "registers" the first gate It would require a major update to the code to fix. Breaking the pillar should solve the problem.
Tim2162286 28. juli 2024 kl. 18:31 
Going down seems to be bugged for me. I built a ring, then a 20 km pillar straight up, and then a second ring, so the 2 rings were perfectly aligned. The bottom ring will connect to the top, but the top doesn't connect to the bottom.
Sherbert  [ophavsmand] 16. juni 2024 kl. 13:28 
Alignments tight, so if you go down your ship will need to be directly above the rings (by that i mean if you drew a line straight up).
talyncrais04 15. juni 2024 kl. 23:46 
Rings will teleport down but wont teleport up? One goes Green/Blue but the second stays yellow
ⒹⓔⓐⓓⓜⓐⓝWalking 3. maj 2023 kl. 8:44 
dude, awesome. wish there was the light flash effect from the show.
Sherbert  [ophavsmand] 20. apr. 2023 kl. 16:36 
thiers if i recall a 15 degree cone that the destination must be inside, the ring should turn green when it has a lock
Sherbert  [ophavsmand] 20. apr. 2023 kl. 16:35 
@Bacon Overlord sorry for the delayed response I missed your post. the gates have to be lined up where the one you are using has to be directly pointed at the one your jumping to
Sherbert  [ophavsmand] 20. apr. 2023 kl. 16:34 
Ring platform is currently working as of automations update however Eye of Rah is bugged. Ive got 2 mods that have took a functionality hit with automations and am working on fixing them but probably wont until the weekend.
Axel-of-Atheara 20. apr. 2023 kl. 14:23 
@Sherbert, Does this mod not work anymore?
Bacon Overlord® 22. dec. 2022 kl. 6:16 
They were only about 2Km apart since I was just testing them. Both had power, the rings "worked" as they would go up and down on command, but I wasn't teleporting
Bacon Overlord® 22. dec. 2022 kl. 6:15 
Oh, built two rings in different grids and they wouldn't work.
Sherbert  [ophavsmand] 21. dec. 2022 kl. 16:33 
It should be working ill do a check on it but whats happinging with it
Bacon Overlord® 21. dec. 2022 kl. 8:24 
Wish this still worked
Sirshartsalot 27. okt. 2022 kl. 8:03 
https://pastebin.com/PnxDCqZN This was a fresh log sent to me after it happened they deleted the logs and redid the steps to reproduce the crash
Sherbert  [ophavsmand] 26. okt. 2022 kl. 15:01 
can you elaborate, the more info the better, if you have a log file you can msg me privately and ill look it over
Sirshartsalot 26. okt. 2022 kl. 12:27 
Having a issue with the rings whilst editing in control panel. Seems to crash client side.
foxavyr 17. okt. 2022 kl. 19:55 
I can ask, will copy paste what you said in below post. Dunno whether he will go for it. I think he has edited that sbc file and raised cost to 3,333.33 naquadah ingots for 1 segment. For a small gate its 7 million ore to refine enough for small stargate. Asteroids are a scarcity so, its brutal. Thanks for reply. At least if I ever can make my own server I can edit sbc for players.
Sherbert  [ophavsmand] 17. okt. 2022 kl. 16:16 
If its material component costs for the gates you can always repost the mod just modify the sbc files to adjust the price and follow my generic repost rules for my mods, Keep it unlisted, link back to original. Making it unlisted will still automatically download to anyone joining a public server
foxavyr 16. okt. 2022 kl. 21:19 
Ok that's a bit in depth i am only week 2 into python lol. Could always just increase default max distance. maybe could do that. but will need to learn more code. was hoping to use as substitute for your stargate as its material requirements are excessive. Maybe 100 naquadah per segment? Private server, not a problem. On public servers its murder. Thats why I accepted Gwindlars glitchy gates, as they are accessible. Except when not included in public server lol. Even though yours has some very good points. If ever get good at coding I would actually merge elements of both gates into one. But that is far into the future. Thanks for reply.
Sherbert  [ophavsmand] 14. okt. 2022 kl. 17:46 
Possible yes, but I have no plans on updating this mod with any added functionality at this time. It would require though having a public variable (a range ratio variable) that would be multiplied against the configured distance when it does the range checks. Either the model would need to be changed to add upgrade module dummys to allow an upgrade module block to handle the change or the upgrade block would have to be scripted to modify the variable of its neighboring block if placed correctly. If you wish to implement that type of functionality feel free to reupload as long as its unlisted and links back to the original mod.
foxavyr 14. okt. 2022 kl. 17:08 
Would it be possible to add range extender blocks? For example 50% on base distance, stack-able to a set limit. Or a single block with adjustable distance but takes longer to run and uses more power. An general estimate for maximum range could be double/ triple the current default of 50 km.
Sherbert  [ophavsmand] 26. juli 2022 kl. 17:18 
it can only move small grids, very small grids like 6 small grid blocks wide ish
CommanderRick56 26. juli 2022 kl. 16:43 
This is only supposed to transport characters and not grids?
Bad_SCR  [ophavsmand] 10. maj 2022 kl. 13:36 
quick video of use https://youtu.be/UDyWgfuO7r0
Anubis Corporation 10. maj 2022 kl. 12:19 
Can you make a tutorial video about it? pls
Anubis Corporation 10. maj 2022 kl. 11:54 
No connection to the other gate
Anubis Corporation 10. maj 2022 kl. 11:54 
No connection to the other gate
Sherbert  [ophavsmand] 9. maj 2022 kl. 14:27 
@anubis how is it not working?
Anubis Corporation 9. maj 2022 kl. 8:01 
not work
qscvhi2001 7. maj 2022 kl. 7:09 
Because of the automatic locking, I thought that the two platforms would automatically lock each other.
Thanks a lot!
Sherbert  [ophavsmand] 7. maj 2022 kl. 6:36 
are you talking about a pair locked on? if so when 1 is locked on the other might not be if its not aimed right only the aimed one will show green. If this isnt the issue It might be a sync issue. Im working on changing parts of the code to sync visuals better but its not ready yet. if you teleport from the green pad it should work. hope that helps but an update with better syncing is coming
qscvhi2001 7. maj 2022 kl. 6:33 
Hello, there is a problem with the automatic locking of the ring platform, one shows green and can be teleported, and the other shows yellow and cannot be teleported.
Sherbert  [ophavsmand] 4. maj 2022 kl. 15:17 
It works on nexus but not inter server. im working on the code to do so but am not thier yet
Bad_SCR  [ophavsmand] 4. maj 2022 kl. 15:08 
Anubis
?
Anubis Corporation 4. maj 2022 kl. 13:57 
update pls