RimWorld

RimWorld

Erin's Wildlife
94 Comments
OllieIbb 3 hours ago 
Ah okay. Thanks for letting me know:steamthumbsup:
Erin  [author] 12 hours ago 
@OllieIbb
- It's included in my new fluffy fauna mod.
OllieIbb 13 hours ago 
Nice mod. But will it be 1.16 compatible soon?
Head 23 May @ 1:41pm 
Beautiful sprites!
JessieFeathers 27 Oct, 2024 @ 2:32pm 
Very cute thank you!!!
HazraPanda 27 Oct, 2024 @ 12:27pm 
This single red panda mod makes it worth restarting rimworld again, after I just restarted it.
CollectorOfMyst 26 Oct, 2024 @ 10:05pm 
Not me being tempted just for the grey fox lol
HIM🐀 6 May, 2023 @ 9:13am 
The garter snake is a must-have
Erin  [author] 16 Feb, 2023 @ 2:07am 
You'll just get both but VE has toggles to turn theirs off.
Tenchi 15 Feb, 2023 @ 1:13pm 
Are they compatible with Vanilla Expanded? Think they have the hedgehog and red panda, at least.
Erin  [author] 12 Dec, 2022 @ 3:02am 
@alilylotus - It's included in this mod, yes.
SteelNolia 11 Dec, 2022 @ 6:49pm 
sorry if I am just illiterate, you mentioned in a comment that you have a patch that stops the VE overlaps from spawning if this mod is enabled. Is that included in this mod or is it a separate mod I have to download? <3
Erin  [author] 28 Oct, 2022 @ 12:06am 
Frogs aren't being added
Eramore 27 Oct, 2022 @ 7:16pm 
Frogs 10/10 :btd6thumbsup: :p
Bishop Heket of the Old Faith 24 Oct, 2022 @ 6:20am 
I can't wait for when frogs eventually get in :guppy:
JACK 9 Oct, 2022 @ 9:00pm 
and @Thundercraft check out a mod called Choose Animal Spawns
JACK 9 Oct, 2022 @ 9:00pm 
not a bother, for me it was as simple as not touching them with resource dictionary :) a TINY bit less tidy (so I thought, not knowing your patch exists) but not a big deal. thanks for the work you put in and good luck with real life!
Erin  [author] 9 Oct, 2022 @ 4:09am 
@Thundercraft - as I said, we'll see. I'm busy with 1.4 updates and work irl now so.
Thundercraft 9 Oct, 2022 @ 2:08am 
I, for one, would appreciate it if it eventually gets an option to disable certain animal(s).
Erin  [author] 9 Oct, 2022 @ 1:46am 
@JACK - possibly. I might just add options to disable whatever you want when I eventually get around to the 1.4 update, but my real life is pretty too so pls be patient.
JACK 9 Oct, 2022 @ 12:52am 
huh. I wonder if that patch was why my game freaked out when I tried using resource dictionary to remove those
Erin  [author] 9 Oct, 2022 @ 12:04am 
@Thundercraft - of course there is overlap. But I have a patch that stops the VE ones spawning if you have this mod enabled.
Thundercraft 8 Oct, 2022 @ 11:55pm 
Just an FYI for anyone that needs to know:

The Hedgehog and Red Panda already exists in the "Vanilla Animals Expanded" mod, so there is that much overlap.
JACK 19 Sep, 2022 @ 11:11pm 
oh that armadillo tho. perfect baby
Erin  [author] 31 Jul, 2022 @ 12:29pm 
@Rathkii - Nope
Long Dick Luke 31 Jul, 2022 @ 11:41am 
add frog pls :)
Oracle of Thessia 22 Apr, 2022 @ 12:14pm 
@PeasantUnit

Bruh if you want a patch so bad just make a patch and release it yourself. Or just use the mod you're literally right now using to add them. That's what that mod is for.

:esc_possum_back::esc_possum_front:

I've got something for this:
https://i.imgur.com/Q8BysVa.png
Meanie 22 Apr, 2022 @ 11:27am 
Hello! According to the values found inside the config pannel of the mod "Choose Wild Animal Spawns", the creatures from this mod don't seem to be patched to naturally spawn in one or more of the following biomes:
- Advanced Biomes (Continued)
- Alpha Biomes
- Biomes!
- Comigo's Greater Swamps
- More Vanilla Biomes
- Regrowth
- Winter Taiga
Jesus of Nazareth 22 Apr, 2022 @ 8:52am 
Finally I can find wild cyborg ninjas in forests and tundras.
daniel.close 11 Sep, 2021 @ 3:00am 
I really hope you re-add the frog as I've been trying to do a pawnmorpher story with dealing with frog pawns in a swamp surviving.
RealLifeHobgoblin 26 Aug, 2021 @ 7:22am 
Now compatible with Combat Extended!
Eclipse 20 Aug, 2021 @ 7:17pm 
armadillo <3
CrackaJack 16 Aug, 2021 @ 9:25am 
@darkphase the mod with the patch last, always^^ if you load the patch before the to be patched mod, it cant patch it.
Erin  [author] 7 Aug, 2021 @ 6:00am 
Honestly, with how wacky 1.3 currently is, I have no idea what could be causing anything. There's no errors to do with my mod, just a bunch of other stuff. It could be a case of a domino effect, but...

I don't know. Sorry.
Gota 7 Aug, 2021 @ 5:14am 
I had this weird thing happen where my game lagged a lot and it looked like a mink was the cause. After deleting the mink, it runs fast again. Really weird.
Hugslib: https://gist.github.com/73f34c8a7ba208221abeda5c4d3651dd
togi 3 Aug, 2021 @ 3:33am 
so cute!!
Erin  [author] 26 Jul, 2021 @ 1:58pm 
I think my mod is better after the VE one.
Dracula 26 Jul, 2021 @ 1:50pm 
Was there a specific order this needs to be placed in order to avoid duplicate animals with Vanilla Expanded?
Erin  [author] 19 Jul, 2021 @ 8:28am 
There's a patch included in the mod that makes it work? o3o
TheNecromancerWendigo 19 Jul, 2021 @ 6:36am 
How's this work with A Dog said by the by, same question about your ferrets mod actually
TheNecromancerWendigo 19 Jul, 2021 @ 6:28am 
This mod is great, well done
Gerbo 5 Jul, 2021 @ 10:41pm 
I love them
Erin  [author] 31 May, 2021 @ 1:52am 
... no they're not supposed to, lol. I'll have a look
NOT A SPY HONEST 31 May, 2021 @ 1:21am 
Are minks supposed to hunt humans? Seems a bit suicidal...
Fossil.21 6 May, 2021 @ 12:48pm 
ok, thanks again!
Erin  [author] 6 May, 2021 @ 12:19pm 
i don't believe it matters
Fossil.21 6 May, 2021 @ 12:09pm 
So should this be loaded before or after Vanilla Expanded?
Fossil.21 6 May, 2021 @ 8:55am 
Awesome, thank you!
Erin  [author] 6 May, 2021 @ 2:27am 
Done. :)
Fossil.21 6 May, 2021 @ 1:02am 
No rush at all, mental health comes first. Please take care of yourself!