XCOM 2
Alpha's Workshop Overhaul
26 Comments
Kuro Dmon 13 Mar, 2024 @ 3:15pm 
The Old Mod that allows up to 4 Workshop Slots also unfortunately screws up a bunch of slots. I'm eager at this one as a potential replacement. But I am curious if this one *also* can go up to 4 slots, or if the increase to 3 is the safest maximum.
Lebowskichild 9 Mar, 2024 @ 7:49am 
Hi @Alpha, may I ask, the additional Staffslots, are the same cost in power and upkeep as the original upgrade?
Alpha115  [author] 2 Jan, 2024 @ 7:29pm 
@PhlpStrand you need to go to the mod's XcomGame.ini file not the base game one.
PhlpStrand 2 Jan, 2024 @ 1:49pm 
My utmost thanks to the mod community for your time and skills that have turned Xcom from a good game into a great game; and to Alpha115 in particular for this mod. I'd be very happy to have a little direction: +5 supplies/ day x 3 engineers seems to be quite over-powered, even on legendary, so I would like to reduce that.

As instructed above, I've opened the "XComGame.ini" file (on my CPU, located in the XComGame/Config folder) and didn't see an appropriate line or even a "5" value that could be edited to a lower value (1). The file's content (example below) looks more like a series of references. I've not tried to edit a .ini file before, but am happy to make this first effort. I feel like I'm looking in the wrong file(?)

...
[XComGame.CharacterPoolManager]
CanConvertToVIPTemplateNames=Soldier

[XComGame.XComDestructibleActor_Action_PlayEffectCue]
MaxEffectsPerFrame=40

[XComGame.XComDebrisManager]
MaxNumDebrisSpawnsPerFrame=10
...

Cheers for any guidance.
Alpha115  [author] 18 Jun, 2023 @ 10:39pm 
@hassanrokhri31 Yes.
HKR31 18 Jun, 2023 @ 6:52pm 
Compatible with 'Covert Infiltration'?
jat11241976 23 Jan, 2023 @ 8:31pm 
Excellent, appreciate the response! Subscribed, thumbs up
Alpha115  [author] 19 Jan, 2023 @ 7:18pm 
@jat11241976 it does work with the mod.
jat11241976 19 Jan, 2023 @ 6:44pm 
Anyone know for sure if this mod works with Rustys Combined Workshop and Lab mod?
Kithers 4 Nov, 2022 @ 6:07am 
I'm having the same issue as @Raizemberg namely no matter what I do I cannot adjust the per engineer gremlin amount and remains at 2 per engineer. The supply value is working, however. Has anyone successfully adjusted the gremlin amount per engineer? It seems this is also an issue in the mod by Oni that inspired this one.
Alpha115  [author] 27 Sep, 2022 @ 10:22am 
@Whyte One yeah sometimes another mod might alter something unrelated and that can cause issues as well.
Whyte One 27 Sep, 2022 @ 10:14am 
@Alpha115 ok, i figured as much but as no conflicts came up i just was left at a dead end. i have no other mods for the workshop so I am not even sure where to begin to look for a conflict. Thank you for a response.
Alpha115  [author] 26 Sep, 2022 @ 9:59pm 
@Whyte One that sounds like a conflict issue, just to let you know not all conflicts will be visible with AML.
Whyte One 23 Sep, 2022 @ 9:36am 
This mod is good, but the third slot is not functioning now. I checked the config, no mod conflicts, not sure what is going on.
Raizem 20 May, 2022 @ 5:57am 
I'm sorry, but i can't seem to change the gremlins numbers... I've set it up to zero, changed the handicap amount... nothing seems to work. Can someone give me a hand?
Freelancer MAD DOg 28 Dec, 2021 @ 5:24pm 
simple and meaningful and Balanced ,use with Prototype Armoury mod
dmc32 4 Sep, 2021 @ 12:43pm 
yeah, nice simplified job on this, very practical actually.
HATERADE 10 May, 2021 @ 9:43am 
Yeah I was using Oni's mod for the longest time, but I like the simplified version that you made a lot more. Was just wondering.
Alpha115  [author] 10 May, 2021 @ 8:58am 
@HATERADE It might be possible, I know another mod that does it but it also bugs out if you let them go anywhere.
HATERADE 10 May, 2021 @ 8:27am 
Great mod, is there any chance that the gremlins can be made to be used anywhere in the Avenger?
Alpha115  [author] 8 Apr, 2021 @ 6:45pm 
@Skarsatai 2.0 Probably not.
Skarsatai 2.0 8 Apr, 2021 @ 6:40pm 
does it work with other mods which changes the workshop?
N/A 8 Apr, 2021 @ 3:39pm 
@MrShadowCX maybe a little intel
MrShadow 8 Apr, 2021 @ 2:53pm 
Now if you can find a way to spice up the science labs a bit like this without being OP, please do.
Alpha115  [author] 8 Apr, 2021 @ 2:41pm 
@MrShadowCX Cool, hope you have fun with the mod.
MrShadow 8 Apr, 2021 @ 2:39pm 
i like this!