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IF I get time I will, but changed jobs since writing this and time is harder to find now.
I imagine the devs will cover updating the kill counter themselves at some point.
I don't really know any way a zombie can die without player input so the game should simply just count total number of zombie deaths...regardless of method. Even if the number is not "accurate" it's a lot better than a weapon only count.
I.e. If it’s not refreshing, there’s something outside this mod going wrong. If you’ve got other mods running, I suspect there’s a conflict.
It's superb. It works like a charm, and it's so very interesting to see the two types of death counter like this. Thank you so much!
Not at the moment. There’s no event triggered when a zombie dies from a vehicle collision in the current IWBUMS build. I suspect it’s a bug that they’ll iron out eventually (vehicle kills often counted in Build 41 stable).
Do any error alerts pop up in the lower right corner of your screen after enabling the mod or whilst loading the save game? These look like a red box with a number in it.
I've got the v0.8.0 and IWBUMS/v0.8.4 installed, I think? I start the game via Steam, go to Mods, enable the IWBUMS version ( screen shot [imgur.com]), back, continue game - but no mapping option nor does hitting right control do anything. Am I doing something wrong? I've installed Pillow's Spawn mod, but other than that, vanilla.
Thanks so much! And again, great mod. :)
This is on starting a new game though, so I'm going to modify the issue to say that AKCPZ doesn't import into saves that are already using MDB. Though I'll test that myself too at a later date.
Thanks for flagging it. I'll add it to the 'known issues' for now.
I was right about it being the Minimal Display Bars mod. Basically, I did what I said I'd do - created another playthrough with all my mods bar Minimal Display Bars, and AKC appears. So, I then loaded up my 'problem' save and dragged MDB away from the corner, hit Right-CTRL but nothing still.
It's looking like MDB lays claim to that corner and holds on tight, I think - in my case, anyway. I hope this info's useful to you for future issues that might crop up, and I appreciate your time. :)
Righto, I disabled all my mods apart from AKC (such a sensible suggestion) but when I kick-started the game the mods were still enabled.
So, I then started a new playthrough with just AKC and it works. What I'm thinking is that the healthbars one (Minimal Display Bars) sits in the exact same corner of the screen - top left corner. What I'll do is set up another playthrough with all of my mods except for MDB, and see if that works. If it's that that's clashing, then at least we know for future, eh? :)
If possible, it'd be easiest to disable all of them and only run the mod. Then, if it doesn't appear still, it has to be a problem with this mod.
If, however, it does appear, then that means it *could* be an interaction with another mod that's causing the issue.
Can you confirm that you're running version 41.50 on the zomboid beta build too please?
An Exhilarating Organised Lit mods
Bedford Falls
Better Sorting
Better Towing
Book Collection
Combat Text
Cure Virus 1.5.5
Disable Welcome Message
Fort Redstone, KY
Hydrocraft B41
Improved Maps
Minimal Display Bars
Mod Template (not sure what that's for)
More Soap
Phoenix
Pillow's Random Spawns
Save our Station core & Knox County
Slocan Lake
Spears: Bind with Twine or Leather Strips
Spears: High Crafting Skills
Tailoring Book Spawns
Tailoring Fix
Television XP works in FF
Vanilla Food Fixes
West Point Expansion
eris_minimap
more recipes.
Wow, that's a lot. I forgot I had so many running, to be honest! I could probably disable them one by one and see if it works that way? Would that be easier for you?
Thanks, by the way.
Typically, the window would appear in-game in the top left corner, next to the status GUI elements.
Are you running any other mods alongside it? If possible, I'll see if I can reproduce the error and go from there.
I'm thinking it can't be because I'm trying to add it to an existing playthrough, because CA on YT has just started using it on a 7-month-long existing playthrough. So, it must be me. Any help would be appreciated.